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Revision as of 04:54, 22 October 2010

Hiroki Kikuta

Hiroki Kikuta (菊田 裕樹, Kikuta Hiroki, born August 29, 1962) is a Japanese video game composer and game designer. His major works are Secret of Mana, Seiken Densetsu 3, Soukaigi, and Koudelka, for which he also acted as producer and concept designer. He has composed music for seven other games, and worked as a concept designer in addition to composer for the unreleased MMORPG Chou Bukyo Taisen. He became interested in music at an early age, but earned a degree in Religious Studies, Philosophy, and Cultural Anthropology from Kansai University. He spent the next few years working first as a manga illustrator then as a composer for anime series before coming to work for Square.

After composing the soundtracks for his first three best-known works, he formed his own video game production company, Sacnoth, for which he was the president and CEO. After producing and composing Koudelka, he left to become a freelance composer. Since his departure he has formed his own record label, Norstrilia, through which he produces albums of his own compositions and collaborations with other artists, as well as his previous scores. His music has been performed in concerts such as the Symphonic Fantasies concerts in Cologne, Germany in September 2009, and selections of his works have been published as piano arrangements in sheet music books.

Biography

Early life

Kikuta was born in Aichi Prefecture, Japan. He first became interested in music at the age of ten after hearing songs by Emerson, Lake & Palmer. He began writing his own songs two years later, after listening to country blues music; it inspired him to study acoustic guitar and write his own songs in hope of one day becoming a singer/songwriter. He was also inspired as a child by music from movies.[1] It was not until he got a synthesizer, however, that he began to feel his potential as a composer. Kikuta went on to earn an interdisciplinary degree in Religious Studies, Philosophy, and Cultural Anthropology from Kansai University, which he attended from 1981 to 1984.[2] He never received any form of formal musical training, and instead taught himself by reading music theory books and listening to a wide variety of musical genres.[1]

After graduating from Kansai, Kikuta worked first as a manga illustrator and later as an anime composer.[3] The manga he illustrated, including one titled Raven, were done under the pen name "Yuuki Ni Juu Roku".[4] As an anime composer, he worked on The Adventure of Robin Hood and The Legend of Snow White.[2] In 1991, Kikuta was hired by Square (now Square Enix), as a composer.[3] After being rejected by his first choice, Nihon Falcom, he applied to Square without expecting to be hired, as they had many applicants for the job and he had never played any of the company's games. At the interview, however, Nobuo Uematsu was attracted to their shared love of progressive rock, and he was chosen over 100 other applicants.[4] He started off debugging Final Fantasy IV and creating sound effects for Romancing SaGa, as there were not enough game projects in development to open up new jobs for Square's new hires, but Kikuta was soon given game soundtracks to compose.[4][5]

Career

During his seven years at Square, Kikuta composed the soundtracks to only three games: Secret of Mana and Seiken Densetsu 3 for the Super Nintendo Entertainment System and Soukaigi for the PlayStation. Kikuta says that he was given complete freedom to compose the soundtracks, in that he was given no direction at all as to how to compose the music; he began working on the music before the design of the game was finalized. This freedom was helped by the fact that Uematsu ran the music group as a separate division in the company from the game developers. Kikuta was originally chosen for Secret of Mana after Kenji Ito, who had composed the first game in the Mana series, Final Fantasy Adventure, was forced to drop the project due to other demands, such as the soundtrack to Romancing SaGa.[4] Rather than use pre-made MIDI samples of instruments like most game composers of that time, Kikuta made his own MIDI samples that matched the hardware capabilities of the Super Nintendo. This way he would know exactly how the pieces would sound on the system's hardware instead of having to deal with audio hardware differences between the original MIDI sampler and the Super Nintendo.[6] Kikuta spent nearly 24 hours a day in his office working on the soundtrack, alternating between composing and editing.[5] Secret of Mana led to an arranged album, Secret of Mana+, which is composed of a single 50-minute track made up of "experimental" sounds like waterfalls, bird calls, and cell phone sounds.[7]

