List of Top Gun video games: Difference between revisions
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It was later released for PC and [[Nintendo GameCube]] the following year. |
It was later released for PC and [[Nintendo GameCube]] the following year. |
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===Gameplay=== |
===Gameplay=== |
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The game is composed of 36 missions spread over 3 ''eras'' (distinct periods in history), intended to illustrate the history of the [[TOPGUN|Top Gun combat school]] and its near future. In each era, missions are located both at the Top Gun academy at [[Marine Corps Air Station Miramar|Miramar]] and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed. |
The game is composed of 36 missions spread over 3 ''eras'' (distinct periods in history), intended to illustrate the history of the [[TOPGUN|Top Gun combat school]] and its near future. In each era, missions are located both at the Top Gun academy at [[Marine Corps Air Station Miramar|Miramar]] and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed. |
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Only the first era is accessible from the outset, and is set in [[South East Asia]], towards the end of the [[Vietnam War]]. During the second era, the action is set in the [[Persian Gulf States]] circa [[1990]]; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time. The final era is set within the [[Arctic Circle]] and depicts a future conflict based around disputed borders and a global fuel crisis. |
Only the first era is accessible from the outset, and is set in [[South East Asia]], towards the end of the [[Vietnam War]]. During the second era, the action is set in the [[Persian Gulf States]] circa [[1990]]; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time. The final era is set within the [[Arctic Circle]] and depicts a future conflict based around disputed borders and a global fuel crisis. |
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==External links== |
==External links== |
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*[http://www.mobygames.com/game_group/sheet/gameGroupId,628/ MobyGames Top Gun Rap Sheet] |
*[http://www.mobygames.com/game_group/sheet/gameGroupId,628/ MobyGames Top Gun Rap Sheet] |
Revision as of 04:56, 23 February 2006
The popularity of the 1986 film Top Gun resulted in a number of licensed video games that have been released since the film's theatrical debut:
Top Gun
Top Gun was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the NES version.
A sequel, Top Gun: The Second Mission, was developed for the NES by Konami in 1990.
Gameplay
Piloting an F-14 Tomcat fighter, the player has to complete four missions:
- Mission 1 - Training for the next mission.
- Mission 2 - Destroy an enemy aircraft carrier.
- Mission 3 - Destroy an enemy base.
- Mission 4 - Destroy an enemy space shuttle.
All four missions require the player to land on an aircraft carrier upon completion. Missions 2, 3 and 4 require the player to refuel in the middle of the mission. Mission 4 is the most surreal, involving combat with land, sea, air, and space targets.
There are three missile types available to the player:
- Hound (quantity: 40);
- Wolf (quanity: 20);
- Tiger (quantity: 10).
The Hound is the best missile for training, since there are no targets on Mission 1 strong enough to withstand it, but it is a weak choice for the other missions.
Top Gun: Fire at Will
Top Gun: Fire at Will was released for PC by MicroProse in 1996. A version for the Sony PlayStation was released later that year by Spectrum Holobyte.
Fire at Will is notable for including full motion video cut scenes featuring James Tolkan, who played Maverick's commanding officer Stinger in the original film.
Top Gun: Combat Zones
Top Gun: Combat Zones was released for the Sony PlayStation 2 in 2001. It was developed by the now-defunct English developer Digital Integration, and published by similarly defunct French publishers Titus Software.
It was later released for PC and Nintendo GameCube the following year.
Gameplay
The game is composed of 36 missions spread over 3 eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed.
Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War. During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time. The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.
Top Gun DS
Top gun has also been released as a Nintendo DS game on February 23 2006