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=== Animals that portray humans ===
=== Animals that portray humans ===

[[File:WIKI dog-land sample 3.gif|thumb|250 px|left|The webcomic [http://dog-land.johnnytay.net Seven Years in Dog-Land] showcases an alternate world where dogs are the masters and humans, their pets]]

Most people in the industries of [[professional]] [[illustration]], [[cartoon]]ing, and [[animation]] refer to these types of animal characters as '''talking animals''' or '''[[funny animal]]s'''. However, the mainstream news media and members of [[furry fandom]] sometimes refer to this variety of '''talking animals''' as '''furries'''. The earliest example of talking animals portraying humans, as opposed to talking animals portraying animals, was in [[Vishnu Sarma]]'s ''[[Panchatantra]]'' (''Fables of Bidpai''), which was set in a world of talking animals who represent human morals and behavior. A good [[Western World|Western]] example of the genre is [[Henryson]]'s ''[[Fabillis]]''. The webcomic "Anima: Age of the Robots" ([[Anima_(webcomic)]]) uses anthropomorphism to portray an alternate world as modern as ours, but inhabited by animal-lookalikes. The intelligent robots they have made rebel and threaten the animals. This serves as a warning to mankind's thoughtless pursuit of technological advancement. The graphic novel [[Seven Years in Dog-Land]] uses talking dogs from a land of dogs to portray human society's ills and their abuse of the environment.
Most people in the industries of [[professional]] [[illustration]], [[cartoon]]ing, and [[animation]] refer to these types of animal characters as '''talking animals''' or '''[[funny animal]]s'''. However, the mainstream news media and members of [[furry fandom]] sometimes refer to this variety of '''talking animals''' as '''furries'''. The earliest example of talking animals portraying humans, as opposed to talking animals portraying animals, was in [[Vishnu Sarma]]'s ''[[Panchatantra]]'' (''Fables of Bidpai''), which was set in a world of talking animals who represent human morals and behavior. A good [[Western World|Western]] example of the genre is [[Henryson]]'s ''[[Fabillis]]''. The webcomic "Anima: Age of the Robots" ([[Anima_(webcomic)]]) uses anthropomorphism to portray an alternate world as modern as ours, but inhabited by animal-lookalikes. The intelligent robots they have made rebel and threaten the animals. This serves as a warning to mankind's thoughtless pursuit of technological advancement. The graphic novel [[Seven Years in Dog-Land]] uses talking dogs from a land of dogs to portray human society's ills and their abuse of the environment.



Revision as of 09:23, 11 February 2011

File:Lrrh.jpg
WPA poster by Kenneth Whitley, 1939

Talking animals are a common theme in mythology and folk tales, as well as children's literature. Fictional talking animals often are anthropomorphic, possessing human-like qualities but appearing as another animal. The usage of talking animals enable storytellers to combine the basic characteristics of the animal with human behavior, to apply metaphor, and to entertain children.

There are a number of alleged real-life talking animals.

Analysis

The storyteller may use talking animals for various reasons. It could be intended for a younger audience (such as Richard Scarry's illustrated books), or as a metaphor to show the personality of certain men or groups (Art Spiegelman's Maus depicts Jews as mice, the Germans as cats and the Poles as pigs, among others). There may also be other reasons, such as for the sake of satire in Animal Farm, or artistic purposes. The usage of talking animals enable storytellers to combine the basic characteristics of the animal with human behavior: for example in the Three Little Pigs, the supposed animal rapacity of the wolf is shown through its repeated tricking of the three pigs. Other examples include Little Red Riding Hood and the Bremen Town Musicians. Fictional talking animals may be roughly classified into the following categories, depending on the degree to which talk influences their behavior. Of course, many cases may be something in between; the classification below is only a frame of reference.

Talking animals which are still animals

The animal retains its original form without much change, other than being able to speak. An example is the donkey of Balaam in the Book of Numbers. Sometimes it may only speak as a narration for the reader's convenience. The characters of the webcomic Faux Pas are another example of talking animals. The rabbits in Watership Down who behave exactly as normal rabbits, except for the ability to discuss their actions, also come under this category, as well as the penguins from the animated film Happy Feet.

