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After earning his degrees, Harvey went on to become Vice President of Engineering at [[Rocket Science Games]] in San Francisco.
After earning his degrees, Harvey went on to become Vice President of Engineering at [[Rocket Science Games]] in San Francisco.


In the [[1990s]], Harvey founded [[Sandcastle (company)|Sandcastle]], an [[Internet]] technology company that addressed the [[Lag|network latency]] problems facing developers of interactive applications. Sandcastle was acquired by [[Adobe Systems]].
In the the late '80s, Harvey founded [[Sandcastle (company)|Sandcastle]], an [[Internet]] technology company that addressed the [[Lag|network latency]] problems facing developers of interactive applications. Sandcastle was acquired by [[Adobe Systems]].


After leaving Adobe, Harvey went on to found [[There, Inc.]] in [[1998]]. There's first product was ''[[There (internet service)|There]]'', a virtual [[3-D computer graphics|3D]] world designed for online socializing.
After leaving Adobe, Harvey went on to found [[There, Inc.]] in [[1998]]. There's first product was ''[[There (internet service)|There]]'', a virtual [[3-D computer graphics|3D]] world designed for online socializing.

Revision as of 20:27, 30 May 2008

Will Harvey (born c. 1967) is a Silicon Valley entrepreneur and game programmer. Dr Harvey is the Founder of IMVU, an instant messaging company, and of There, Inc., an MMOG company.

The first game he developed was 1982's Lancaster. The need for music in this game led to his development of 1984's Music Construction Set (MCS) for the Apple II. MCS was published by Electronic Arts (EA). EA quickly ported it to various platforms of the era.

After high school, Harvey studied computer science at Stanford University, where he earned his Bachelors, Masters, and Ph.D.. While earning these degrees, he started two game development companies.

After earning his degrees, Harvey went on to become Vice President of Engineering at Rocket Science Games in San Francisco.

In the the late '80s, Harvey founded Sandcastle, an Internet technology company that addressed the network latency problems facing developers of interactive applications. Sandcastle was acquired by Adobe Systems.

After leaving Adobe, Harvey went on to found There, Inc. in 1998. There's first product was There, a virtual 3D world designed for online socializing.

Games

Other than IMVU and There, all but his first game were published by Electronic Arts. Games he was involved with include: