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* '''Baylor Dodgeball''': A [[dodgeball]] that was used in the military for training exercises. The ball has the ability to bounce on its own, will propel itself at great velocity to strike people when they aren't looking at it, and multiplies on contact with someone. It was brought into the Warehouse when it killed five Army cadets. It reverts to its original state and number when someone catches one of the balls.
* '''Baylor Dodgeball''': A [[dodgeball]] that was used in the military for training exercises. The ball has the ability to bounce on its own, will propel itself at great velocity to strike people when they aren't looking at it, and multiplies on contact with someone. It was brought into the Warehouse when it killed five Army cadets. It reverts to its original state and number when someone catches one of the balls.
* '''[[Sylvia Plath]]'s Typewriter''': Extremely dangerous [[Royal Typewriter Company]] brand manual typewriter contained in the "Dark Vault" of the Warehouse. It was once owned by [[Sylvia Plath]], and gradually sucks the life (and will to live) out of any person who is in close proximity to it. Nearly drained the life old of Pete.
* '''[[Sylvia Plath]]'s Typewriter''': Extremely dangerous [[Royal Typewriter Company]] brand manual typewriter contained in the "Dark Vault" of the Warehouse. It was once owned by [[Sylvia Plath]], and gradually sucks the life (and will to live) out of any person who is in close proximity to it. Nearly drained the life out of Pete.
* '''Bed and Breakfast Painting''': Contained in an exact replica of Leena's Bed and Breakfast (ostensibly the original Bed and Breakfast). Prevents anyone or anything from leaving the room though any of the original exits or any exits drawn on it. Damaging the painting produces identical damage in the room thus permitting the creation of a new exit that individuals may use to leave.
* '''Bed and Breakfast Painting''': Contained in an exact replica of Leena's Bed and Breakfast (ostensibly the original Bed and Breakfast). Prevents anyone or anything from leaving the room though any of the original exits or any exits drawn on it. Damaging the painting produces identical damage in the room thus permitting the creation of a new exit that individuals may use to leave.
* '''Snow Globe''': A [[snow globe]] that, when shaken, emits snow from the base that instantly cools or freezes objects. Claudia carries it around in her tool-belt and uses it to cool drinks.
* '''Snow Globe''': A [[snow globe]] that, when shaken, emits snow from the base that instantly cools or freezes objects. Claudia carries it around in her tool-belt and uses it to cool drinks.

Revision as of 16:35, 10 June 2010

The Syfy television show Warehouse 13 features various artifacts and gadgets in each episode. The types of object vary, but many are possessions associated with famous people in history.

Setting

The current warehouse was first built in 1914 and designed by Thomas Edison, Nikola Tesla and MC Escher. As the name suggests, there have been twelve incarnations of the warehouse prior to the one in South Dakota; it is revealed in the episode "Nevermore" that each ended up getting burned. One of the oldest warehouses was at the Library of Alexandria. Throughout history, the warehouse has moved to whatever country has the most power at the time (such as Mesopotamia, Rome, Russia, or England).[1]

Many of the featured artifacts and technologies are similar to those found in the steampunk genre.

