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[[Category:Horror video games]]
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[[Category:Fictional parapsychologists]]
[[Category:Fictional parapsychologists]]
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Revision as of 01:23, 6 June 2009

Splatterhouse
Japanese arcade flyer of Splatterhouse.
Japanese arcade flyer of Splatterhouse.
Developer(s)Namco
Publisher(s)Namco
Designer(s)A. Usukura
Platform(s)Arcade
TurboGrafx-16
FM Towns
PC
Virtual Console
ReleaseArcade
TurboGrafx-16/PC Engine
FM Towns
Genre(s)Beat 'em up
Mode(s)Single player
Arcade systemNamco System 1

Splatterhouse (スプラッターハウス Supurattāhausu) is a beat 'em up arcade game, released by Namco in 1988. It is also subsequently the title of the entire series of games released in home console and personal computer format.

Due to its violent nature as well as some questionable enemies, the Turbografx-16 port of Splatterhouse had a "parental advisory warning" of sorts printed on the front of the box.

Namco Bandai has announced a next-gen adaptation to reboot the franchise to be developed by BottleRocket Entertainment. On February 9th, 2009, Namco split ways with BottleRocket Entertainment as the developer[1]. On March 12th, 2009, Namco announced that the split from BottleRocket was due to "performance issues"[2].

As of September 2008, it is the only Teen rated Virtual Console TurboGrafx game available in North America.

Story

Two university students, Rick and Jennifer, take refuge from a storm The West Mansion, a local landmark known as "Splatterhouse" for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned (and now missing) parapsychologist. At the mansion, the two are attacked by demonic creatures that drag Jennifer into the house and fatally wound Rick, leaving him for dead.

Rick awakens in the dungeon of the mansion to discover that he is still alive thanks to the influence of the "Terror Mask," a Mayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters. Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. Begging for help, Jennifer herself transforms into a giant, demonic monster that attempts to kill Rick while begging him for help. Rick kills Jennifer, who transforms back into her normal self and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor; upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody, vaginal "hallway" the house's "womb," which is producing fetus-like monsters that attack him. Rick destroys the womb, which causes the house to set ablaze as it "dies."

Escaping the burning mansion, Rick comes across a grave marker; upon approaching it, the Terror Mask releases energy into the grave, reviving a giant monster that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask explodes from Rick's face, turning him back to normal. Rick flees as the house burns to the ground; after he's gone, the pieces of the Terror Mask reassemble themselves and laugh.

Ports

Splatterhouse was released in various home version ports on the TurboGrafx-16, FM Towns and PC.

Though the Japanese PC-Engine (the Japanese name of the TurboGrafx-16) version of the game remains largely unedited, the Western TurboGrafx-16 version features a number of changes, as well as standard changes for an arcade port at the time, caused by the less-powerful hardware of the console (loss of graphical detail, removal of some sounds). They include the following:

  • The introduction cut scene is shortened and Jennifer's scream is removed.
  • The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.
  • The first weapon in Stage 1 is changed from a meat cleaver to a 2x4.
  • The overall violence and gore is toned down; enemies bleed less and the sound effects are less gruesome.
  • In the arcade version, the Stage 4 boss fight takes place in a chapel. After defeating the boss, Rick approaches an altar with a crucifix and sunlight shines in through the windows as a hymnal begins to play, only to be cut off by Jennifer screaming. In the console versions, the chapel is a generic hallway. After defeating the boss, Rick inexplicably approaches a large, empty room; the hymnal, sun animation, and Jennifer's scream are left intact.
  • The Stage 4 boss in the arcade version is "Evil Cross," a giant, inverted cross surrounded by floating severed heads. In the console version, the cross is replaced with a new enemy, a demon's skull called "Evil Sleep." The heads are referred to as "Nightmares," and only three of the six present in the arcade version appear. Also, the weapon for the boss is changed from an axe to a gold meat cleaver, the only cleaver in the game.
  • The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion in the console versions (both western and Japanese releases).
  • The final boss uses different attacks in the console version.
  • The final boss' grave is changed from a wooden cross to a tombstone in the western console version.
  • The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.

The TG-16 version was also released on the Wii's Virtual Console in Europe on March 16, 2007 and in North America three days later on March 19, 2007. The version of the game ported to the Wii Virtual Console is the western TurboGrafx-16 port; therefore it is the "censored" version as opposed to the "uncensored" original arcade game.

The FM Towns version, ported by Ving Co. and released only in Japan in 1992, is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen.

There was also an LCD handheld version released, but it is not a port of either games. It is considered to be an original Splatterhouse game in and of itself, though many elements in it are similar to the original game.

Also of interest is the fact that the LCD game's title is "Splatter House", instead of the conventional "Splatterhouse".

Namco Bandai had announced that the arcade version will be ported to the Japanese Virtual Console and released on May 26, 2009. There are currently no plans for a U.S. release.[3]

Gameplay

Splatterhouse is a sidescrolling beat 'em up game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion (aka "Splatterhouse"). After his resurrection by the Terror Mask, Rick must make his way through the house, fighting off hordes of creatures in a vain attempt to save Jennifer from a grisly fate.

The gameplay works very much in the style of side-scrolling beat'em ups in that Rick can jump and has a Punch Attack, a Kick Attack, and a Special Attack, in this case a drop kick that sends him skidding along the ground a short distance, killing any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels. Rather than the more typical style of scrolling fighter (ie. Final Fight, Streets of Rage), the playing field in Splatterhouse is a flat plane where the player walks left and right but not forwards or backwards into the screen, in the fashion of Kung-Fu Master. This does however allow for up and down on the joystick to perform additional low punch and kick attacks.

All of the levels consist of walking left to right, with occasionally fixed scrolling rates. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent on the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles.

Notes and references

  1. ^ Joystiq (2009). "Namco splits with Splatterhouse dev, game will be finished". Retrieved 2009-03-13.
  2. ^ Joystiq (2009). "Namco: BottleRocket 'performance issue' to blame for Splatterhouse flap". Retrieved 2009-03-13.
  3. ^ [1]