Warhawk (1995 video game): Difference between revisions
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As the campaign progresses, the source of Kreel's power is revealed to be [[Red mercury|Red Mercury]], which provides his forces with their nigh-invulnerability. Kreel's motivation is never truly fleshed out, and he seems to fall into the role of a [[Stereotype|stereotypical]] [[Insanity|insane]] [[megalomania]]c. |
As the campaign progresses, the source of Kreel's power is revealed to be [[Red mercury|Red Mercury]], which provides his forces with their nigh-invulnerability. Kreel's motivation is never truly fleshed out, and he seems to fall into the role of a [[Stereotype|stereotypical]] [[Insanity|insane]] [[megalomania]]c. |
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The game's various quirky, humorous endings, which occur based on what actions the player takes up to the end of the game, include (but are not limited to) a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" baseball caps, or both pilots being served as the main course at Kreel's grand victory ceremony. Humor is also evident in the live-action [[full motion video|FMV]] sequences, such as during the |
The game's various quirky, humorous endings, which occur based on what actions the player takes up to the end of the game, include (but are not limited to) a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" baseball caps, or both pilots being served as the main course at Kreel's grand victory ceremony. Humor is also evident in the live-action [[full motion video|FMV]] sequences, such as during the ending cinematic when one of the pilots remarks, "I should have been a dentist like my mother told me." |
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==Notes== |
==Notes== |
Revision as of 16:58, 25 February 2009
Warhawk | |
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Developer(s) | SingleTrac |
Publisher(s) | Sony Computer Entertainment |
Platform(s) | PlayStation, PlayStation Network |
Genre(s) | Vehicle simulation game |
Mode(s) | Single-player |
Warhawk is a futuristic arcade-style flight-combat game for the Sony PlayStation console, developed by SingleTrac and released by Sony. It was originally released on November 10, 1995, and later re-released as part of Sony's Greatest Hits lineup. A multiplayer-only remake of the same name has been developed by Incognito Entertainment; it was released on Blu-ray disc and as a digital download for the PlayStation 3 on August 28, 2007. This game is also available for download from the PlayStation Store.
Overview
Warhawk is a vehicle simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through six unique levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support.
There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly.[1]
Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots, to name a few. In certain areas of the game, enemies continuously respawn to challenge the player until they swiftly complete the mission objective. A version of the Warhawk craft itself was the final boss in Twisted Metal: Black.
Plot
The plot of the game centers around a megalomaniac named Kreel who has become a global threat and is threatening various nations with his seemingly unstoppable armies. Players take the role of two pilots named 'Hatch' and 'Walker', who are part of an international force devoted to fighting Kreel and his varied minions.
As the campaign progresses, the source of Kreel's power is revealed to be Red Mercury, which provides his forces with their nigh-invulnerability. Kreel's motivation is never truly fleshed out, and he seems to fall into the role of a stereotypical insane megalomaniac.
The game's various quirky, humorous endings, which occur based on what actions the player takes up to the end of the game, include (but are not limited to) a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" baseball caps, or both pilots being served as the main course at Kreel's grand victory ceremony. Humor is also evident in the live-action FMV sequences, such as during the ending cinematic when one of the pilots remarks, "I should have been a dentist like my mother told me."