Episode-specific

Episode one: Pilot

  • Aztec Bloodstone: This stone exhibits the ability to control individuals whose blood comes in contact with the stone. Bloodletting in Mesoamerica was often used to legitimize a prominent social, political, and/or ideological position. The stone's influence over Gordon in Episode One causes him to attempt to kill the President (actually an attack on the Mexican Ambassador's daughter, as the "Bloodstone" craves virgin sacrifices). Artie is able to disable the stone and close its mouth by inserting what resembles a large, flat key into the top of the stone, giving it the appearance of a Mayan headdress. Currently housed in the "Dark Vault" of the Warehouse.
  • Tesla Gun: Designed by Nikola Tesla as an alternative to bullets. It fires a polyphase electrical pulse which stuns the target and causes short-term memory loss. It appears to have 10 settings in increments of 0.5 each; Artie suggests not going over 2. May be a reference to Tesla's supposed death ray. Pete and Myka apparently take turns having to carry the "boring" gun while the other gets to carry the Tesla. Regularly used in multiple episodes.
  • Rugby Football: A football which works like a boomerang when thrown, implicitly circling the globe before returning to its original location.
  • Underwater Breathing Mask: Unknown origin at this time. Artie apparently used this breathing mask to 'Fix the Fish'.
  • Fish Wand/Gun: Unknown origin at this time. Artie apparently used this Wand/Gun device to 'Fix the Fish'.
  • Bio-Energy Vehicle: Thomas Edison created the proof of concept for Henry Ford. The combined electrical energy of the riders causes the vehicle to move. Originally designed to forego oil, Henry Ford turned it down. The vehicle can be powered with a car battery.
  • Training Flight 22: Pulled from the Bermuda triangle. Artie says, "Triangle's been trying to pull it back ever since." A reference to the loss of Flight 19.
  • Harry Houdini's Wallet: Acquired November 3, 1926. Has the properties of 'charonic transfer', or the ability to convey the souls of the dead. The wallet allows Myka's dead boyfriend to cross over. Its power possibly comes from the fact that Houdini's widow held séances to try to contact him for ten years after his death, or the fact the man himself debunked many so-called psychics.
  • Pandora's Box: Not actually shown, but mentioned. It is in Aisle 989-B, and noted to be empty.
  • Wishing Kettle: A wish-granting kettle. When it cannot fulfill a wish, a ferret emerges from the kettle. As revealed in "Duped", Myka named the ferret Pete, due to the fact that the ferret is cute but really annoying, much like her partner.
  • Artie's Monitor: Unknown origin at this time. Steampunk style flat screen. Artie refers to it in a later episode as potential scrap parts.
  • Artie's Keyboard: Unknown origin at this time. Steampunk style keyboard.
  • Mayan Calendar: Artie mentions running into a Mayan Calendar that caused two agents to have "their clocks stop" (with the implication that they will resume life in 100 years).
  • The Farnsworth: Invented by Philo Farnsworth right after the television in 1929. A two-way audio and video communication device. Regularly used in multiple episodes as the primary communication device to Warehouse agents.
  • Jewelry Box and Comb: Jewelry Box and Hair Comb of Lucrezia Borgia created by an alchemist. Triggered by a woman who is of a patrician class, single, successful, survivor of family tragedies, and the death of loved ones and connected to a young man she believes needs her protection. Transmits the mindset of Lucrezia Borgia via the crystals and ionized metal of the comb. Uses a phonetic trigger written in high-brow Italian, roughly 15th Century. 'Se li uomini sapessino le cagioni della paura mia, capir potrebbero il mio dolor,' which translates into 'If people knew the reasons for my fear, they'd be able to understand my pain.'

It is the primary artifact of the first episode.

  • Zeppelin: Zeppelin. Seen near end of panning shot showing the expanse of the warehouse. Effect unknown.
  • Cruiseliner: Cruiseliner. Seen near end of panning shot showing the expanse of the warehouse. Effect unknown.
  • Urn: Seen behind Artie when explaining the concept of the warehouse. Effect unknown.
  • Skull: Seen on video screen behind Houdini's wallet. Effect unknown.
  • The Zipline: Zipline that runs through warehouse. Total reach unknown. Larger version of ziplines found at most Boy Scout camps. Allows quick access to parts of the warehouse difficult or time-consuming to reach via traditional methods. Indirectly causes the warehouse to come close to melt down in Episode 10: Breakdown.
  • Samurai Suit: Near portrait of Lucrezia Borgia. Malicious effects unknown.

Episode two: Resonance

  • Euphoria Record: Produces a song that cause extreme euphoria in its listeners, leaving them in a trance for as long as they hear the music, and also for a short time afterward. It is this episode's major artifact.
  • Lewis Carroll's Mirror: Allows people to interact with their silent reflections and also allows objects to pass through its surface. Pete uses it to play ping pong with his reflection before its true purpose is revealed. As revealed in "Duped", the vengeful spirit of Alice Liddell resides inside the mirror. A bright light reflected off of the Studio 54 Disco Ball allows her to trade places with whoever is staring into the mirror, taking on their form. The reverse is also true. The mirror cannot release someone without taking someone else in at the same time. It is placed in the "Dark Vault" following the discovery.
  • Analog Password Cracker: A cylindrical, alpha-numerical cipher device used to hack into Dickinson's private computer. It comes with a USB attachment. It looks like it was made well before its time. The same or a similar device is later featured in "Duped", where Pete has it connected to a hotel keycard to open the electronic locks there.
  • Still Camera: Turns whoever it takes a picture of into a into a still, black-and-white, life size cutout of themselves. A second picture will restore the cutout to the original person.

Episode three: Magnetism

  • Guillotine blade: The blade that killed Marie Antoinette. Releases a blast of energy when it hits the bottom of the guillotine.
  • James Braid's Chair: After years worth of hypnotherapy, the iron springs become magnetized and, when using one of his descendant's voices akin to a tuning fork, can cause whoever sat in it to enact their unconscious desires. It is this episode's major artifact.

Episode four: Claudia

  • Durational Spectrometer: Shows the images of anyone who was in the room in the last five hours.
  • Rheticus's Compass: Was used in his long lost teleportation experiments. Has a set of rules engraved on the sides of the box and in a secret compartment under the box. If all the rules are not followed precisely, the user will be trapped in space and time until the rule is followed.
  • Ben Franklin's Lightning Rod: Part of Artie's traveling emergency kit, it boosts the energy level of any device it's attached to.
  • Electric Handcuffs: Handcuffs altered to carry a 20,000 volt charge, invented and used by Claudia Donovan.
  • Artie's Panic Button: Unknown origin at this time. Big Steampunk style button. Located on the underside of Artie's desk. Claudia cuts it off so Artie can't call for help.

Episode five: Elements

  • Buck Skin Coat: Native American coat that allows whoever wears it, and puts the hood over their head, to pass through solid objects easily. Anything they happen to be holding is also rendered intangible. Also, detached parts of the Coat have limited amounts of the ability.
  • Lenape Cave: Located deep underground in New York City. Within the cave are four sacred objects left behind by a Native American Tribe. Each object represents an element: Rock, Fire, Wind and Water. Whoever can use each of the objects will gain power over nature.

Episode six: Burnout

  • Spine of the Saracen: Turkish Device used in the First Crusades. First obtained by a former Warehouse agent Jack Secord. Attaches to the spine of the user, often forcibly, and acts like a massive stimulant. The user is rendered stronger, faster, and more durable than normal. Their bodies also generate electrical energy many times greater than an average human, allowing them to kill others with electrical discharges. The device also stimulates anger in the user, driving them to kill the object of their hatred. It can be detached by either killing the host or overloading the spine with a massive electric surge. The spine was smashed to pieces with a fire extinguisher; The fragments are stored in the warehouse. It is this episode's major artifact.
  • 3D Holographic Imaging Projector: Designed and built by Claudia Donovan. Uses pictures to make a hologram of anything and can reconstruct it back to its base form. Built from Bell and Howell's Spectroscope.
  • Bell and Howell's Spectroscope: As stated by Claudia, after she repurposed it, it was "just a holographic projector."

Episode seven: Implosion

  • Honjo Masamune: Ancient Japanese samurai sword held by the ruling family of Japan for hundreds of years. The sword is said to be the most perfect sword ever forged, such that even light is split by its blade. This results in functional invisibility for its wielder. If the sword is missing its tsuba, then its power will not work. It was seen in the theme song, but only turned invisible in the theme song in this episode, and has done so ever since. It is this episode's major artifact.
  • Implosion Grenade: A device that creates a vacuum at a specific point, resulting in a pressure differential which draws in all nearby matter. Artie originally believed that every one was collected and stored in the Warehouse, but later discovered that the designer built more. The designer was killed after delivery of the last grenades but a blueprint exists.
  • Tesla Gun: Shown used at a higher setting than the normal "2" by the Warehouse agents. Produces a green blast which turns organic matter to dust while leaving inorganic matter unharmed.
  • Iceflower: Chinese firework that mesmerizes any who see it for about 10 minutes. Those that look at it don't remember what happened during that time.

