Jump to content

Jon Radoff: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m Unlinking full-dates. Details here. Codes: AMreg(×4), AModd(×1)
No edit summary
Line 19: Line 19:
In [[1997]], he founded Eprise Corporation, a creator of Web [[Content management system|content management software]].<ref>Ed Scannell, ''InfoWorld'', Feb. 11, 2000, "Eprise CTO guides businesses through Web maze," http://www.infoworld.com/articles/hn/xml/00/02/14/000214hnctospot.html</ref><ref>Jan Stafford, ''VARBusiness'', May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992</ref> Eprise went public on the [[NASDAQ]] stock market in [[2000]]<ref>[http://www.forbes.com/2000/03/22/mu4.html Eprise Expected To Rocket On Offering], ''Forbes'', March 22, 2000</ref> and was acquired by Divine Inc. in [[2001]].<ref>http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, ''Divine Inc. press release'', December 5, 2001</ref>
In [[1997]], he founded Eprise Corporation, a creator of Web [[Content management system|content management software]].<ref>Ed Scannell, ''InfoWorld'', Feb. 11, 2000, "Eprise CTO guides businesses through Web maze," http://www.infoworld.com/articles/hn/xml/00/02/14/000214hnctospot.html</ref><ref>Jan Stafford, ''VARBusiness'', May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992</ref> Eprise went public on the [[NASDAQ]] stock market in [[2000]]<ref>[http://www.forbes.com/2000/03/22/mu4.html Eprise Expected To Rocket On Offering], ''Forbes'', March 22, 2000</ref> and was acquired by Divine Inc. in [[2001]].<ref>http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, ''Divine Inc. press release'', December 5, 2001</ref>


On September 21, 2006, Radoff founded [[GamerDNA]], a [[social media]] company working on creating a player-focused community for people who enjoy games.<ref>[http://www.gamerdna.com/company/index.html GamerDNA company website]</ref>
On September 21, 2006, Radoff founded [[GamerDNA]], a [[social media]] company working on creating a player-focused community for people who enjoy games.<ref>[http://www.gamerdna.com/company/index.html GamerDNA company website]</ref>12/17/09 - New York-based Crispy Gamer, an online video game review site, has acquired GamerDNA of Cambridge, MA, which attempted to build a community website that used real-time game play information to generate video game recommendations for community members. Jon Radoff, the founder of GamerDNA, announced the merger in a blog post today.



==References==
==References==

Revision as of 18:55, 17 December 2009

Jon Radoff
Born (1972-09-17) September 17, 1972 (age 51)
United States
Occupation(s)Founder, GamerDNA Inc.

Jon Radoff (born September 17, 1972) is an American entrepreneur and game designer. His work has focused on online communities, Internet media and computer games.

Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for Atari ST BBS systems.[1] Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Commodore Amiga; Radoff named the ported software Paragon BBS.

After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to found NovaLink, an early internet service provider.[2] In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs.[2]

In 1997, he founded Eprise Corporation, a creator of Web content management software.[3][4] Eprise went public on the NASDAQ stock market in 2000[5] and was acquired by Divine Inc. in 2001.[6]

On September 21, 2006, Radoff founded GamerDNA, a social media company working on creating a player-focused community for people who enjoy games.[7]12/17/09 - New York-based Crispy Gamer, an online video game review site, has acquired GamerDNA of Cambridge, MA, which attempted to build a community website that used real-time game play information to generate video game recommendations for community members. Jon Radoff, the founder of GamerDNA, announced the merger in a blog post today.


References

  1. ^ SRE: Design Notes, Amit Patel (Designer of Solar Realms Elite)
  2. ^ a b Online Company SparkForge Formed, Coins 'MSOGs', GamaSutra, September 22, 2006
  3. ^ Ed Scannell, InfoWorld, Feb. 11, 2000, "Eprise CTO guides businesses through Web maze," http://www.infoworld.com/articles/hn/xml/00/02/14/000214hnctospot.html
  4. ^ Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992
  5. ^ Eprise Expected To Rocket On Offering, Forbes, March 22, 2000
  6. ^ http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001
  7. ^ GamerDNA company website