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'''Bohemia Interactive Studio''' ('''BIS''') is an independent [[Video game|computer and console]] [[video game developer|game developer]] based in [[Prague]], [[Czech Republic]]. BIS currently employs over 30 game developers in their Prague based research and development studio. The company is managed by Marek Španěl, who is also co-owner of the company.
'''Bohemia Interactive Studio''' ('''BIS''') is an independent [[Video game|computer and console]] [[video game developer|game developer]] based in [[Prague]], [[Czech Republic]]. BIS currently employs over 30 game developers in their Prague based research and development studio. The company is managed by Marek Španěl, who is also co-owner of the company.


BIS as a member of [[IDEA games]], who functions as a publisher and consultant for several independent developers.
BIS as a member of [[IDEA Games]], who functions as a publisher and consultant for several independent developers.


==''Operation Flashpoint''==
==''Operation Flashpoint''==

Revision as of 06:11, 14 March 2011

Bohemia Interactive Studio
Company typeVideo game developer
IndustryVideo games
Founded1999
HeadquartersCzech Republic Prague, Czech Republic
Key people
Marek Španěl (CEO), Ondřej Španěl
ProductsOperation Flashpoint: Cold War Crisis, ArmA: Armed Assault, ARMA 2
Revenue1,159,776,000 Czech koruna (2020) Edit this on Wikidata
784,701,000 Czech koruna (2020) Edit this on Wikidata
636,874,000 Czech koruna (2020) Edit this on Wikidata
Total assets1,032,294,000 Czech koruna (2020) Edit this on Wikidata
Number of employees
350 (2021) Edit this on Wikidata
Websitehttp://www.bistudio.com

Bohemia Interactive Studio (BIS) is an independent computer and console game developer based in Prague, Czech Republic. BIS currently employs over 30 game developers in their Prague based research and development studio. The company is managed by Marek Španěl, who is also co-owner of the company.

BIS as a member of IDEA Games, who functions as a publisher and consultant for several independent developers.

Operation Flashpoint

The release of Operation Flashpoint: Cold War Crisis in 2001 into the international market won BIS several prestigious awards. At London's ECTS show of 2001, BIS won the "Best PC Game Developer of the Year" award. In addition, BIS was also awarded "Rookie Studio of the Year" at GDC 2002.

The debut game of BIS, published by Codemasters, immediately became the top selling game in the United Kingdom, Germany, France, Australia, Czech Republic and other countries. After this success BIS prepared a special US version of the game which launched in September 2001 and it also became one of the best selling games in the USA.

After OFP was released, the official expansion packs came onto the game market, officially titled Red Hammer and Resistance which brought significant engine updates. The development team continued (until 2005) to support the game with regularly released upgrades and patches over the Internet.

An Xbox version of Operation Flashpoint containing both original and the resistance campaign was released in November 2005. It was released under the name Operation Flashpoint: Elite.

Games/expansion packs

Upcoming games

Bohemia Interactive Australia

The spinoff studio Bohemia Interactive Australia (BIA) was formed by BIS and David Lagettie, where joint development of a special military training simulation program, VBS1, began in December 2001. After thorough testing and field use (in cooperation with United States Marine Corps), VBS1 was made available in the fall of 2002 for qualified government clients and military organizations. On May 21, 2004, VBS1 underwent limited public distribution. On August 14, 2004 it was released for North America; distribution was handled by Coalescent Technologies.

Developed training programs

  • VBS1 (Windows) - November 2006 - 2002 , 2004 (worldwide)
  • VBS2 (Windows) - April 2007 (worldwide)

Services for professionals

The studio operates its own Motion capture setup provided by technology leading Vicon, Vivid-900 3D scanner by Minolta and RED One camera with complete set of lenses, lighting and related computer equipment.

The technology is available for hire and was used in various in-house and external projects (e.g. Wanted, Universe at War: Earth Assault).

Also, BI offers output data from its unique LINDA, highly sophisticated software used to generate 3D models of trees and bushes specifically adjusted for real-time simulations and games (each model includes multiple levels of detail, LOD).

See also

References