Episode eight: Duped

  • Studio 54 Disco Ball: The disco ball from Studio 54 resides in the Warehouse. It projects the energy and feelings that were captured at Studio 54. When dropped or struck by a bright light, it projects light and desires from its surface and spins, regardless of any present light source or outside forces. It also plays "I Will Survive" by Gloria Gaynor.
  • Casino Token: This casino token allows the user to see roughly a minute into the future. The vision seems to take into account what the user intends to do with the knowledge, as the two using it to win at roulette saw themselves making the correct decision each time. It damages the user's hand with each use.
  • Lewis Carroll's Mirror: See episode two.

Episode nine: Regrets

  • Tycho Brahe's Nose: The alloyed silver, gold and copper nose of astronomer Tycho Brahe. Effect unknown.
  • Arms of the Venus de Milo: The missing arms of the Venus de Milo statue. Effect unknown.
  • Alessandro Volta's Lab Coat: The lab coat that belonged to Alessandro Volta. When it is worn, with the accompanying protective glasses, it can temporarily increase "biomagnetic attraction". Artie says that the reason it is in the Warehouse is because Volta could not control its power. The magnetic field it generates grows stronger with each metallic object it attracts.
  • Riverton Federal Penitentiary: A federal prison located in Florida, the quartz used in its construction causes incredibly realistic and frightening hallucinations, usually resulting in inadvertent suicide when the victim attempts to escape the torment. The visions become more powerful when the quartz is electrically charged. A Christian cross carved out of quartz has the exact opposite frequency of the quartz in the walls. When hung on the wall of the warden's office, it cancels out the hallucinations.
  • Shelby Bulbs: Light bulbs produced by the Shelby Electric Company which are said to never burn out. The Shelby Electric Company was the manufacturer of the famous Centennial Light, a light bulb produced in the late 1890s that was donated to the Livermore-Pleasanton Fire Department of Livermore, California in 1901. It has burned continuously to this day.
  • Persian Rug: When exposed to friction it can generate massive amounts of static electricity it is seen being used by Artie magnetizing a truck antenna while trying to rescue Claudia from the affects of Volta's lab coat.
  • Robin Hood's Crossbow: Can hit any target no matter the distance or position it is in, was used by Artie to help Claudia.
  • Truck: Effect unknown. The entire truck is an artifact, but parts of it can be separated without activating the artifact.

Episode ten: Breakdown

In this episode, the oft-mentioned Dark Vault, a special area of the warehouse which houses extremely dangerous items, is finally revealed.

