Anti-aliasing: Difference between revisions
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Specific topics in anti-aliasing include: |
Specific topics in anti-aliasing include: |
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*[[Anti-aliasing filter]], a filter used before a signal sampler, to restrict the bandwidth of a signal such as in audio applications |
* [[Anti-aliasing filter]], a filter used before a signal sampler, to restrict the bandwidth of a signal such as in audio applications |
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*[[Pixel art#Techniques|Manual anti aliasing]], artistic technique done in [[pixel art]] graphics to smooth transitions between shapes, to soften lines or to blur edges. |
* [[Pixel art#Techniques|Manual anti aliasing]], artistic technique done in [[pixel art]] graphics to smooth transitions between shapes, to soften lines or to blur edges. |
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*[[Spatial anti-aliasing]], the technique of minimizing aliasing when representing a high-resolution image at a lower resolution |
* [[Spatial anti-aliasing]], the technique of minimizing aliasing when representing a high-resolution image at a lower resolution |
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**[[Fast approximate anti-aliasing]], an anti-aliasing algorithm created by Timothy Lottes under Nvidia. May also be referred to as Fast Sample Anti-aliasing (FSAA). |
** [[Fast approximate anti-aliasing]], an anti-aliasing algorithm created by Timothy Lottes under Nvidia. May also be referred to as Fast Sample Anti-aliasing (FSAA). |
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**[[Multisample anti-aliasing]], a type of spatial anti-aliasing method |
** [[Multisample anti-aliasing]], a type of spatial anti-aliasing method |
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**[[Supersampling]], a type of spatial anti-aliasing method |
** [[Supersampling]], a type of spatial anti-aliasing method |
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*[[Temporal anti-aliasing]], techniques to reduce or remove the effects of temporal aliasing in moving images |
* [[Temporal anti-aliasing]], techniques to reduce or remove the effects of temporal aliasing in moving images |
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**[[Deep learning anti-aliasing]], a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors |
** [[Deep learning anti-aliasing]], a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors |
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==See also== |
== See also == |
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*[[Pixel-art scaling algorithms]] |
* [[Aliasing]] |
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* [[Pixel-art scaling algorithms]] |
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*[[Nyquist–Shannon sampling theorem]] |
* [[Nyquist–Shannon sampling theorem]] |
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Revision as of 15:59, 16 November 2022
Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording.
Specific topics in anti-aliasing include:
- Anti-aliasing filter, a filter used before a signal sampler, to restrict the bandwidth of a signal such as in audio applications
- Manual anti aliasing, artistic technique done in pixel art graphics to smooth transitions between shapes, to soften lines or to blur edges.
- Spatial anti-aliasing, the technique of minimizing aliasing when representing a high-resolution image at a lower resolution
- Fast approximate anti-aliasing, an anti-aliasing algorithm created by Timothy Lottes under Nvidia. May also be referred to as Fast Sample Anti-aliasing (FSAA).
- Multisample anti-aliasing, a type of spatial anti-aliasing method
- Supersampling, a type of spatial anti-aliasing method
- Temporal anti-aliasing, techniques to reduce or remove the effects of temporal aliasing in moving images
- Deep learning anti-aliasing, a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors