Zone 66: Difference between revisions
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== External links == |
== External links == |
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* [http://www.mobygames.com/game/zone-66 Zone 66] at [[MobyGames]]. |
* [http://www.mobygames.com/game/zone-66 Zone 66] at [[MobyGames]]. |
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* [http://www.the-underdogs.info/game.php?gameid=2297 Zone 66] at [[Home of the Underdogs]]. |
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[[Category:1993 computer and video games]] |
[[Category:1993 computer and video games]] |
Revision as of 01:01, 28 January 2007
Zone 66 | |
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Developer(s) | Renaissance |
Publisher(s) | Epic MegaGames |
Designer(s) | Thomas Pytel |
Platform(s) | PC |
Release | 1993 |
Genre(s) | Topdown Shooter |
Mode(s) | Single player |
Zone 66 is a top down shooting video game released in 1993 for the PC, that initially was released using the Shareware model. The game involved controlling a number of aircraft over various landscapes destroying various targets.
The game was created by a North American Demo Scene group called Renaissance, and was published by Epic Megagames (now Epic). Because Demo Scene programmers involve maximising hardware performance the group developed a 386 protected-mode (PMODE) extender to enable the game to play on 386 with 16 MHz with full screen updates.
Credits
- Thomas Pytel - Design
- Thomas Pytel - Programming
- Joe Hitchens - Graphics / Artwork
- Kenny Chow - Music
- Charles Scheffold - Sound
Special Thanks To
External links
- Zone 66 at MobyGames.
- Zone 66 at Home of the Underdogs.