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Two Worlds is a 3 Dimensional Role-Playing Game which has often been compared to both [[Diablo]] and [[The_Elder_Scrolls_IV:_Oblivion]]. Character Creation is relatively basic with only a couple of sliders for the body and no female option, however one will find a significant amount for the face due to the fact that the face will be seen during most cut-scenes. Their is no race or class selection as the character can only be human and their are no set classes. Instead, as the character gains experiences and levels, he is free to invest the ability points and skills into whichever abilities or skills he seems fit, leading to a wide variety of possible builds.
Two Worlds is a 3 Dimensional Role-Playing Game which has often been compared to both [[Diablo]] and [[The_Elder_Scrolls_IV:_Oblivion]]. Character Creation is relatively basic with only a couple of sliders for the body and no female option, however one will find a significant amount for the face due to the fact that the face will be seen during most cut-scenes. Their is no race or class selection as the character can only be human and their are no set classes. Instead, as the character gains experiences and levels, he is free to invest the ability points and skills into whichever abilities or skills he seems fit, leading to a wide variety of possible builds.
Character movement uses [[WASD]] while camera/cross-air movement is done with the mouse. The basic attack (to hit with a melee weapon or to draw an arrow with a bow) is done with left-click while right-click is used for spells and abilities. A hotbar in the bottom left hand corner decides which skill or ability is attributed to right-click and can be cycled through using the x key.
<br />Character movement uses [[WASD]] while camera/cross-air movement is done with the mouse. The basic attack (to hit with a melee weapon or to draw an arrow with a bow) is done with left-click while right-click is used for spells and abilities. A hotbar in the bottom left hand corner decides which skill or ability is attributed to right-click and can be cycled through using the x key.
With no set storyline one has to follow, the player is free to choose to complete the quests of his liking, though completing a quest will increases the character's status amongst the faction. The player may choose to act as a righteous hero and be honoured amongst the population or devilishly evil and feared through reputation gained by completing certain quests, however, the path chosen will have consequences on the outcome of the game.
<br />With no set storyline one has to follow, the player is free to choose to complete the quests of his liking, though completing a quest will increases the character's status amongst the faction. The player may choose to act as a righteous hero and be honoured amongst the population or devilishly evil and feared through reputation gained by completing certain quests, however, the path chosen will have consequences on the outcome of the game.


== Persistent world ==
== Persistent world ==

Revision as of 12:36, 13 May 2007

Two Worlds
Developer(s)Reality Pump
Publisher(s)ZUXXEZ Entertainment SouthPeak Interactive
Producer(s)ZUXXEZ Entertainment
Platform(s)Xbox 360, PC
ReleaseMay 9, 2007[1] (June 26 for Xbox 360)
Genre(s)RPG
Mode(s)Single player - Offline
Multiplayer - Online (8 Maximum)[1]

Two Worlds is a computer role-playing game developed by Reality Pump for the Xbox 360 and PC. The PC edition was released on May 9 2007, release in other countries will be at a later date with the UK and US release scheduled for June 26. The Xbox 360 version has been indefinitely delayed.

Some of the features it promises are an open class system for character development, an action-oriented tactical combat system that allows one to mix magic spells at will, and a storyline that will be forged by the player’s decisions.

Gameplay

Two Worlds is a 3 Dimensional Role-Playing Game which has often been compared to both Diablo and The_Elder_Scrolls_IV:_Oblivion. Character Creation is relatively basic with only a couple of sliders for the body and no female option, however one will find a significant amount for the face due to the fact that the face will be seen during most cut-scenes. Their is no race or class selection as the character can only be human and their are no set classes. Instead, as the character gains experiences and levels, he is free to invest the ability points and skills into whichever abilities or skills he seems fit, leading to a wide variety of possible builds.
Character movement uses WASD while camera/cross-air movement is done with the mouse. The basic attack (to hit with a melee weapon or to draw an arrow with a bow) is done with left-click while right-click is used for spells and abilities. A hotbar in the bottom left hand corner decides which skill or ability is attributed to right-click and can be cycled through using the x key.
With no set storyline one has to follow, the player is free to choose to complete the quests of his liking, though completing a quest will increases the character's status amongst the faction. The player may choose to act as a righteous hero and be honoured amongst the population or devilishly evil and feared through reputation gained by completing certain quests, however, the path chosen will have consequences on the outcome of the game.

Persistent world

The title is not a massively multiplayer online game, but does feature certain persistent elements. When playing with friends, a leader is designated, and this leader maintains the state of the game on his or her machine.[3] In this way, players can come back and continue to play in the same game world by joining back up with this leader at a later point in time. Single player and multiplayer characters are kept separate and not shared between modes.

While the Xbox 360 version is limited to eight players, the PC version allows a significantly greater number, although they must be grouped into parties of no more than eight.[3]

In both the single player and multiplayer game modes, enemies will not respawn, although most areas are densely populated, and hence clearing them completely may be impractical.[4]

Factions

There are five main factions within the game with which players can gain and lose standing.[3] As is typical for the genre, players generally earn reputation with a faction by completing appropriate quests. However, players may inadvertently harm their faction with another group in doing so. Earning a favorable reputation with a faction can result in rewards and price discounts from affiliated merchants.

Players are not inherently "good" or "evil", and hence are not required to automatically align themselves with any of the factions.

Trivia

References

  1. ^ a b Publisher's information page
  2. ^ Publisher's updates page
  3. ^ a b c Goldstein (2007-05-09). "IGN: Building Two Worlds". IGN. {{cite web}}: Unknown parameter |First= ignored (|first= suggested) (help)
  4. ^ "IGN: Two Worlds Preview". IGN. 2007-04-24.

See also