User talk:Bridies: Difference between revisions
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The issue at stake here is that I can source '''A''' fighting game but unless you want me to run down a huge list of fighting games that have this feature, it needs to be accepted its a genre staple. I can provide all sorts of individual, disconnected sources but there isn't an objective definition of what makes a fighting game to be cited that can definitively lock it down. If the other features of a fighting game can be taken at face value, why can't this? [[User:SuperSonicTH|SuperSonicTH]] ([[User talk:SuperSonicTH|talk]]) 18:09, 25 April 2010 (UTC) |
The issue at stake here is that I can source '''A''' fighting game but unless you want me to run down a huge list of fighting games that have this feature, it needs to be accepted its a genre staple. I can provide all sorts of individual, disconnected sources but there isn't an objective definition of what makes a fighting game to be cited that can definitively lock it down. If the other features of a fighting game can be taken at face value, why can't this? [[User:SuperSonicTH|SuperSonicTH]] ([[User talk:SuperSonicTH|talk]]) 18:09, 25 April 2010 (UTC) |
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== I must question one of your undos 2== |
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Why did yourself undo my revision of the [[first Person Shooter]] article that provides additional reference for the changes? |
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The reference I provided for "The Hidden Below" includes a demo of the game, which is surely the required proof (q and z look up and down whilst caps lock crouches). The time stamp of the demo files is August 1994, predating "Dark Forces" by about half a year. I can confirm the full version's files have a similar timestamp, though I know me just saying that doesn't mean anything. Admittedly "The Hidden Below" is obscure to the point that there is little to no information out on the web about it, hence why I stated that "Heretic" and "Dark Forces" were the first widely known games to include the ability to look up and down and/or crouch. |
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There is ample information around the internet that "Heretic" had the ability to look up and down (as well as fly) and that its release date was December 23rd 1994, predating "Dark Forces" by a few months. |
Revision as of 15:47, 4 May 2010
Capcom's goal
Ryota Niitsuma's third response here maybe of some use to you for the article "Fighting game". Best, « ₣M₣ » 05:19, 19 July 2009 (UTC)
ToeJam And Earl 3 OXM review
Here's an image of it, sorry about the wait and the image quality (I don't have access to a scanner right now but this should work just as well, let me know if something's illegible). Here's the citation template:
- {{cite journal |last1=Bratcher |first1=Eric |year=2002 |month=December |title=ToeJam & Earl III: Mission to Earth |journal=[[Official Xbox Magazine]] |issue=13 |pages=154}}
--Surachit (talk) 09:43, 24 December 2009 (UTC)
help with images
Hello. I just noticed you reviewed one of my animated gifs and marked it for deletion for bad rationale and non-free content. I am sorry for that, I thought I chose the correct options in the upload wizard, and the rationale I filled it as I have been doing with the other animated gifs I have uploaded. I confess I have been using a kind of one-size-fits-all for the videogame animation rationales more or less, and I guess that is where I might have gone wrong? I have created other animations for other articles (you can see links on my user page) and if they are not ok I need to correct them, can you please tell me what is not correct or what should I change? NeoGenPT (talk) 19:06, 5 March 2010 (UTC)
The WPVG Newsletter (Q1 2010)
The WikiProject Video Games Newsletter
Volume 3, No. 1 — 1st Quarter, 2010
Previous issue | Next issue
Project At a Glance
As of Q1 2010, the project has:
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Content
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- Newsletter delivery by xenobot 16:50, 7 April 2010 (UTC)
I must question one of your undos
You undid a change I applied to the Fighting games article and declared it "not sourced". There isn't a way I can exactly "source" this because it's a feature present in many fighting games (a timer). So how exactly should I add it to the article? SuperSonicTH (talk) 23:55, 24 April 2010 (UTC)
The issue at stake here is that I can source A fighting game but unless you want me to run down a huge list of fighting games that have this feature, it needs to be accepted its a genre staple. I can provide all sorts of individual, disconnected sources but there isn't an objective definition of what makes a fighting game to be cited that can definitively lock it down. If the other features of a fighting game can be taken at face value, why can't this? SuperSonicTH (talk) 18:09, 25 April 2010 (UTC)
I must question one of your undos 2
Why did yourself undo my revision of the first Person Shooter article that provides additional reference for the changes?
The reference I provided for "The Hidden Below" includes a demo of the game, which is surely the required proof (q and z look up and down whilst caps lock crouches). The time stamp of the demo files is August 1994, predating "Dark Forces" by about half a year. I can confirm the full version's files have a similar timestamp, though I know me just saying that doesn't mean anything. Admittedly "The Hidden Below" is obscure to the point that there is little to no information out on the web about it, hence why I stated that "Heretic" and "Dark Forces" were the first widely known games to include the ability to look up and down and/or crouch.
There is ample information around the internet that "Heretic" had the ability to look up and down (as well as fly) and that its release date was December 23rd 1994, predating "Dark Forces" by a few months.