For Seiken Densetsu 3, Kikuta was assisted by a sound programmer, Hidenori Suzuki, which allowed him to compose over three times the amount of music he had created for Secret of Mana. The move to the PlayStation for Soukaigi allowed Kikuta to focus on creating live music for the soundtrack, rather than tweaking the synthesizer instruments to make the music files fit in the game cartridge as he had to for the Super Nintendo. He used the added audio processing power to expand his musical creativity, including pieces such as songs in unintelligible Thai and Malaysian by Japanese singers. The game itself, however, was not a success, and Kikuta decided that he wanted more direct control over the next project he worked on.[4]

After Kikuta finished Soukaigi, he left Square and founded the video game development company Sacnoth, assuming the position of the president and CEO from 1998 to 1999.[3] During this time, the company created Koudelka for the PlayStation; Kikuta was credited as the concept designer, game planner, scenario writer, producer and composer. His philosophy in designing video games is that the best projects have a limited number of people designing the overall experience and making key decisions. He tried to follow this philosophy in creating Koudelka, and tried to bring a sense of "obsessive passion" to the project, reading what he claims were over 100 books on British history and taking the design team on a trip to Wales to study the country.[5] The game was released in December 1999 to poor reviews which criticized the game's combat system, though they praised the concept, art direction, and music.[8][9] Kikuta left Sacnoth soon after; the company changed its name to Nautilus and went on to produce four more games including the Shadow Hearts series before folding in 2007.

In March 2001, Kikuta founded Norstrilia, named after the novel of the same name.[5] The company serves as his private record label, and publishes his albums.[6] For the next few years he worked as concept designer, game planner, and composer for Chou Bukyo Taisen, a Chinese MMORPG, the original design for which he proposed to Enix. Development of the game ceased in 2004 due to disagreements between Enix and the Chinese company that was to maintain the game while it was in progress and it was never released.[4] Since then he has gone on to score six other games, including the eroge visual novel Sora no Iro, Mizu no Iro and the MMORPG Concerto Gate. None of these games have been released outside of Japan; to date the only video games that Kikuta has worked on to appear in North America or Europe are Secret of Mana and Koudelka.

Kikuta released Lost Files, his first album of original music, in 2006. The album includes the demo tapes Kikuta submitted when first applying for the job of game composer at Square, using the sound source of the Nintendo Entertainment System.[4] It was followed in August 2007 by his second original album, Alphabet Planet. He has also composed three other albums and two singles in conjunction with other singers or performers; these albums have been released though his Norstrilia label and are the only works he has been credited as composing for since Concerto Gate was released in 2007. His next album, due to be released in spring 2010, is another album of original works, entitled Tiara.[3]

Legacy

A piece from Secret of Mana was performed by the Tokyo Symphony Orchestra for the third Orchestral Game Music Concert in 1993, while one from Seiken Densetsu 3 was performed for the fifth event in 1996.[10] The same Secret of Mana track was also performed at the fifth Symphonic Game Music Concert in 2007 in Leipzig, Germany. Music from Secret of Mana made up one fourth of the music in the Symphonic Fantasies concerts in Cologne in September 2009 which were produced by the creators of the Symphonic Game Music Concert series and conducted by Arnie Roth.[11][12]

Two compilation books of piano sheet music from the Mana series have been published as Seiken Densetsu Best Collection Piano Solo Sheet Music first and second editions; songs from Secret of Mana and Seiken Densetsu 3 are featured in both. All songs in each book have been rewritten by Asako Niwa as beginning to intermediate level piano solos, though they are meant to sound as much like the originals as possible.[13] Selections of remixes of Kikuta's work appear on Japanese remix albums, called dōjin, and on English remixing websites such as OverClocked ReMix.[14] Kikuta has said that he enjoys listening to these works, mentioning OverClocked ReMix by name.[4]

Musical style and influences

Kikuta finds composing music to be natural, "like breathing". He considers it to be his "vocation", and contrasts it with designing and creating video games, which he calls his "wish" and finds to be very difficult to do in comparison to composition. Kikuta does not worry about the style of music that he composes, considering it to only be a tool or method. As a result his music is frequently composed of combinations of styles mixed together.[2] He is inspired to create his music by things that he has seen, especially while traveling; he credits much of the musical imagery in Secret of Mana and Seiken Densetsu 3 as being inspired by several islands in Fiji he has visited.[1] Rather than trying to be a "pure artist" that creates art for art's sake, Kikuta says that his primary goal in composing is to entertain the listeners.[5] He has not been influenced by other video game composers, though he claims to admire Hitoshi Sakimoto, whom he worked with at Square. He has named Pink Floyd as his single biggest musical influence, and guitarist Allan Holdsworth as the artist he would most like to collaborate with.[2] Kikuta's favorite song that he has composed is "Overture" from Concerto Gate.[6]

Discography

Anime
Year Title Role
1990 The Adventure of Robin Hood Composition
1990 The Legend of Snow White Composition
Video games
Year Title Role Co-worker
1992 Romancing SaGa Sound effects
1993 Secret of Mana Composition/arrangement
1995 Seiken Densetsu 3 Composition/arrangement
1998 Soukaigi Composition/arrangement
1999 Koudelka Composition/arrangement/concept design/game planning/scenario writing/production
2004 Sora no Iro, Mizu no Iro Composition/arrangement
Chou Bukyo Taisen (canceled) Composition/arrangement/concept design/game planning
2005 Sakura Relaxation Composition/arrangement
Nidzuma wa Sailor Fuku Composition/arrangement
2006 Tennin-So Kitan Composition
Kaijinki Composition
2007 Concerto Gate Composition/arrangement Kenji Ito
2010 Shining Hearts Composition/arrangement
Other works
Year Title Role Co-worker
1993 Secret of Mana+ Arrangement
2006 Lost Files Composition
Kitan Celestial Grass Composition/arrangement
Emperor of the Sea Composition/arrangement
2007 Alphabet Planet Composition
2008 In the Sky on the Water Composition/arrangement
Love Relaxation Composition/arrangement Kano Kaoru
Nice Life as Wife Composition/arrangement Mami Nakayama
2009 DoDonPachi Dai-Ou-Jou Premium Arrange Album Arrangement many others
2010 Tiara Composition/arrangement

References

  1. ^ a b c Kalabakov, Daniel (2003-01-06). "Interview with Hiroki Kikuta". Spelmusik.net. Retrieved 2007-06-15.
  2. ^ a b c d "Interview with Hiroki Kikuta". RocketBaby. January 2001. Retrieved 2007-06-15.
  3. ^ a b c d Kikuta, Hiroki. "Angel's Fear" (in Japanese). Angel's Fear. Retrieved 2009-11-16.
  4. ^ a b c d e f g h Jeriaska (2007-06-16). "Hiroki Kikuta: Lost Files Regained". Square Haven. Retrieved 2009-11-17. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  5. ^ a b c d e Jeriaska (2007-06-09). "Where Angels Fear to Tread: A Conversation with Hiroki Kikuta". Square Haven. Retrieved 2009-11-15. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  6. ^ a b c Jeriaska (2009-08-31). "Interview: Magical Planet – The Music of Hiroki Kikuta & Yoko Shimomura". Gamasutra. Retrieved 2009-09-01.
  7. ^ Kalabakov, Daniel (2002-05-19). "Secret of Mana +". RPGFan. Retrieved 2009-08-10.
  8. ^ Urhahn, Dre (November 2000). "Koudelka". Power Unlimited (in Dutch). 8 (11): 49.
  9. ^ Sato, Ike (2000-01-14). "Koudelka review". GameSpot. Retrieved 2009-03-06.
  10. ^ "Orchestral Game Concert 5". Soundtrack Central. Retrieved 2008-06-26.
  11. ^ "Concert program for download". Symphonic Fantasies. 2009-09-01. Retrieved 2009-11-02. [dead link]
  12. ^ "The Concert Programs :: Symphonic Game Music Concerts". Merregnon Studios. Retrieved 2009-08-11.
  13. ^ "Mana Series :: Sheet Music Books". Square Enix Music Online. Retrieved 2009-08-11.
  14. ^ "Game: Secret of Mana (1993, Square, SNES) – Remixes". OverClocked ReMix. Retrieved 2009-11-15.

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