Animals interacting with humans

Billina, a talking chicken in Oz, by André Koehne

The talking animal concept is featured within much traditional literature, such as in Aesop's Fables, and several mythologies, including Greek, Chinese and Indian mythologies. A notable example from the Judaeo-Christian tradition – which many people do not perceive as fiction – is the talking serpent from the Book of Genesis, which tempts Eve to eat the forbidden fruit of the Tree of the Knowledge of Good and Evil; many Christians do not interpret the serpent as a literal snake, but as a metaphor for Satan.

Many fairy tales include apparent talking animals that prove to be shapeshifted people, or even ghosts. The fairy tales How Ian Direach got the Blue Falcon and Tsarevitch Ivan, the Fire Bird and the Gray Wolf have the hero aided by a fox and a wolf respectively, but in the similar tale The Golden Bird, the talking fox is freed from a spell to become the heroine's brother, and in The Bird 'Grip', the fox leaves the hero after explaining that it was the dead man whose debts the hero had paid.

Whether shape-shifted or merely having the magical ability to speak, the talking animal is perhaps the most common trait of fairy tales. The motif is certainly present in many more tales than fairies.[1]

Numerous modern science fiction and fantasy stories intermix human and animal characters. In L. Frank Baum's Land of Oz, animals (such as the Cowardly Lion and the Hungry Tiger) talk. The chicken Billina gains the ability to talk when she is swept away by a storm to land near Oz, as do other animals, and Toto, it is explained in a retcon, always had the ability since arriving in Oz, but never used it. In C. S. Lewis's Chronicles of Narnia, the world of Narnia is ruled by a talking lion by the name of Aslan, and many small characters are talking woodland animals, both of which interact with both the humans of Narnia, and the children who act as the protagonists of the books.

Animals that portray humans

File:WIKI dog-land sample 3.gif
The webcomic Seven Years in Dog-Land showcases an alternate world where dogs are the masters and humans, their pets

Most people in the industries of professional illustration, cartooning, and animation refer to these types of animal characters as talking animals or funny animals. However, the mainstream news media and members of furry fandom sometimes refer to this variety of talking animals as furries. The earliest example of talking animals portraying humans, as opposed to talking animals portraying animals, was in Vishnu Sarma's Panchatantra (Fables of Bidpai), which was set in a world of talking animals who represent human morals and behavior. A good Western example of the genre is Henryson's Fabillis. The webcomic "Anima: Age of the Robots" (Anima_(webcomic)) uses anthropomorphism to portray an alternate world as modern as ours, but inhabited by animal-lookalikes. The intelligent robots they have made rebel and threaten the animals. This serves as a warning to mankind's thoughtless pursuit of technological advancement. The graphic novel Seven Years in Dog-Land uses talking dogs from a land of dogs to portray human society's ills and their abuse of the environment.

Simulated humans

There are numerous series of children's books, such as the Berenstain Bears series, where the characters are written and drawn as animals in order to attract a younger audience. In this scenario the stories may be told with the characters changed to normal humans, and quite possibly the plot will suffer no major alteration. Most of such characters act no different as compared to humans. A good example of this would be Mr. Toad in The Wind in the Willows, who lives in Toad Hall, and drives a motor car. Other characters in The Wind in the Willows are closer to humanised animals, living in burrows, etc.

Exaggerated humans

Reynard, the fox, is a cunning knight in French folklore.

In many fables, each particular animal typically represents a certain human trait, traditionally associated with it. For example, in Western folktales, a fox is supposed to be cunning, a hare is supposed to be a coward (whenever it is brave or smart, this is only with the goal to create a paradox with respect to the common expectation). In these tales, the names of the animals are simply their capitalized names of species: Mr. Fox, Mr. Hare, etc. Different cultures may associate different traits with the same animals.

Humanized animals

Such animals fall between the previous two categories, that of an animal which possesses both human and animal characteristics. An example is Peter Rabbit, who dresses in an appropriately sized waistcoat but engages in the very rabbit-like activity of stealing and eating carrots in the farmer's field, then being chased away by the farmer and painfully injuring himself whilst escaping from there.

See also

References

  1. ^ Stith Thompson, The Folktale, p 55, University of California Press, Berkeley Los Angelos London, 1977