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The main menu interface of ''Valkyria Chronicles III'' is styled after a strategic [[map]] of the local area the player's forces are currently active in, changing in appearance to match the shifting overall situation between the Nameless and their enemies.<ref>{{cite web|author=Chris Seto|date=2010-11-24|url=http://lookingglass.kokidokom.net/2010/11/24/first-impressions-valkyria-chronicles-3/|title=First Impressions: Valkyria Chronicles 3|publisher=Through the Looking Glass|accessdate=2011-01-17}}</ref> Points of interest are marked on the maps by pins of various colors and other symbols, indicating such things as the player's home base, the locations of currently selectable battles, and intermittent cut-scenes. By achieving victory in missions and viewing events, the player advances through the game's story. At times the player may be presented with a choice between missions to complete or differing objectives to accomplish during battle. According to the choices the player makes in these situations, subsequent events are altered, ultimately leading to divergent game endings,<ref>{{cite web|author=Anoop Gantayat|date=2010-11-04|url=http://www.andriasang.com/e/blog/2010/11/04/valkyria_demo_event/|title=Valkyria Chronicles 3 Developers Talk PS3, Love Sim Elements and Cameos|publisher=Andriasang|accessdate=2011-01-17}}</ref> a first in the series.
The main menu interface of ''Valkyria Chronicles III'' is styled after a strategic [[map]] of the local area the player's forces are currently active in, changing in appearance to match the shifting overall situation between the Nameless and their enemies.<ref>{{cite web|author=Chris Seto|date=2010-11-24|url=http://lookingglass.kokidokom.net/2010/11/24/first-impressions-valkyria-chronicles-3/|title=First Impressions: Valkyria Chronicles 3|publisher=Through the Looking Glass|accessdate=2011-01-17}}</ref> Points of interest are marked on the maps by pins of various colors and other symbols, indicating such things as the player's home base, the locations of currently selectable battles, and intermittent cut-scenes. By achieving victory in missions and viewing events, the player advances through the game's story. At times the player may be presented with a choice between missions to complete or differing objectives to accomplish during battle. According to the choices the player makes in these situations, subsequent events are altered, ultimately leading to divergent game endings,<ref>{{cite web|author=Anoop Gantayat|date=2010-11-04|url=http://www.andriasang.com/e/blog/2010/11/04/valkyria_demo_event/|title=Valkyria Chronicles 3 Developers Talk PS3, Love Sim Elements and Cameos|publisher=Andriasang|accessdate=2011-01-17}}</ref> a first in the series.


In battle, the game retains all major elements of the BLiTZ System used in both previous titles of the series. The player is given an overview of the current situation via an overhead map during Command Mode. Similar to ''Valkyria Chronicles II'', the currently viewed map is but one among a collection of areas interconnected by enemy encampments that can be captured and used by the player. Newly added are arrow symbols nearby the way-point camps that, by selecting them in Command Mode, will immediately take the player to the next area that camp is connected to, rather than only cycle through them individually. By spending their Command Points during Command Mode, the player is able to order individual allied units to action, directly controlling them in a realistic 3D environment in Action Mode. While in Action Mode, said units can move, attack enemies, and perform other actions available to them depending on their surroundings, such as crouch behind sandbag barriers or conceal themselves in tall grass. Command Points can also be used to issue Orders that can boost units' statistics, remotely attack enemies, or provide other special effects. When all of the player's Command Points have been spent, or the player elects to end their turn, the Player Phase ends and the Enemy Phase begins, with the game's artificial intelligence moving the opposing forces' units according to the same rules as the player's. Units equipped with appropriate weapons can defend themselves by laying down interception fire when enemy units step into their line of sight, as well as provide supporting fire for nearby friendly units during their attack. Brand new to ''Valkyria Chronicles III'' is the addition of character-unique Special Powers,<ref>{{cite web|author=Ryan Geddes|date=2010-09-17|url=http://psp.ign.com/articles/112/1121575p1.html|title=TGS: Valkyria Chronicles 3 Preview|publisher=[[IGN]]|accessdate=2011-01-18}}</ref> accessible by Kurt, Imca, and Riela. Use of these Special Powers requires Special Points that are far less numerous than Command Points and do not replenish as turns pass, placing a strict limit on how they may be used during any one mission.
In battle, the game retains all major elements of the BLiTZ System used in both previous titles of the series. The player is given an overview of the current situation via an overhead map during Command Mode. Similar to ''Valkyria Chronicles II'', the currently viewed map is but one among a collection of areas interconnected by enemy encampments that can be captured and used by the player. Newly added are arrow symbols nearby the way-point camps that, by selecting them in Command Mode, will immediately take the player to the next area that camp is connected to, rather than only cycle through them individually. Across all available areas, the player may have up to 9 units actively deployed at any time, increased from ''VCII'''s maximum of six. By spending their Command Points during Command Mode, the player is able to order individual allied units to action, directly controlling them in a realistic 3D environment in Action Mode. While in Action Mode, said units can move, attack enemies, and perform other actions available to them depending on their surroundings, such as crouch behind sandbag barriers or conceal themselves in tall grass. Command Points can also be used to issue Orders that can boost units' statistics, remotely attack enemies, or provide other special effects. When all of the player's Command Points have been spent, or the player elects to end their turn, the Player Phase ends and the Enemy Phase begins, with the game's artificial intelligence moving the opposing forces' units according to the same rules as the player's. Units equipped with appropriate weapons can defend themselves by laying down interception fire when enemy units step into their line of sight, as well as provide supporting fire for nearby friendly units during their attack. Brand new to ''Valkyria Chronicles III'' is the addition of character-unique Special Powers,<ref>{{cite web|author=Ryan Geddes|date=2010-09-17|url=http://psp.ign.com/articles/112/1121575p1.html|title=TGS: Valkyria Chronicles 3 Preview|publisher=[[IGN]]|accessdate=2011-01-18}}</ref> accessible by Kurt, Imca, and Riela. Use of these Special Powers requires Special Points that are far less numerous than Command Points and do not replenish as turns pass, placing a strict limit on how they may be used during any one mission.


