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Acrobatics remain largely unchanged from the ''Sands of Time'' trilogy, except that Elika will now provide acrobatic support. The Prince is capable of running on walls, sliding down walls, climbing walls, and jumping from wall-to-wall. The Prince utilizes his gauntlet as a tool to break the fall as he slides down a wall. Elika also plays a large role in acrobatics. Elika boosts the Prince further than he can normally go, she saves him if he misses a jump, and she herself is very capable and agile. As the game progresses, the Prince can collect certain concentrated "light seeds" of magic and trade them to get Elika new magical powers.<ref>{{cite web|title=E3 stage interview|url=http://uk.gamespot.com/video/945943/6194170/videoplayerpop?rgroup=e32008_videos}}</ref>
Acrobatics remain largely unchanged from the ''Sands of Time'' trilogy, except that Elika will now provide acrobatic support. The Prince is capable of running on walls, sliding down walls, climbing walls, and jumping from wall-to-wall. The Prince utilizes his gauntlet as a tool to break the fall as he slides down a wall. Elika also plays a large role in acrobatics. Elika boosts the Prince further than he can normally go, she saves him if he misses a jump, and she herself is very capable and agile. As the game progresses, the Prince can collect certain concentrated "light seeds" of magic and trade them to get Elika new magical powers.<ref>{{cite web|title=E3 stage interview|url=http://uk.gamespot.com/video/945943/6194170/videoplayerpop?rgroup=e32008_videos}}</ref>


There is also a skin manager allowing the user to play the game with character models from various Ubisoft games, such as the Prince from Sand of Times and his friend, Farah.
There is also a skin manager allowing the user to play the game with character models from various Ubisoft games, such as the Prince from Sand of Times and Altair from [Assassin's Creed].


==Synopsis==
==Synopsis==

Revision as of 15:26, 9 December 2008

Prince of Persia
File:Pop2008cover.jpg
Prince of Persia box art
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Jean-Christophe Guyot
Composer(s)Inon Zur, Stuart Chatwood[4]
SeriesPrince of Persia
EngineScimitar
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleasePS3, Xbox 360
Microsoft Windows
Genre(s)Action-adventure, Platform
Mode(s)Single-player

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It was released on December 2, 2008 for PlayStation 3 and Xbox 360, the Microsoft Windows version will be released on December 9, 2008. Prince of Persia is a completely new chapter in the series, with a different story than the previous installments, as well as a new graphic style and gameplay elements.

The game has an ancient Persian setting, although the exact century and country is not revealed. In the game, the player assumes the role of the Prince, whose name is not revealed in the game. The Prince is accompanied by a girl named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using the Prince's acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various different enemies as they attempt to cleanse the land of corruption.

Gameplay

File:PoP Prince and Elika running.jpg
Elika and the Prince explore the world together.

The gameplay in Prince of Persia retains a very similar feel to the Sands of Time trilogy, in the sense that the acrobatics, puzzle solving and combat elements will all still be intact. However, the game is non-linear, and hence, the players are given the opportunity to explore any part of the world at any time they want to.

A new supporting character, Elika, has a large role in gameplay, in a sense where she saves the Prince from death while in combat or exploring the world. Ubisoft has emphasized that the Prince will not "die" in this game, as Elika will save him from any danger and bring him back to the last safe point of the game. For example, if the Prince slips and misses a jump, instead of falling to his death, Elika will grab him, and set him back on higher ground. Elika can also perform many combat moves, some in tandem with the Prince. If the Prince is downed in combat, Elika can protect him as he regains his energy. She also assists him in acrobatics. She boosts the Prince further than he can jump alone using her magical abilities. She is also very acrobatic, performing the same moves as the Prince, with ease. When solving puzzles, Elika plays a role as well. If the Prince does not know where to go next, Elika will guide him in the right direction with a magic compass.

