Storyboard: Difference between revisions
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[[Image:Storyboard.jpg|thumb|right|Storyboard for a James Bond Movie]] |
[[Image:Storyboard.jpg|thumb|right|Storyboard for a James Bond Movie]] |
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'''Storyboards''' are [[graphic organizer]]s such as a series of [[illustration]]s or [[image]]s displayed in sequence for the purpose of previsualizing a [[motion graphic]] or [[interactive media]] sequence, including website interactivity. |
'''Storyboards''' are [[graphic organizer]]s such as a series of [[illustration]]s or [[image]]s displayed in sequence for the purpose of previsualizing a [[motion graphic]] or [[interactive media]] sequence, including website interactivity. |
Revision as of 01:33, 15 April 2007
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/84/Storyboard.jpg/220px-Storyboard.jpg)
Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity.
Origins
The storyboarding process, in the form it is known today, was developed at the Walt Disney studio during the early 1930s, after several years of similar processes being in use at Disney and other animation studios.
In the biography of her father, The Story of Walt Disney (Henry Holt, 1956), Diane Disney Miller explains that the first complete storyboards were created for the Disney short the Three Little Pigs (film). According to John Canemaker, in Paper Dreams: The Art and Artists of Disney Storyboards (1999, Hyperion Press), the first storyboards at Disney evolved from comic-book like "story sketches" created in the 1920s to illustrate concepts for animated cartoon short subjects such as Plane Crazy and Academy Award winner Steamboat Willie.
According to Christopher Finch in The Art of Walt Disney (Abrams, 1973), Disney credited animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and pinning them up on a bulletin board to tell a story in sequence, thus creating the first storyboard.
Storyboarding became popular in live-action film production during the early 1940s, and grew into a standard medium for previsualization of films: "We can see the last half century ... as the period in which production design was largely characterized by adoption of the storyboard," wrote curator Annette Michelson in a 1993 catalog for the Pace Gallery exhibit Drawing into Film: Director's Drawings, which featured storyboards of popular films.
Storyboarding's most recent use is outlining websites and other interactive media projects during the design phase.
Usage
Film
A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement.
In creating a motion picture with any degree of fidelity to a script, a storyboard provides a visual layout of events as they are to be seen through the camera lens. And in the case of interactive media, it is the layout and sequence in which the user or viewer sees the content or information. In the storyboarding process, most technical details involved in crafting a film or interactive media project can be efficiently described either in picture, or in additional text.
Some live-action film directors, such as Joel and Ethan Coen, storyboard extensively before taking the pitch to their funders, stating that it helps them get the figure they are looking for since they can show exactly where the money will be used. Other directors storyboard only certain scenes, or not at all. Animation directors are usually required to storyboard extensively, sometimes in place of doing a script.
Animatics
In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence. More commonly, a rough dialogue and/or rough sound track is added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.
This allows the animators and directors to work out any screenplay, camera positioning, shot list and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed with the director until the storyboard is perfected. Editing the film at the animatic stage can avoid animation of scenes that would be edited out of the film. Animation is usually an expensive process, so there should be a minimum "deleted scenes" if the film is to be completed within budget.
Often storyboards are animated with simple zooms and pans to simulate camera movement (using non-linear editing software). These animations can be combined with available animatics, sound effects and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVD special features include production animatics.
Business
Storyboards were adapted from the film industry to business, purportedly by Howard Hughes of Hughes Aircraft. Today they are used by industry for planning ad campaigns, commercials, a proposal or other projects intended to convince or compel to action.
A "quality storyboard" is a tool to help facilitate the introduction of a quality improvement process into an organisation.
Design comics are a type of storyboard used to include a customer or other characaters into a narrative. Design comics are most often used in designing web sites or illustrating product usage scenarios during design.
Interactive media
More recently the term "storyboard" has been used in the fields of web development, software development and instructional design to present and describe interactive events as well as audio and motion, particularly on user interfaces, electronic pages and presentation screens. An interactive media storyboard may be used in the graphical user interface for the user experience design of a website or interactive project as well as a visual tool for planning the content. In contrast, a site map or flow chart may be better to plan the information architecture, navigation, links, organization and total user experience, especially when the sequence of events is less predictable or the audiovisual change between events is of little design importance.
Benefits
One advantage of using storyboards is that it allows (in film and business) the user to experiment with changes in the storyline to evoke stronger reaction or interest. Flashbacks, for instance, are often the result of sorting storyboards out of chronological order to help build suspense and interest.
The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters more ideas and generates consensus inside the group.