Some major changes have also been done to character growth and customization. Similar to Avan, the main character of Valkyria Chronicles II, every character can now change to any class by changing their weapon. However, each character does have their own specialty and thus earn bonuses when kept in a certain class.
Some major changes have also been done to character growth and customization. Similar to Avan, the main character of Valkyria Chronicles II, every character can now change to any class by changing their weapon. However, each character does have their own specialty and thus earn bonuses when kept in a certain class.

Revision as of 21:45, 18 January 2011

Valkyria Chronicles III
Official Japanese Cover Art
Developer(s)Sega
Publisher(s)Sega
Producer(s)Shinji Motoyama
Composer(s)Hitoshi Sakimoto
SeriesValkyria Chronicles
EngineProprietary "CANVAS" engine
Platform(s)PlayStation Portable
Genre(s)Tactical role-playing game
Mode(s)Single-player

Valkyria Chronicles III (戦場のヴァルキュリア3 Unrecorded Chronicles, Senjō no Varukyuria Surī Unrecorded Chronicles, "Valkyria of the Battlefield 3: Unrecorded Chronicles") is a tactical role-playing game being developed and published by Sega for the PlayStation Portable. It is the third game in the Valkyria Chronicles series and is due for release on January 27, 2011 in Japan.

Occurring in the same time frame as the first game, Valkyria Chronicles III is a side story that follows the exploits of an unwanted and castigated Gallian Army squad during the Imperial invasion of 1935.[2] Contrasting the previous games' bright outlook and recognition for their protagonists, VCIII explores the themes of being outcast and the search for redemption. As described by its catchphrase, the game tells "The tale of nameless soldiers who, on the verge of despair, changed history."

Story

Taking place during the Second Europan War, Valkyria Chronicles III focuses on Gallian Army Squad 442, also known as "The Nameless". The Nameless are a penal military unit composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers. Ordered by the Gallian military to perform the most dangerous missions and dirty work that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, Altaha Abilia ("Always Ready" in Latin.) The game's main characters are No.7 Kurt Irving, a disgraced army officer who wishes to redeem himself, Ace No.1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home, and No.13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a descendant of the Valkyria. Together with their fellow squad members, these three are tasked to fight against a mysterious Imperial unit known as Calamity Raven, composed almost entirely of Darcsen soldiers.

Gameplay

The map interface displaying general information and progress. Here the player is offered two routes by which to attack Imperial forces occupying a Gallian city.