Combat will largely differ from that in the Sands of Time trilogy, but is similar to that of the original Prince of Persia trilogy. The majority of combat is one-on-one combat, instead of fighting off hordes of enemies as in the Sands of Time trilogy. The Prince wields a sword, but he also uses his gauntlet as a secondary weapon, using it to block enemy attacks and hurl his opponents in the air by grabbing them. There are four main combat buttons: "sword button", by which the Prince uses his sword to attack enemies; "gauntlet button", by which he can lift and throw up enemies; "Elika button", by which Elika uses her magic to hit enemies; and "acrobatics button", which is useful for dodging and jumping over enemies and interacting with Elika and the environment during combat. There are three stages of the Prince's health in combat: "healthy," "weakened," and "grounded." When the Prince is in his "healthy" state, he is "swift and energetic" as he battles. When an enemy strikes the Prince, he goes into his "weakened" state. He is not as agile in his "weakened" state, and is more vulnerable to being attacked. When the enemy hits the Prince when he is "weakened," the Prince becomes "grounded." He lies on the ground, vulnerable to all enemy attacks. If an enemy attempts to attack again before the Prince recovers, however, Elika will drive back the enemy and put the Prince back to his "healthy" state, but at a cost; the enemy also returns to full health.

Acrobatics remain largely unchanged from the Sands of Time trilogy, except that Elika will now provide acrobatic support. The Prince is capable of running on walls, sliding down walls, climbing walls, and jumping from wall-to-wall. The Prince utilizes his gauntlet as a tool to break the fall as he slides down a wall. Elika also plays a large role in acrobatics. Elika boosts the Prince further than he can normally go, she saves him if he misses a jump, and she herself is very capable and agile. As the game progresses, the Prince can collect certain concentrated "light seeds" of magic and trade them to get Elika new magical powers.[6]

There is also a skin manager allowing the user to play the game with character models from various Ubisoft games, such as the Prince from Sand of Times and Altair from [Assassin's Creed].

Synopsis

Characters

Despite previous Prince of Persia games, no characters from those games return. Instead, the game primarily focuses on the new Prince character, different from the protagonists of the previous installments, and a new secondary character, Elika, as the duo explores the game's world, freeing the land from the corruption of Ahriman, the primary antagonist of the game.

Story (Spoiler!!)

The adventure begins with the Prince seeking his donkey, Farah, but is caught in a fierce sandstorm. When the storm subsides, he finds himself in a mythical garden of beauty, dominated at its center by a temple which contains the tree of life. The Prince pursues and subsequently saves Elika, who requests that he follows her into the temple. When they arrive inside the temple, Elika's father destroys the tree of life, which frees the evil Ahriman. After being set free, Ahriman, who is a god, begins corrupting the land with evil. Elika's father shows hostility toward the Prince, who fights until her father retreats. Elika explains that there are multiple fertile grounds branched out through the land that she has to reach and heal, in order to again give the tree of life power, imprisoning Ahriman. As the Prince and Elika travel to and heal each fertile ground, Elika reveals her past. She says her mother died, and her father became depressed shortly after. Elika also died, but her father could not handle his grief, and so made a deal with Ahriman. Her father freed Ahriman, who brought Elika back to life in return. As the Prince and Elika make their way back to the temple, they encounter Elika's father once again, who is killed by the Prince. Ahriman encounters the duo, but is held off by the Prince, as Elika heals the tree of life. The Prince eventually realizes that Elika is transferring her own life into the tree to heal it, and is dying again. The Prince cuts down the tree of life, just as Elika's father had done, to bring her back to life. As Ahriman's corruption again plagues the land, the Prince carries Elika into the desert.

Development

File:PoP2008 Prince-and-Elika.jpg
The Prince and Elika running along a wall.
File:PoP Acrobatic Gameplay.jpg
Elika helps the Prince to jump off a special platform.

Prince of Persia's development team began conception right as Prince of Persia: The Two Thrones was released,[7] however, proof of conception for the game was found when, on September 21, 2006 a leaked RAR file contained concept art, although no comment was made by Ubisoft.[8] Also, on January 23, 2008 some screen shots from the game when it was in conception were leaked onto the internet, and again Ubisoft made no comments.[9]

In May 2008, Ubisoft confirmed the game a work-in-progress. They stated that they expect to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such interview, they stated that the general staples of the game play are to remain intact, including platforming, combat, and puzzle solving. Ubisoft has stated that an equal balance of the three elements will be featured in the game, and that the Prince has more acrobatic abilities than ever. He is able to "defy gravity", in many different ways. The game is also to focus more on one-on-one combat, similar to the original Prince of Persia trilogy, rather than fighting dozens of enemies, as in the Sands of Time trilogy. Ubisoft stated that the reason for changing the combat was that it would give players the impression that each enemy was a unique challenge in itself, instead of "just another enemy".

