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==''Dead Rising 2: Off the Record''==
==''Dead Rising 2: Off the Record''==
Announced at Capcom's 2011 Captivate press show, ''Dead Rising 2: Off the Record'' features ''[[Dead Rising]]'' hero, Frank West, in a reinterpretation of the events from ''Dead Rising 2''. The game will be released on October 11 in North America and October 14 in Europe<ref>http://xbox360.ign.com/articles/117/1179929p1.html</ref>for the Xbox 360, Playstation 3, and PC for $40 ([[USD]]).<ref>{{cite web| url = http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record | title = Captivate 2011: Dead Rising 2: Off the Record | publisher = Capcom Unity | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref><ref>{{cite web|url=http://www.joystiq.com/2011/06/13/dead-rising-2-off-the-record-will-cost-40-in-north-america/|title=Dead Rising 2: Off the Record will cost $40 in North America|publisher=[[Joystiq]]|date=2011-06-13|accessdate=2011-06-13|first=David|last=Hinkle}}</ref> In addition to a new storyline and gameplay enhancements, ''Off the Record'' offers many technical updates including load time optimizations, improved network performance, and other system upgrades. New missions, cutscenes, environments, enemies, items, vehicles, and weapons will be available. Like the original ''Dead Rising'', players will be able to earn Prestige Points (PP) for specific photo opportunities that are graded against criteria such as horror, drama, erotica, humor, and brutality.<ref>{{cite web| url = http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record | title = Captivate 2011: Dead Rising 2: Off the Record | publisher = Capcom Unity | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref><ref>{{cite web| url = http://www.eurogamer.net/articles/2011-04-12-dead-rising-2-off-the-record-announced | title = Dead Rising 2: Off the Record announced | publisher = [[Eurogamer]] | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref>
Announced at Capcom's 2011 Captivate press show, ''Dead Rising 2: Off the Record'' features ''[[Dead Rising]]'' hero, Frank West, in a reinterpretation of the events from ''Dead Rising 2''. The game will be released on October 11 in North America and October 14 in Europe<ref>http://xbox360.ign.com/articles/117/1179929p1.html</ref>for the Xbox 360, Playstation 3, and PC for $40 ([[USD]]).<ref>{{cite web| url = http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record | title = Captivate 2011: Dead Rising 2: Off the Record | publisher = Capcom Unity | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref><ref>{{cite web|url=http://www.joystiq.com/2011/06/13/dead-rising-2-off-the-record-will-cost-40-in-north-america/|title=Dead Rising 2: Off the Record will cost $40 in North America|publisher=[[Joystiq]]|date=2011-06-13|accessdate=2011-06-13|first=David|last=Hinkle}}</ref> In addition to a new storyline and gameplay enhancements, ''Off the Record'' offers many technical updates including load time optimizations, improved network performance, and other system upgrades. New missions, cutscenes, environments, enemies, items, vehicles, and weapons will be available. Like the original ''Dead Rising'', players will be able to earn Prestige Points (PP) for specific photo opportunities that are graded against criteria such as horror, drama, erotica, humor, and brutality. Co-op will be present, the second player will play as Chuck, while the first player will remain as Frank.<ref>{{cite web| url = http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record | title = Captivate 2011: Dead Rising 2: Off the Record | publisher = Capcom Unity | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref><ref>{{cite web| url = http://www.eurogamer.net/articles/2011-04-12-dead-rising-2-off-the-record-announced | title = Dead Rising 2: Off the Record announced | publisher = [[Eurogamer]] | date = 2011-04-12 | accessdate = 2011-04-12 | first = | last = }}</ref>


==References==
==References==

Revision as of 23:43, 24 August 2011

Dead Rising 2
File:DR2cover.jpg
North American cover
Developer(s)Capcom, Blue Castle
Publisher(s)Capcom
Producer(s)Keiji Inafune
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Genre(s)Action adventure
Mode(s)Single-player, online co-op, multiplayer

Dead Rising 2 (デッドライジング 2, Deddo Raijingu 2) is an action-adventure video game, developed by Capcom in partnership with Blue Castle Games, and was distributed by Capcom. It was released on September 24, 2010 for the Xbox 360 and PlayStation 3 and September 28, 2010 for Microsoft Windows. The Dead Rising staff returned to create the game, including Keiji Inafune. As of February 2, 2011, Capcom has stated that the title has sold more than 2.2 million copies worldwide. [4]

Gameplay

The player controls protagonist Chuck Greene[5] as he fights off hordes of zombies while accomplishing specific missions. The game includes several new objects that can be used to attack the zombies.[6] Up to 7,000 zombies can be seen onscreen at the same time.[7]

Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game by collecting items and combining them together in maintenance rooms scattered across the game map. The player also has the ability to unlock "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary," a hand grenade duct taped to a football, "Dynameat," a stick of dynamite duct taped to a piece of meat, the "Paddlesaw," two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.

Like the first game, boss fights are represented by 'psychopaths', people who have either been driven insane by the zombie outbreak or are taking advantage of it to fulfill their cruel desires.

Multiplayer

During the 2009 Tokyo Game Show, Capcom revealed that the multiplayer of Dead Rising 2 takes the form of the in-game reality TV show "Terror Is Reality" in which players will act as contestants in a fictional gameshow. Four players participate in multiplayer, competing against each other for the most kills inside an arena full of undead. Players can use weapons and vehicles including human-sized hamster balls and chainsaw-equipped motorcycles. They also will be able to prevent other players from scoring by using various forms of "dirty" tactics.[8]

Chuck Greene joins the reality pay-per-view gameshow "Terror is Reality" to get money for his daughter's Zombrex. (Zombrex being a medicine which prevents infected humans from turning into zombies as long as it is taken once daily.) Terror is Reality (TIR) is hosted by Tyrone King (TK). Players compete with players all over the world online, and earn money for their character at the same time. The show consists of three minigames, including Zomboni (driving a car that makes zombie juice and players have to shoot the juice to the target to get points), Bounty Hunter (players snipe zombies and they can earn extra points by hitting the jackpot), Stand Up Zomedy (players put flowers, sticks, and dresses on the zombie, earn more points by getting all three of items in one zombie), and so on. Finally, the major game in TIR is slicecycle where players drive motorcycles to slice up zombies for points. The winners and participants get money for their participation points from the games.[9]

It was confirmed during Captivate '10 that cooperative gameplay for the story campaign will be available and according to Blue Castle Games there will be an online co-op mode. Both players will play as the main character, Chuck Greene, and will be able to earn experience and keep the items they collected throughout the game—but only the host player will be able to save the game's progress. A host can invite a friend to join the current game by sending out an invitation; if the friend accepts, a confirmation icon will be displayed and the host can allow the player to join in. Non-host players can drop in/out of a co-op game anytime they like. When the players become separated, a tiny animated Chuck Greene icon will appear at the bottom of the game screen. The icon will show what the other player is up to—attacking, being assaulted by zombies, etc. If a player is taken down by zombies, he will be able to call the other for help to revive them. The player will use food to revive the dying partner before his health runs out.[10]

Plot

Five years after the events of Dead Rising, former motocross champion Chuck Greene takes part in Terror Is Reality, a controversial game show where contestants kill zombies for money, sport, and fame. Chuck is hoping to win the prize money for his daughter Katey, who was bitten by her zombified mother in a previous outbreak in Las Vegas, Nevada, and has to be medicated with Zombrex (a zombification-suppressing medication) in order to stay alive. Chuck heads backstage after he wins the competition, but is trapped in an elevator after a mysterious explosion. Upon exiting the elevator, he finds the city overrun by undead. After rescuing Katey from the green room, Chuck makes his way through the zombie horde to an emergency shelter.

Inside, Chuck is confronted by Sullivan, a Fortune City security guard and the only reserve man to make it into the shelter. Sullivan is reluctant to allow Katey inside, since she is infected, but Chuck promises to keep her supplied with Zombrex until the military arrives in three days. One of the other survivors, Stacey Forsythe - the local leader of the zombie rights organization "Citizens for Undead Rights and Equality" (CURE) - tells him there's a pharmacy in a nearby mall that might have some of the medication. She offers to provide him support from the bunker via a two-way radio. Just before Chuck heads out, a news broadcast announces that he has been accused of starting the outbreak. Seeking to clear his name, he enlists the help of Stacey and journalist Rebecca Chang, who help uncover the evidence against him.

Chuck discovers that Terror is Reality host Tyrone "TK" King is using the outbreak as cover while his agents clean out the vaults of Fortune City's biggest casinos. TK is planning to escape with his loot by helicopter, but Chuck manages incapacitate him and drag him back to the safehouse. TK is interrogated there and reveals he was ordered by a mysterious organization to frame Chuck. He refuses to say any more, so Chuck handcuffs him and locks him in the infirmary under Sullivan's watch while he and the others try to figure out what is really going on.

