Empire: Total War: Difference between revisions
→Features: modifield info about damagable sails |
m →Features: spelling |
||
Line 47: | Line 47: | ||
The naval battles features: |
The naval battles features: |
||
* Realistic damage model for ships. Tear sails and destroy masts with chain shots, |
* Realistic damage model for ships. Tear sails and destroy masts with chain shots, cannon balls can kill men, destroy guns, smash through different parts of a ship's hull and sink it.<ref name="igninterview"/> |
||
* Realistic cannon fire. |
* Realistic cannon fire. |
||
* [[Round shot|Round shots]], [[Chain-shot|Chain shots]] &[[Grapeshot]]s.<ref name="videogamer4">{{cite web |url=http://www.videogamer.com/pc/empire_total_war/preview-800.html |title=Empire: Total War Development Diary 4|publisher=[[videogamer.com]]|date=2008-03-03|accessdate=2008-05-14}}</ref> |
* [[Round shot|Round shots]], [[Chain-shot|Chain shots]] &[[Grapeshot]]s.<ref name="videogamer4">{{cite web |url=http://www.videogamer.com/pc/empire_total_war/preview-800.html |title=Empire: Total War Development Diary 4|publisher=[[videogamer.com]]|date=2008-03-03|accessdate=2008-05-14}}</ref> |
Revision as of 14:52, 14 May 2008
Empire: Total War | |
---|---|
Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Designer(s) | Mike Simpson (Studio Director) James Russell (Lead Designer) |
Platform(s) | Microsoft Windows |
Release | TBA 2008 |
Genre(s) | Real-time tactics, Turn-based strategy |
Mode(s) | Single-player, Multiplayer |
Empire: Total War (commonly abbreviated as E:TW) is an upcoming game in the Total War series of video games that is being developed by the Creative Assembly.
Gameplay
Empire: Total War is about exploration, conquest, founding of colonies and fighting wars away from home. The games timeline spans from the 18th to the early 19th century, in which you direct your nation to dominate Europe, North Africa, the Americas, the Indies, and the Indian subcontinent.[1] The player will use both complex strategies on the campaign map as well as command battalions on the battlefield—both on land and sea. The game will feature gameplay correlating with that of the previous games in the Total War series, but with major additions to the campaign map and battlefield.
Factions
There will be around 50 factions in the game, with around 10 playable. The known factions so far are listed below[2][3].
- The British Empire
- The Kingdom of Prussia
- The Kingdom of France
- The Spanish Empire
- The Ottoman Empire
- The Thirteen Colonies
- The Swedish Empire
- The United Provinces (Dutch Republic)
- Polish-Lithuanian Commonwealth
- Russian Empire
- Venice
- Mughal Empire
- Austrian Empire
It is also confirmed that changes in government may occur during the campaign as the rise of democracy becomes an issue in this time period. For instance, the United States of America may only come into existence if the rulers of that area are unable to maintain social order. Another example is the French Revolution that may occur if the people of France are no longer satisfied with their sovereign. Factions will also have a varying number of objectives such as establishing successful colonies, trade routes and dominance in certain regions as victory conditions.[4]
Features
Empire: Total War will feature a new game engine as well as 3D naval battles, a feature new to the series, as well as large land battles with muskets, cavalry and artillery. Buildings and structures can be garrisoned, as well as being destructible, and there is a plethora of new formations and strategies to be mastered. Players can change the form of government of their empire from an absolute monarchy, constitutional monarchy, and Republic.[4] The game will feature a full host of historical figures including Peter The Great, Marlborough and Charles XII of Sweden.[5]
The game will feature a tech tree for the first time in the series, that will allow players to research pure technologies as well as construct and upgrade buildings. Players can choose to focus on a whole host of different technologies that give units new abilities on the battlefield, allow your artillery to develop new types of ordnance, improve ships sailing and fighting performance. Other technologies will develop your economy and enable new buildings and infrastructure, and others will advance the educational level of your nation and speed up future research.[6]
The naval battles features:
- Realistic damage model for ships. Tear sails and destroy masts with chain shots, cannon balls can kill men, destroy guns, smash through different parts of a ship's hull and sink it.[6]
- Realistic cannon fire.
- Round shots, Chain shots &Grapeshots.[7]
- Boarding action.
- Dynamic weather that has a major impact on naval battles.
The battles on land have been given a makeover too:
- Music makes its way into the battlefield in the form of bagpipes, drums, fifes and trumpets.
- Weapons may jam and misfire, and cannons can explode.
- Generals shout orders at their troops as the regiment goes into combat or fires at enemies.
- The battlefield becomes strewn with dead, dying and dismembered bodies. The game makes use of ragdoll physics to add to the chaos.
Campaign map
The previous title's diplomacy and military AI have been given major changes and have been completely refined. There are also new systems in place to draw armies out of cities, by the inclusion of barracks and mills outside the city walls to defend. The new animated campaign map features a huge cast of characters, and shows every single building and upgrade, rather than just the cities, castles and docks of previous games.
The auto-management system is improved along with the advice system, and the game itself will feature better tutorials that make the game easier to learn. There will also be an added focus on managing unrest in the player's empire, and the degree to which the player expands or denies political freedom to the population.[1] Armies and fleets can now be constructed around the generals and admirals. Units that you want built will be constructed at the nearest possible place and move to join up with their leader.[4]
Press
- At the 2007 Leipzig Games Convention, GameSpot released some of the earliest information on Empire: Total War as it was announced.[8]
- The November 2007 issue of Total PC Gaming Magazine (UK edition) published an exclusive Empire: Total War preview. It included an interview with lead designer James Russell and some never before seen screenshots.[9]
- The June 2008 issue of PC Gamer UK had an exclusive preview of Empire total War. It had more information about the games campaign and first time premiere of land battle screenshots.[4]
- The Total War website constantly releases information about the upcoming game.
References
- ^ a b Butts, Steve (2007-08-23). "GC 2007: Empire: Total War". IGN. Retrieved 2007-08-24.
- ^ http://shoguntotalwar.yuku.com/topic/21848
- ^ http://forums.totalwar.org/vb/showpost.php?p=1648827&postcount=21
- ^ a b c d Atherton, Ross (2008-05-09). "Empire: Total War Declaring war on our RTS expectations". PCGamer UK. Retrieved 2008-05-14.
- ^ "Empire Total War Official Page".
- ^ a b Butts, Steve (2008-04-18). "Empire: Total War Interview". IGN. Retrieved 2008-05-14.
- ^ "Empire: Total War Development Diary 4". videogamer.com. 2008-03-03. Retrieved 2008-05-14.
- ^ GameSpot - GC '07: Empire: Total War First Look
- ^ Total War - News and Press
External links
- Total War.com - Official developer website.