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{{See|List of BioShock characters#Andrew Ryan}}
{{See|List of BioShock characters#Andrew Ryan}}


Andrew Ryan has strong ideals, so much so that they are the most important thing to him, trumping his own life.<ref name="shacknews"/> He has an irrational hatred of what he refers to as "parasites" consisting mainly of people who follow [[left-wing]] political viewpoints, namely [[socialism]] and [[communism]]. Ryan also has a vast hatred for the [[religious]], but more notably; the altruistic, as he believes [[Altruism]] to be the root of all evil.
Andrew Ryan has strong ideals, so much so that they are the most important thing to him, trumping his own life.<ref name="shacknews"/> He has an irrational hatred of what he refers to as "parasites" consisting mainly of people who support [[left-wing]] politics, namely [[socialism]] and [[communism]]. Ryan also has a vast hatred for the [[religious]], but more notably; the altruistic, as he believes [[Altruism]] to be the root of all evil.


Ryan is an extreme supporter of [[Liberty]], as he believes all individuals have the right to act according to how they see fit, with "parasites" being the only ones who would attempt to deny mankind that of free will. Unarguably one of Ryan's main ethnics is that of [[free market]], believing all industry should be kept completely [[Laissez-faire|unfettered by government intervention]]. Ryan is also an extreme [[capitalism|capitalist]], believing capitalism to be the only way an [[economy]] can flourish successfully. The player only encounters Ryan once in person throughout the entire [[BioShock (series)|BioShock franchise]], with most of his appearance being made via [[radio transmission]] and [[Diary#Audio journals|audio diaries]]. Ryan is always seen with his hair slicked-back, and sporting his smart [[suit (clothing)|suit]] and [[necktie]]. In an image the player encounters of Ryan during the ''Welcome to Rapture'' and ''Rapture Control Centre'' levels, he can be seen wearing a black [[fedora|fedora hat]].
Ryan is an extreme supporter of [[Liberty]], as he believes all individuals have the right to act according to how they see fit, with "parasites" being the only ones who would attempt to deny mankind that of free will. Unarguably one of Ryan's main ethnics is that of [[free market]], believing all industry should be kept completely [[Laissez-faire|unfettered by government intervention]]. Ryan is also an extreme [[capitalism|capitalist]], believing capitalism to be the only way an [[economy]] can flourish successfully. The player only encounters Ryan once in person throughout the entire [[BioShock (series)|BioShock franchise]], with most of his appearance being made via [[radio transmission]] and [[Diary#Audio journals|audio diaries]]. Ryan is always seen with his hair slicked-back, and sporting his smart [[suit (clothing)|suit]] and [[necktie]]. In an image the player encounters of Ryan during the ''Welcome to Rapture'' and ''Rapture Control Centre'' levels, he can be seen wearing a black [[fedora|fedora hat]].

Revision as of 19:45, 24 August 2010

Andrew Ryan
'BioShock' character
Andrew Ryan
First gameBioShock (2007)
Created byKen Levine

Andrew Ryan is a fictional character in the 2007 video game BioShock. The character has received significant praise from critics, including his voice actor, Armin Shimerman, whose voice talent was cited as one of the contributing factors to BioShock winning "Best use of sound" from IGN. He has been compared to several different real-life and fictional figures, his world of Rapture compared to the world of Ayn Rand novel Atlas Shrugged, while creator Ken Levine compared him to Ayn Rand herself, as well as Howard Hughes.

Concept and creation

BioShock director Ken Levine described Andrew Ryan as a character of ideals, in contrast to another character, Frank Fontaine, who has no ideals. Designing the boss battle between the player and Ryan was a controversial decision for the developers, due to the question of what the players' motive is at this point. Ryan taking his own life to prevent Jack, the protagonist, from accomplishing this, was described as the "ultimate insult" by Levine. The scene took a long time for the developers to finish. Levine stated that they figured out the question of who the character of Andrew Ryan is too early, adding that they underestimated the impact that this would make.[1] While he is saner than the opponents the players encounter before him, including a plastic surgeon who takes his ideal of beauty too far, he is as unmovable as they are, unwilling to change his ideals. When discussing how many people would get the good ending to BioShock, he commented that Ryan would not, choosing to take the easier path.[2]

In creating the world of Rapture, Levine imagined a utopia that its creators did not want anyone to find. Following this, he created the character of Ryan as its creator, giving him a "pseudo-objectivism and extremely capitalistic view on the world" as well as a fear of the New Dealers in the United States and Stalinists in Russia would find it. Levine states that to him, Ryan's philosophies come from Art Deco, describing the style as "Yes, we are men, and we control the universe!".[3] He considered Ryan a combination of historical figures such as Howard Hughes and Ayn Rand, though comparing him to character John Galt in that he is more similar to a real person, making mistakes and having fear and doubts.[4] During a questions and answers segment, a questioner stated that he did not want to kill Ryan, asking Levine "Are still doomed to make games where we have to use plot devices to clean that up?" to which Levine responded that video games were admittedly linear, saying that it was hard enough to come up with one good plot, let alone multiple ones.[1] Levine stated that he did not expect the "ugly comedown from the stratospheric highs" from the Andrew Ryan scene near the end.[5]

Characteristics and role in BioShock

Andrew Ryan has strong ideals, so much so that they are the most important thing to him, trumping his own life.[2] He has an irrational hatred of what he refers to as "parasites" consisting mainly of people who support left-wing politics, namely socialism and communism. Ryan also has a vast hatred for the religious, but more notably; the altruistic, as he believes Altruism to be the root of all evil.