  • Baylor Dodgeball: A dodgeball that was used in the military for training exercises. The ball has the ability to bounce on its own, will propel itself at great velocity to strike people when they aren't looking at it, and multiplies on contact with someone. It was brought into the Warehouse when it killed five Army cadets. It reverts to its original state and number when someone catches one of the balls.
  • Sylvia Plath's Typewriter: Extremely dangerous Royal Typewriter Company brand manual typewriter contained in the "Dark Vault" of the Warehouse. It was once owned by Sylvia Plath, and gradually sucks the life (and will to live) out of any person who is in close proximity to it. Nearly drained the life out of Pete.
  • Bed and Breakfast Painting: Contained in an exact replica of Leena's Bed and Breakfast (ostensibly the original Bed and Breakfast). Prevents anyone or anything from leaving the room though any of the original exits or any exits drawn on it. Damaging the painting produces identical damage in the room thus permitting the creation of a new exit that individuals may use to leave.
  • Snow Globe: A snow globe that, when shaken, emits snow from the base that instantly cools or freezes objects. Claudia carries it around in her tool-belt and uses it to cool drinks.
  • Sticky String: Cans of Silly String contained in the Warehouse. The string has incredible elastic and adhesive properties. The ends of the string actively attempt to further entangle people and objects. Caused the events of this episode.
  • Easter Island Conch: Was seen but never used. Description says that it can give one the ability to breathe underwater.
  • Clark Gable's Nail care kit: Was seen but never used. Description says that it can make a person's nails grow incredibly fast.
  • Dog Whistle: Was seen but never used. Description says that it can summon a horde of locusts.
  • Automatic Vacuum: Seen and used frequently in the Warehouse. Old school Kirby vacuum cleaner that moves by itself. Seems to have a mind of its own.
  • Sad Clown Painting: Seen only for a few seconds. Effect unknown. In the Dark Vault.
  • Aztec Bloodstone: See episode 1. It was placed in the Dark Vault.
  • Miles Davis' First Trumpet: Plays by itself. Malicious effect unknown. In the Dark Vault.
  • Porcelain Doll: When too close, it smiles evilly and a crying sound is heard. Malicious effect unknown. In the Dark Vault.
  • Haunted Clarinet: Plays by itself. Malicious effect unknown. In the Dark Vault.
  • Haunted Accordion: Plays by itself. Malicious effect unknown. In the Dark Vault.
  • Haunted Princess-style landline phone: In close proximity, it sounds like it rings and an evil high pitch voice saying "Pick it up! Pick up!". Its true evil effect is not found out. In the Dark Vault.
  • Easter Island Head: Not seen for more than 5 seconds. Evil laughter resonates from it. Malicious effect unknown. In the Dark Vault.
  • Lewis Carroll's Mirror: See episode 2.
  • Red rose: Poisonous. In the Dark Vault.
  • Brain in Glass Jar: Effects unknown. In the Dark Vault.
  • Decorated Clay Vase: Effects unknown. In the Dark Vault.
  • Top Hat (Magician or Victorian Era): Effects unknown. In the Dark Vault.
  • Cellphone: On a pillow cushion, effects unknown. In the Dark Vault. The phone is not the one mentioned on the official sites.
  • Old Style Photo Booth Camera: Effects unknown. In the Dark Vault.
  • Old Tricycle: Effects unknown. In the Dark Vault.
  • Unknown Painting or photograph behind the tricycle: Effects unknown. In the Dark Vault.
  • Old Fan: Effects unknown. In the Dark Vault.
  • Jar of Marbles: Effects unknown. In the Dark Vault.
  • Unknown Painting Behind the Rose: Effects unknown. In the Dark Vault.

Episode eleven: Nevermore

  • Cymbals: This set of finger-sized clash cymbals creates a deadly sound wave when touched together. The user is apparently unaffected (or MacPherson had earplugs of some sort), and anyone who covers their ears will not be killed, though it will still render the person unconscious.
  • Edgar Allan Poe's Quill Pen and Notebook: The pen gives the wielder the ability to bring any words written by the pen to life when the intended victim reads the word; for example, writing "fire" with the pen produces a burst of flame to burn the victim. The notebook apparently draws life force from a person connected to it or who has read from it, presumably to fuel the manifestations of the pen-wielder. When the two objects are united, they are rendered inert, with a cloud of ink particles appearing from the objects and all active effects being cancelled. Because it is a two-part object, the Warehouse's neutralizer fluid cannot deactivate the individual pieces; the book merely turns the fluid into ink, leaving the book unharmed. Interestingly, the pen can be neutralized, but this will still not affect the book. It is this episode's major artifact. Currently in MacPherson's possession.
  • Jack the Ripper's Lantern: A lantern that transfixes anyone looking into its light, and will kill them if that light is suddenly removed. Disarming it appears to cause a stun effect on anyone in the area who is not wearing protective goggles. Currently in MacPherson's possession.