After three days have passed, the military, led by Sergeant Boykin, arrive to rescue survivors and exterminate zombies. The operation goes horribly wrong when a noxious, green gas emanating from underground mutates the zombies into a faster, more powerful form. Unprepared for dealing with the new super-zombies, most of the soldiers are wiped out. Rebecca, who believes this will make the "story of a lifetime", ventures out to find the source of the green gas. She is captured by Sgt. Boykin, who has gone insane after seeing his troops massacred. Chuck tracks down Rebecca, kills Boykin, and frees her, and the two return to the safehouse. It is revealed that TK has been bitten during the chaos caused by the mutated zombies, and Chuck must decide whether or not to give him Zombrex. The survivors are also faced with another problem; since the initial rescue operation failed, the government is going to firebomb the city to wipe out everything and everyone inside. They have less than 24 hours to escape or alert the outside world to their presence.

Following up on Rebecca's leads in the underground maintenance tunnels, Chuck finds a squad of scientists from Phenotrans, the company which manufactures Zombrex. They are busy rounding up the zombies, which will be harvested for the zombification-causing queen wasps needed to synthesize the drug. Chuck recovers a transceiver and a laptop computer containing extensive records about the operation, and takes them back to the safehouse. Rebecca tries to contact her colleagues at the news station about the discovery but is ambushed and killed by Sullivan, who is secretly a Phenotrans agent. Sullivan takes the laptop and escapes to the roof of the Yucatán Casino. Determined to get the laptop back, Chuck takes chase.

When Chuck arrives at the Yucatán Casino, Sullivan reveals that the outbreak was engineered because the available supply of captive zombies wasn't sufficient to produce the quantities of Zombrex demanded by the market. There is no way to breed the zombifying wasps outside of a human host, so Phenotrans deliberately released zombies into a populated area to create more undead. TK was only hired to frame Chuck for the incident; the heist plot was his own idea that came to him later. Sullivan then calls in a Phenotrans transport to rescue him by skyhook, but Chuck handcuffs his harness to the rooftop, causing him to be killed when the transport lifts off. Chuck contacts the media via transceiver and offers to give them proof of Phenotrans's involvement in exchange for them sending rescue helicopters.

From this point, there are several possible endings, depending on the player's actions during the game. The two primary endings (unlocked if the player completes all story missions in time and keeps Katey alive throughout the game) are:

  • Ending A (the player does not give TK Zombrex): Chuck radios the military and asks the firebombing to be put on hold. He rides the news helicopter to the safehouse roof and is greeted by Stacey with Katey asleep in her arms. They prepare to leave, but Chuck realizes Katey's backpack containing her mother's things is missing and goes back downstairs to retrieve it. He finds the backpack but is ambushed from the elevator by the zombified TK. Stacey runs forward to help, but Chuck tosses her Katey's pack and tells her to take care of his daughter. Stacey escapes by helicopter, while Chuck is dragged into the elevator by the zombie mob. A news broadcast later states that his ultimate fate is unknown. An alternate version of this ending sets the stage for the expansion Case: West, in which Chuck is saved by Frank West.
  • Ending S (the player gives TK Zombrex): Chuck calls off the bombing. He arrives back at the shelter to find the civilians being evacuated, but Stacey and Katey are not among them. He searches the control room and finds Katey's backpack. The game then goes into "Overtime Mode", which adds another day to the main story's timeline. Chuck receives a radio transmission from TK, who reveals he has kidnapped Stacey and Katey. If Chuck wants to see them again, he must collect several items from around Fortune City and bring them to the arena within 24 hours. When Chuck reaches the arena, he is knocked out by TK with a taser and awakens to find himself hanging upside down over a crowd of zombies with Stacy and Katey. Chuck manages to free himself and climb up into the rafters, where he is attacked by TK. Eventually he overpowers TK and hurls him down into the arena. Chuck then frees Stacey and Katey and they leave the city hand in hand. If the player fails to meet TK's demands in time the game will show Stacey and Katey being lowered into the zombie horde and devoured.

"Bad" endings unlocked if the player fails to complete some critical task:

  • Ending B (the player fails a story mission after the first rescue, and/or the firebombing timer runs out): The government levels the city, wiping out the zombies and all the survivors.
  • Ending C (the player fails a story mission before the first rescue): Chuck returns to the safehouse after his encounter with Sullivan and finds it under attack by the military. He is shot twice in the chest by an unseen assailant, and the player receives the message that the second rescue was a failure and the city was firebombed.
  • Ending D (Chuck is outside the safehouse when the rescue team arrives): Chuck awakens in the back of a military truck surrounded by soldiers, who have been ordered to bring him in so he can be prosecuted. The truck encounters something in the green gas swirling through the streets, and the screen cuts to black. The player receives a message stating that the city was firebombed. This ending will automatically result if Chuck is not in the safehouse when the rescue party arrives, regardless of what other criteria the player has fulfilled.
  • Ending F (Chuck fails to provide Katey with Zombrex): Chuck is seen standing in the safehouse holding Katey's backpack. Stacey tells him not to blame himself for her death and that they should move on. Suddenly, several zombies force their way into the room, and Chuck allows them to overpower him. Stacey watches in horror as he is devoured alive. The city is firebombed shortly thereafter.

Development

The sequel was announced on February 9, 2009,[6] confirming earlier rumors[11] of the game's existence, as well as a viral video for the game.[12] The developers Blue Castle Games worked with Keiji Inafune, the original Dead Rising producer and Capcom's former global head of research and development, along with other original Dead Rising team members.[6]

Release

Marketing

Capcom created a variety of websites before the release of the game. These include TapeitorDie.Com, visitfortunecity.com, and deadrising-2.com.

In August 2010, Keiji Inafune released an eight part video series entitled Zombrex: Dead Rising Sun.

Capcom sponsored a gathering of zombies at the London House of Parliament on August 30— the best dressed won a game console. Attendees also received a limited edition, one-of-a-kind t-shirt. The inaugural General Election campaign was attended by Citizens for Undead Rights and Equality (CURE), an equal rights group campaigning for the rights of zombies.[13]

Retail copies

Dead Rising 2 was released in several retail versions. The standard edition includes the game and a manual and will be available for the Xbox 360, PlayStation 3, and PC. The Zombrex edition in North America and Europe is only available for the Xbox 360 and PlayStation 3, and includes a fake syringe of the Zombrex medicine featured in the game (functioning as a pen), along with an accompanying safety information card, a Zombrex-labeled steel case, a sales brochure, and a prescription pad. The Xbox 360 version comes with the Zombrex Dead Rising Sun movie whereas the PlayStation 3 version contains a voucher for a Dead Rising 2 XrossMediaBar dynamic theme and a behind the scenes featurette.[14][15] The Outbreak Pack, available for any system, but exclusive to Europe, features a red box and contains a zombie figurine and some accessories for the figurine.[16][17] A limited run of 700 copies was also announced for Australia.[18] The Zombrex Edition will also be released in Europe, containing the Zombrex steel case, fake syringe pen and a making-of DVD.[19] The High Stakes Edition is available exclusively in the Capcom store, and contains a poker set, a Fortune City visitor map, a Terror Is Reality XVII admission ticket, and a chance to win a 6 ft gold bust of the zombie statue.[20]

Downloadable content

Case Zero

Dead Rising 2: Case Zero is an Xbox 360-exclusive download and is available on the Xbox Live Marketplace priced at 400 Microsoft Points.[21] It acts as the prologue for Dead Rising 2. The story involves Chuck and Katey's first large-scale adventure against the horde of zombies after escaping Las Vegas, in the small town of 'Still Creek'. The player can reach up to level five in Case Zero, which the player may carry over (along with the 80,000 PP required to achieve it as well as any combo cards earned) into Dead Rising 2.

Case Zero was released on August 31, 2010, in North America and Europe, and is one of the few games that is region locked and cannot be downloaded outside of those regions, including New Zealand. Case Zero was set to be released in Japan on August 31, 2010, however it was delayed due to concerns by the domestic rating board over content and released later.

Case Zero in its first week received over 300,000 downloads making it the fastest selling game on Xbox Live Arcade.[22] On September 15, Capcom announced that Case Zero had received more than 500,000 downloads. Reception for Case Zero has been generally favorable, receiving an average score of 79 on Metacritic.[23]

Reception

Case Zero received positive reviews, with a score of 79 on Metacritic. IGN gave the title a 6.5 out of 10 rating, criticizing the load times and the lack of things to do. Gamespot gave the title an 8 out of 10 rating, praising the fun zombie killing, in depth weapon creation, and multiple endings that require several playthroughs. Joystiq gave the title a 4 out of 5 star rating, saying that it is easily a recommendation to anyone because of the cheap price and the content it provides. Eurogamer gave the title a 7 out of 10 rating, criticizing many annoyances but praising the overall product.

Case West

On September 15, 2010, Capcom announced a second downloadable episode titled Case West. The Xbox 360 exclusive is available on the Xbox Live Marketplace for 800 Microsoft Points.[30] Case West features the return of Frank West, the hero of the previous Dead Rising, in a new story that occurs after the events of Dead Rising 2. Frank must team up with Chuck Greene, the protagonist of Dead Rising 2, in order to investigate the connection between Phenotrans, the pharmaceutical company responsible for manufacturing Zombrex, and the Fortune City outbreak, and clear Chuck's name of any involvement.[31]

The episode includes a co-op feature allowing two players to complete the game as each character. Case West features new challenges, enemies, items, and the ability to create a number of new combo weapons. The photography element from the first Dead Rising also returns; both Frank and Chuck are able to take photographs in order to provide indisputable proof of Phenotrans' part in the zombie outbreaks.[32] Case West was released on December 27, 2010.[30]

Reception

Case West received generally positive reviews, with a score of 74 on Metacritic. IGN gave the title a 8.5 out of 10 rating. They praised the story, combo weapons and fun co-op mode. Eurogamer gave the title an 8 out of 10 rating, stating that the product was more a worth while purchase for people planning to play co-op with a friend. Gametrailers awarded the title with a 7.9 out of 10 rating, saying that the $10 asking price was worth it. Gamespot gave the title a 7 out of 10 rating, praising the new weapons, fun while rescuing survivors, wacky humor, and plenty of replay value, but criticizing the similarity it has to Case Zero, no integration with previous games, and that the photography in the game has less impact.

Reception

Dead Rising 2 has been met with generally positive reviews. The PlayStation 3 version of the game received a rating of 80 by the review compiler Metacritic.[38] IGN, Eurogamer, and GamesRadar have given the game an 8 out of 10, praising the story, combat, and huge numbers of enemies on screen, while complaining about long loading times.

GameZone gave the Xbox 360 version of the game a 6 out of 10, stating, "the lackluster presentation, uninspired story, outright broken multiplayer, and atrocious amount of glitches makes Dead Rising 2 less of a flawed gem and more of a somewhat polished pile that incrementally smells worse the longer you let it sit in your disc drive."[56]

Game Informer gave the game a 9.5 out of 10, stating, "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. I won't spoil anything, but there's a lot of variety to be found in the game beyond obvious things like the number of objects that can be used as bludgeons. This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them."[57]

Ben Croshaw listed Dead Rising 2 in second place in his Top 5 games of 2010. [58]

Dead Rising 2: Off the Record

Announced at Capcom's 2011 Captivate press show, Dead Rising 2: Off the Record features Dead Rising hero, Frank West, in a reinterpretation of the events from Dead Rising 2. The game will be released on October 11 in North America and October 14 in Europe[59]for the Xbox 360, Playstation 3, and PC for $40 (USD).[60][61] In addition to a new storyline and gameplay enhancements, Off the Record offers many technical updates including load time optimizations, improved network performance, and other system upgrades. New missions, cutscenes, environments, enemies, items, vehicles, and weapons will be available. Like the original Dead Rising, players will be able to earn Prestige Points (PP) for specific photo opportunities that are graded against criteria such as horror, drama, erotica, humor, and brutality. Co-op will be present, the second player will play as Chuck, while the first player will remain as Frank.[62][63]

References

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  2. ^ Jim Reilly (June 28, 2010). "Dead Rising 2 Delayed". IGN.
  3. ^ Thorsen, Tor (2010-06-28). "Dead Rising 2 delayed until September". GameSpot. Retrieved 2009-07-27.
  4. ^ http://www.eurogamer.net/articles/2011-02-02-dead-rising-2-lost-planet-2-sales
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  6. ^ a b c Burnes, Andrew (2009-02-09). "Dead Rising 2 Announced For PC & Consoles". IGN. Retrieved 2009-02-09.
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  8. ^ "#Liveblogging: *Actually* Live!! *Actually* at TIR!! *Actually* Now!". Capcom. 2010-08-11. Retrieved 2010-08-16.
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  57. ^ http://gameinformer.com/games/dead_rising_2/b/ps3/archive/2010/09/24/the-apocalypse-shouldn-t-be-this-much-fun.aspx
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