Ryan is an extreme supporter of Liberty, as he believes all individuals have the right to act according to how they see fit, with "parasites" being the only ones who would attempt to deny mankind that of free will. Unarguably one of Ryan's main ethnics is that of free market, believing all industry should be kept completely unfettered by government intervention. Ryan is also an extreme capitalist, believing capitalism to be the only way an economy can flourish successfully. The player only encounters Ryan once in person throughout the entire BioShock franchise, with most of his appearance being made via radio transmission and audio diaries. Ryan is always seen with his hair slicked-back, and sporting his smart suit and necktie. In an image the player encounters of Ryan during the Welcome to Rapture and Rapture Control Centre levels, he can be seen wearing a black fedora hat.

Ryan's first appearance in the franchise is in BioShock, the first installment of the series. He serves as one of the primary antagonists throughout the game. He created BioShock's world, Rapture, as a means to escape from such ideals as religion, communism, and altruism. Rapture eventually falls apart when young scientist Brigid Tenenbaum, discovered a substance she later names "ADAM". While the initial properties of her new discovery were confusing she later diagnosed that when "ADAM" was injected via a hypodermic syringe into the arm, allows the user to "bend the double-helix", thus giving him/her what could be discribed as "superpowers." However, the long term effects of ADAM soon become obvious, the substance was highly addictive and both mental and physical deterioration began to occur.

When Jack (The protagonist whom the player controls throughout BioShock) arrives in Rapture, Ryan views him as a threat, initially believing him to be a government agent, most likely sent by the Russian KGB or the American CIA. Ryan attempts to do whatever possible to kill Jack, who is aided by Ryan's arch nemesis, Atlas. Towards the end of the game it is revealed to the player that Jack is actually Andrew Ryan's illegitimate son. This is hinted at throughout the game though the player is only given all the facts shortly after Andrew Ryan is assassinated. Ryan apparently had sexual intercourse with a young female stripper named Jasmine Jolene resulting in her pregnancy, though Ryan was not aware of this. Throughout Rapture's history Ryan had frequent encounters with a smuggler named Frank Fontaine, who later became a leading figure in Rapture's genetic arms race towards the end of the 1950's. Fontaine decided to take advantage of this opportunity, and paid a high-ranking employee of his, Brigid Tenenbaum, to purchase the embryo from Jolene, which Jolene agreed to simply because she "needed the money." After Andrew Ryan became aware of this, he brutally murdered her, leaving her corpse on a bed in the Eve's Garden strip club. Fontaine later named the child, "Jack", and ordered a scientist under his employment, Dr. Yi Suchong to accelerate Jack's growth, and make him vulnerable to several mental techniques.

When Andrew Ryan and Jack, meet together, Ryan states that Jack was his "greatest disappointment." Ryan gives a short monologue just before his death, explaining to Jack his past, and how little he differs from a simple slave, as, according to Ryan, "In the end, what separates a man from a slave? Money? Power? No... A man chooses, a slave obeys." Ryan hands Jack his golf putter, which Jack, under Ryan's command uses to murder him.

Ryan does appear in BioShock's sequel, BioShock 2, set nine years after the events of the first game, though only through audio diaries, which only give the player a larger insight as to Ryan's history and ideals.

Reception

Armin Shimerman provided the voice for Andrew Ryan. He has received praise for his portrayal, contributing to BioShock winning Best Use of Sound from IGN.

He is ranked ninth in Electronic Gaming Monthly’s list of the top ten video game politicians.[6] IGN editor Charles Onyett described him as "anything but a prototypical villain", describing him as having a bottomless ambition for creating a city at the bottom of the sea. He added that while his words resemble "totalitarian propaganda", players cannot help but sympathize with him.[7] During a discussion about the potential plot of the game's sequel BioShock 2, it was often brought up by editor Hilary Goldstein that Ryan should reappear in it, and that while it should be in a new area, it should still have connections to him. Onyett called Ryan a key element, and if not included in the sequel, there would be a dramatic loss of personality. He claimed that much of Rapture's personality comes from Ryan, and it would have much less of an impact without him. Editor Ryan Geddes agreed adding that he felt there was more to Ryan than Rapture. Editor Nate Ahem suggested that the game's sequel, BioShock 2, could potentially put the players in the role of Ryan, to explore the story of trying to create a perfect world and having it crumble beneath their feet.[8]