Episode twelve: MacPherson

  • Eggshell Bomb: Invented by Eric Kluger, maker of the implosion grenade, this tiny and fragile bomb creates a small nuclear explosion when the shell is breached.
  • Phoenix charm: This palm-sized charm protects the user from flame of any intensity, including explosions. As a side-effect, however, it causes anyone nearby who has not touched the charm to spontaneously combust.
  • Goblet of Sevron: When the user of this goblet runs their finger around the rim, it emits a high-pitched sound which brings everyone but the user to their knees. If the glass or any piece of it is shattered, it releases a brief, even more intense sound.
  • Tuning Fork: When the user puts a hand over their eyes, taps the tuning fork on their arm, then puts it behind their head, their hearing is restored. Artie uses it to negate the disorienting effects of the shattered goblet of Sevron.
  • Timothy Leary's Glasses: These glasses, invented by Timothy Leary, induce LSD-like visions in the wearer said to be so stimulating that the user will never want to take them off. MacPherson made a knock-off pair that can be used to view hidden objects and messages.
  • Warehouse Walls: The walls of the Warehouse are made of Panite. People can literally be banned from the Warehouse by injecting a specific mineral into their bloodstream. The mineral reacts with the Panite, turning the person's blood into acid. Mrs. Frederic wears a necklace that can neutralize the effect.
  • Harriet Tubman's Thimble: This thimble, used by Tubman while she wove the clothes of slaves, refracts light to make the user appear as whoever they can think of.
  • Bronze Sector: The Bronze Sector is a prison for the most evil people in history, specifically those who have the potential to become great evil. People imprisoned there are cryogenically frozen then literally encased in bronze.
  • Crystalline diamonds with a Trace of Palladium: Previously worn by Mrs. Frederic, neutralizes Panite-reactive minerals, allowing a banished person to enter the Warehouse once more.
  • Mexican Sombrero: Effect unknown.

Others

  • George Washington's Teeth: Effects unknown. Seen in behind-the-scenes tour.
  • Lincoln's Hat: Effects unknown. Mentioned in behind-the-scenes tour.
  • Hitler's Microphone: Effects unknown. Mentioned in behind-the-scenes tour.
  • Ralph Crandall's bowling ball: Effects unknown. Seen in behind-the-scenes tour.
  • Freddie Mercury's Mustache and Striped Tights: Effects unknown. Mentioned in behind-the-scenes tour.
  • Rosemary's Baby's Baby Carriage: Effects unknown. Seen in behind-the-scenes tour. Devil was born in it.
  • Shakespeare's Chair from the Globe Theatre: Effects unknown. Seen in a behind-the-scenes tour of the Dark Vault.
  • Agatha Christie's Typewriter: Effects unknown.
  • Ponzi's Money Clip: Causes poverty and misery for the owner. Profiled on official site.
  • John Wilkes Booth's Boot: Lets the wearer get away with anything, but only for 12 days. Booth left his boot with a doctor after being treated for a leg wound and was caught by authorities soon after. Profiled on official site.
  • Italian Bell: The ring of the bell causes people to laugh so hard that they die. Originally owned by an unfunny comedian who died onstage when a steel-toed boot was thrown at him. Not currently in the warehouse. Profiled on official site. Also mentioned in one episode.
  • John Dillinger's Pistol: A Colt .45 that can turn on its owner. According to Artie, Dillinger was killed when his own pistol was wrestled from him by a police officer and used on him. Not currently in the warehouse. Profiled on official site.
  • Paul Revere's Lantern: Lights up whenever the USA is in danger. Profiled on official site.
  • Cell Phone, Circa 1987: Once owned by Gordon Gekko, whom Artie says was based on a real person. Lets you listen in on shady deals. Not currently in the warehouse.
  • Gas Sign: An old-fashioned gas sign. Effects unknown. Seen behind painting of Lucezia Borgia. In Dark Vault.
  • Marionette: Effects unknown. In the Dark Vault. Seen in "Some of Allison's Favorite Things".
  • Lloyd Loar's Mandolin: A mandolin. Causes player to permanently lose grasp on reality. In the Dark Vault. Seen in "Whose warehouse is it anyway?" [1]
  • Scarab: Seen in theme song video. Flaps wings. Effect unknown.
  • Moon Rock: Seen in theme song video. Levitates. Rids of all gravitational pull towards the Earth. Profiled on the official site.[2]

References

Notes