In May 2008, Ubisoft released two official videos of a concept artist designing the Prince and Elika.[10] One video shows a full-bodied new Prince being created with the computer program Photoshop. The other art drawing video detailed Elika.[11] Yet another fast-forward concept art emerged in July, 2008, this time depicting a prime enemy; The Hunter.

The game is to use a heavily modified version of the Scimitar engine, which was also used in Assassin's Creed. Developers chose to use a modified version of this engine because it would allow them to enhance the game by adding more open land, and less linearity. Developers also chose to implement an illustrative graphical style, similar to cel-shaded graphics, but with more detail drawn in.[12]

In an interview with Chris Easton, it was confirmed that, although the Prince will be traveling through infected lands, there will be human characters he will meet in his venture that will aid him, and have special significance on everything from the storyline to the direct game play. It was also confirmed that, although the new Prince of Persia and Assassin's Creed share game engines, Prince of Persia will not have cities filled with uninfected people, or safe areas; everything is Ahriman's domain.[13] Both Altair from Assassin's Creed and the Prince from the Sands of Time trilogy will be unlockable skins.[14]

Reception

The game has been received rather well. IGN writer Hilary Goldstein praised the game, but noted that one must "Embrace the change [to the series]" in order to "fall in love [with it]."[15] Goldstein further elaborated, saying, "The longer you hold on to the style of last generation's Prince of Persia, the harder it will be to master the new one."[15] Goldstein also praised Elika, the secondary character of the game, because of her usefulness. The difficulty of the game was criticized by Goldstein, however. He said, "When you need to double jump, the color bleeds out of the world. When an enemy is about to counter attack, the block button flashes on screen. There's no way to remove these prompts for those who want to add some challenge. At times, Prince feels a bit like Mister Toad's Wild Ride. Sure, you have your hands on the steering wheel, but you're being guided along. I'm all for making things accessible to a broader audience, but there's no reason Ubisoft couldn't also service the hardcore gamer at the same time."[15] X-Play, on the other hand, gave the game a lukewarm review; it received 3/5 stars and was lauded for its originality, introducing new characters and landscapes, and was also praised for its graphics and beautiful scenery. However, the extremely repetitive combat system as well as the lack of a challenge throughout the game was frowned upon.

References

  1. ^ "Ubisoft Announces Release Date for Prince Of Persia" (Press release). Ubisoft. 2008-09-18. Retrieved 2008-09-18.
  2. ^ a b c Sinclair, Brendan (September 18, 2008). "Prince of Persia gets coronation date". GameSpot. Retrieved 2008-09-19.
  3. ^ a b "Ubisoft Confirm Release Dates for Prince Of Persia". Ubisoft. 2008-11-17. Retrieved 2008-12-02.
  4. ^ "Prince of Persia Soundtrack composed by Inon Zur and Stuart Chatwood". {{cite web}}: Text "title;1" ignored (help); Unknown parameter |Date= ignored (|date= suggested) (help); Unknown parameter |Language= ignored (|language= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  5. ^ "Prince of Persia: Prodigy Page". GamePro. Retrieved 2008-05-29.
  6. ^ "E3 stage interview".
  7. ^ "Ubidays Interview".
  8. ^ "Leaked Concept Art".
  9. ^ "Leaked Screenshots".
  10. ^ "Prince Speed Art".
  11. ^ "Elika Speed Art".
  12. ^ "Illustrative graphics in new Prince of Persia".
  13. ^ "Chris Easton on Prince of Persia".
  14. ^ "Unlockable characters in the new Prince of Persia".
  15. ^ a b c d Goldstein, Hilary (2008-11-26). "Prince of Persia review at IGN". IGN. Retrieved 2008-12-01.
  16. ^ Varanini, Giancarlo (2008-12-02). "Prince of Persia review at 1UP". 1UP. Retrieved 2008-12-02.
  17. ^ Ferris, Duke (2008-12-03). ""Prince of Persia" review at GameRevolution". Game Revolution. {{cite web}}: Unknown parameter |acessdate= ignored (|access-date= suggested) (help)
  18. ^ VanOrd, Kevin (2008-12-02). "Prince of Persia review at GameSpot". GameSpot. Retrieved 2008-12-02.
  19. ^ "Prince of Persia at Metacritic (Xbox 360)". Metacritic. Retrieved 2008-12-02.
  20. ^ "Prince of Persia at Metacritic (Playstation 3)". Metacritic. Retrieved 2008-12-02.

External links