The main menu interface of Valkyria Chronicles III is styled after a strategic map of the local area the player's forces are currently active in, changing in appearance to match the shifting overall situation between the Nameless and their enemies.[3] Points of interest are marked on the maps by pins of various colors and other symbols, indicating such things as the player's home base, the locations of currently selectable battles, and intermittent cut-scenes. By achieving victory in missions and viewing events, the player advances through the game's story. At times the player may be presented with a choice between missions to complete or differing objectives to accomplish during battle. According to the choices the player makes in these situations, subsequent events are altered, ultimately leading to divergent game endings,[4] a first in the series.

In battle, the game retains all major elements of the BLiTZ System used in both previous titles of the series. The player is given an overview of the current situation via an overhead map during Command Mode. Similar to Valkyria Chronicles II, the currently viewed map is but one among a collection of areas interconnected by enemy encampments that can be captured and used by the player. Newly added are arrow symbols nearby the way-point camps that, by selecting them in Command Mode, will immediately take the player to the next area that camp is connected to, rather than only cycle through them individually. Across all available areas, the player may have up to 9 units actively deployed at any time, increased from VCII's maximum of six. By spending their Command Points during Command Mode, the player is able to order individual allied units to action, directly controlling them in a realistic 3D environment in Action Mode. While in Action Mode, said units can move, attack enemies, and perform other actions available to them depending on their surroundings, such as crouch behind sandbag barriers or conceal themselves in tall grass. Command Points can also be used to issue Orders that can boost units' statistics, remotely attack enemies, or provide other special effects. When all of the player's Command Points have been spent, or the player elects to end their turn, the Player Phase ends and the Enemy Phase begins, with the game's artificial intelligence moving the opposing forces' units according to the same rules as the player's. Units equipped with appropriate weapons can defend themselves by laying down interception fire when enemy units step into their line of sight, as well as provide supporting fire for nearby friendly units during their attack. Brand new to Valkyria Chronicles III is the addition of character-unique Special Powers,[5] accessible by Kurt, Imca, and Riela. Use of these Special Powers requires Special Points that are far less numerous than Command Points and do not replenish as turns pass, placing a strict limit on how they may be used during any one mission.

Some major changes have also been done to character growth and customization. Similar to Avan, the main character of Valkyria Chronicles II, every character can now change to any class by changing their weapon. However, each character does have their own specialty and thus earn bonuses when kept in a certain class.

Character leveling has also been revamped. While the previous games had the player upgrade each class individually now the squad as a whole is upgraded by leveling up five different attributes. Each character also has a branching, board-like growth system called the Master Board. Through this the player can have each character learn specific Potentials (character abilities that can buff or debuff the unit) to customize the unit.

Development

In September 2010, a teaser website was revealed by Sega, hinting at a new Valkyria Chronicles game.[6] In its September issue, Famitsu listed that Valkyria Chronicles III would be arriving on the Playstation Portable.[7] On September 16, the official Valkyria Chronicles III website was launched to the public with a developers' blog, coinciding with the announcement of the game in the 2010 Tokyo Game Show.

Anime

Valkyria Chronicles III: The Wound Taken for Someone's Sake
戦場のヴァルキュリア3 誰がための銃瘡
(Senjō no Varukyuria Surī - Dare ga Tame no Jūsō)
GenreAction, Drama, Military
Original video animation
Directed byNobuhiro Kondō
Produced byShinji Motoyama
Written byHiroshi Ōnogi
Music byHitoshi Sakimoto
StudioA-1 Pictures
Episodes2

2 episodes of OVA will be out in Spring 2011

References

  1. ^ "Information". Sega. Retrieved 2010-09-16.
  2. ^ "Valkyria Chronicles 3 confirmed for PSP". Siliconera. Retrieved 2010-09-16.
  3. ^ Chris Seto (2010-11-24). "First Impressions: Valkyria Chronicles 3". Through the Looking Glass. Retrieved 2011-01-17.
  4. ^ Anoop Gantayat (2010-11-04). "Valkyria Chronicles 3 Developers Talk PS3, Love Sim Elements and Cameos". Andriasang. Retrieved 2011-01-17.
  5. ^ Ryan Geddes (2010-09-17). "TGS: Valkyria Chronicles 3 Preview". IGN. Retrieved 2011-01-18.
  6. ^ Brian Ashcraft (2010-09-01). "Is This Teaser Site For Valkyria Chronicles 3?". Kotaku. Retrieved 2010-07-16.
  7. ^ Nathan Grayson (2010-09-15). "Famitsu: Valkyria Chronicles 3 confirmed… for PSP". VG247. Retrieved 2010-07-16.

Template:Valkyria Chronicles