Gamasutra editor Leigh Alexander ranked him the third most affecting characters of 2007, behind GLaDOS from Portal and player-created characters such as in massive multiplayer online role-playing games. Leigh calls him a "cautionary example of the danger of pure philosophy", adding that while he begins as the primary antagonist, players sympathize with him once it becomes clear that he is so "bitterly wrong".[9] Adam Volk of Gamasutra described him as a fascinating take on the mad scientist character, adding that if more developers steer away from stereotypes of the character type, these characters could easily rival those in film, television, or novels.[10] In the book "Halo and Avatars: Playing Video Games with God", author Craig Detweiler calls him an "obvious reference to the objectivist writer and philosopher Ayn Rand".[11]

Onyett praised Armin Shimerman for his portrayal of Ryan, calling him a "joy to listen to" and adding that he would "give Stephen Colbert a run for his money."[7] 411 Mania editor Adam Larck agreed, praising the introduction Ryan gives to the player as they enter Rapture.[12] Game Chronicles editor Mark Smith praised the voice acting of the game, praising Shimerman's commitment to the story and theme.[13] Total PlayStation editor gave similar praise to Shimerman, commenting that he and Atlas' voice actor rounded out the cast.[14] Worthplaying editor Brian Dumlao commented that Ryan's voice "conveys ... the struggle of a man whose ideals are being threatened by a rival businessman", and praising the delivery of the actors to why the story is so good.[15] In their game of the year awards, IGN praised the voice acting, citing Ryan's speech he delivers to players as what convinced them. They awarded BioShock "Best use of sound".[16]

He has been compared to several other characters in fiction and real life. Ryan's world of Rapture has been compared to that of Ayn Rand's Atlas Shrugged. Blog Critics editor described Ryan as arrogant, greedy, and naive, adding that these traits led Rapture to destruction.[17] Lou Kesten of the San Francisco Chronicle also made this comparison, comparing the name "Andrew Ryan" to the author, "Ayn Rand", in its similarity.[18] Onyett agreed, describing him as a "Randian hero".[7] He has also been compared to the eponymous character of Citizen Kane.[19] Official Xbox Magazine editor Dan Griliopoulos likened his appearance to that of Gomez Addams, the father from The Addams Family.[20] IGN editors Phil Pirrello and Christopher Monfette described him as being more communist than Vladimir Lenin, the first head of state of the Soviet Union, also comparing him to Italian philosopher and writer Niccolò Machiavelli.[21] While discussing potential actors who could portray Ryan in the upcoming BioShock film, IGN editors chose Anthony Hopkins as the perfect choice for the role.[22]

See also

References

  1. ^ a b "GDC: Ken Levine Speaks: Empowering Players to Care About Your Stupid Story". Gamasutra. 2008-02-20. Retrieved 2009-10-13.
  2. ^ a b Remo, Chris (30-08-07). "Ken Levine on BioShock: The Spoiler Interview". Shacknews. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  3. ^ "Rationalizing Rapture with BioShock's Ken Levine". Gamespy. 25-06-07. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  4. ^ Gillen, Kieron (20-08-07). "Exclusive: Ken Levine on the making of Bioshock". Rock, Paper, Shotgun. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  5. ^ "Opinion: When Should Games Say Goodbye?". Gamasutra. 2008-07-21. Retrieved 2009-10-13.
  6. ^ Scott Sharkey, “EGM’s Top Ten Videogame Politicians: Election time puts us in a voting mood,” Electronic Gaming Monthly 234 (November 2008): 97.
  7. ^ a b c Onyett, Charles (16-08-07). "BioShock Review". IGN. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  8. ^ Haynes, Jeff (22-10-08). "What We Want In BioShock 2". IGN. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  9. ^ "Gamasutra's Best of 2007: Top 5 Most Affecting Characters". Gamasutra. 2007-12-12. Retrieved 2009-10-13.
  10. ^ "Applying Robert McKee's "Story" to Video Games". Gamasutra. 2009-08-21. Retrieved 2009-10-13.
  11. ^ http://books.google.com/books?id=GomyEvcocJsC
  12. ^ Vote, Todd (17-09-09). "Best Video Game Voice Acting". 411mania. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  13. ^ Smith, Mark (29-11-08). "BioShock - Overview". Game Chronicles. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  14. ^ Waits, Nick (25-11-08). "BioShock finally comes to the PlayStation 3". Total PlayStation. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  15. ^ Dumlao, Brian (02-11-08). "PS3 Review - 'BioShock'". Worth Playing. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  16. ^ "IGN Best of 2007 - Best Use of Sound". IGN. Retrieved 2009-10-10.
  17. ^ Rainey, Tim (08-10-09). "A Demand for Deeper Video Games". Blogcritics Gaming. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  18. ^ Kesten, Lou (22-08-07). "Vid-Games: `Madden' Mania; `Shock' Waves". San Francisco Chronicle. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  19. ^ Colin (21-08-07). "BioShock Review". Game Revolution. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  20. ^ Griliopoulos, Dan (24-08-07). "BioShock Review". Official Xbox Magazine. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)
  21. ^ Pirrello, Phil (12-05-08). "Big Screen Big Daddy". IGN. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  22. ^ "BioShock: The Movie!". IGN. 20-08-07. Retrieved 2009-10-10. {{cite web}}: Check date values in: |date= (help)