Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
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Composer [[Sam Hulick]], composer from the [[Mass Effect]] and [[Mass Effect 2]] games, has been chosen to score the game.<ref>{{cite web|url=http://www.heroesofstalingrad.com/2010/06/10/composer-sam-hulick-chosen-as-heroes-of-stalingrad%E2%80%99s-maestro/|title=Composer Sam Hulick chosen as Heroes of Stalingrad Maestro|last=Wilson|first=Alan|date=June 10, 2010|publisher=Tripwire|accessdate=2011-02-19}}</ref> |
Composer [[Sam Hulick]], composer from the [[Mass Effect]] and [[Mass Effect 2]] games, has been chosen to score the game.<ref>{{cite web|url=http://www.heroesofstalingrad.com/2010/06/10/composer-sam-hulick-chosen-as-heroes-of-stalingrad%E2%80%99s-maestro/|title=Composer Sam Hulick chosen as Heroes of Stalingrad Maestro|last=Wilson|first=Alan|date=June 10, 2010|publisher=Tripwire|accessdate=2011-02-19}}</ref> |
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The game will feature a dynamic music system, which will |
The game will feature a dynamic music system, which will queue different music depending on the state of the battle. The Russian and German sides will have their own separate soundtrack. |
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==References== |
==References== |
Revision as of 17:42, 6 September 2011
![]() | This article needs to be updated.(August 2011) |
Red Orchestra 2: Heroes of Stalingrad | |
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Developer(s) | Tripwire Interactive |
Publisher(s) | Tripwire Interactive 1C Company |
Engine | Enhanced Unreal Engine 3[2][3] |
Platform(s) | Microsoft Windows |
Release | 13 September 2011[1] |
Genre(s) | First-person Shooter |
Mode(s) | Single player, Multiplayer |
Red Orchestra 2: Heroes of Stalingrad is an upcoming WWII themed first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title will focus heavily on the Battle of Stalingrad.[4]The game is set to be released on 13 September 2011.[1] The developers have stated that the game will be a PC exclusive and have no plans to bring it to the consoles. The game will contain many new features including a new first person cover system combined with blind firing, first person collision detection as well as an entire new system of statistics tracking and enabling player development.[5]
Gameplay
Red Orchestra 2 is a realistic first person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, the approximate amount of rounds are left in the gun's magazine. When reloading a weapon, the character will check the weight of the new magazine and determine if it's heavy (full or close to full) or light (empty or close to empty).[6] The game's first person cover system allows players to hide behind all objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change its effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but wounds must still be bandaged so no more health is lost through blood loss.[7]
Tanks will be in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games.[8] Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks. The German Panzer IV and Russian T-34. Two more tanks and two troop carriers are in production and will be added to the game for free shortly after launch.[9]
Development
In June 2011 Red Orchestra 2's developer Tripwire announced they would be taking an aggressive, three pronged approach to proactively deal with cheating. Red Orchestra 2 would be using a combination of three anti-cheat services; VAC along with Punkbuster and a related service called PBbans.[10] Server operators can choose to use any or none of these services. Tripwire later clarified that punkbuster for Red Orchestra 2 will have three levels of protection so server operators can optionally make punkbuster more or less aggressive in kicking players.[11] A Beta was initiated early on the development process with several phases. First, the Family and Friends Beta for family members and friends of the TripWire Interactive Staff. Then the Beta moved on to include long time clans from Red Orchestra: Ostfront 41-45. Currently, the Beta is open for anyone that has pre-ordered the Digital Deluxe Edition of the game, which gives the added bonus of participating in the final stage of the Beta.
Expansion Pack
The developers have confirmed that there will post launch free DLC's that will contain new vehicles, maps and weapons. Tripwire also announced an expansion to the game in May, 2010, titled Rising Storm.[12] It will focus on the Pacific campaign of World War II. It most likely will be available without charge for owners of Red Orchestra 2.
Modifications
A considerable amount of mods made by the community for the game are being made since early 2009. The mods range from different types, from the Vietnam War, the Portuguese Colonial War, World War I, expansion of the Eastern Front (World War II) to a remake of Warhammer 40,000 and a adapted version of Minecraft that included Red Orchestra gameplay elements.
Music
Composer Sam Hulick, composer from the Mass Effect and Mass Effect 2 games, has been chosen to score the game.[13] The game will feature a dynamic music system, which will queue different music depending on the state of the battle. The Russian and German sides will have their own separate soundtrack.
References
- ^ a b "Release Date delayed". Retrieved 2011-08-8.
{{cite web}}
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ignored (help) - ^ "The RO2:HoS Fact Thread". Retrieved 2011-03-11.
- ^ "RO2:HoS website". Tripwire Interactive. Retrieved 27 March 2011.
- ^ Breckon, Nick (May 4, 2009). "Red Orchestra Sequel to Feature First FPS German Single-player Campaign". ShackNews. Retrieved 2009-05-05.
- ^ Interview on exhibition.
- ^ Porter, Will (March 29th, 2011). "Red Orchestra 2: Heroes of Stalingrad - