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|title=Glory of the Roman Empire <br> Imperivm Civitas
|title=Glory of the Roman Empire <br> Imperivm Civitas

Revision as of 00:56, 9 January 2011

Glory of the Roman Empire
Imperivm Civitas
Developer(s)Haemimont Games
Publisher(s)CDV and FX Interactive for the Italian and Spanish market
Platform(s)Windows
ReleaseJune 26, 2006
Genre(s)City-Building Game
Mode(s)Single player

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006[1], and a sequel - Imperium Romanum - was released in 2008.

Features

Glory of the Roman Empire is the first of three games on the subject (CivCity: Rome, Caesar IV) that came out in 2006. The game has full 3D structures, units and environment. It has dozens of historically inspired structures and environments rendered in full detail in a 3D world. Buildings can be placed easily in every direction.

An interesting aspect of the game is the inclusion of slaves (servī) as it was indeed an important aspect of ancient Rome

Scenarios

Glory of the Roman Empire:

More than 30 missions based in 11 historically inspired towns will immerse players in the historical aspects of the Roman Empire. Florentia (5 missions), Pompeii (1 mission), Syracusae (4 missions), Toletum (3 missions), Kartagena (3 missions), Massilia (2 missions), Mediolanum (2 missions), Lugdunum (2 missions), Londinium (3 missions) and Colonia Claudia (1 mission)

There are seven more scenarios that are sandboxes: Mountain Paradise, Desert, Highlander, Across the river, Mamertum, Halkedonia, and Rome.

It also has a challenge mode where the player has to achieve random goals for 4 different cities.

Imperim Civitas:

There are two campaigns instead of one as in GotRE. A military and a peaceful campaign.

There are 12 freebuild cities...5 more than in GotRE and not exactly the same cities: Burdigala, Colonia Agrippina, Syena, Andautonia, Roma, Geneva, Venetia, Tamiatis, Labacum, Antium, Salamantica, Emerita Augusta

In the challenge mode you can choose the city you want to build (no random selection as in GotRE): Londinium, Lutetia, Colonia Agrippina, Burdigala, Lugdunum, Mediolanum,, Andautonia, Tarraco, Carthago Nova, Tingis, Caralis, Carthago, Syracusae, Pompeii, Roma.

See also

References

  1. ^ Demo download site at Gamespot

External links

Official Community Sites

Non-Official Community Sites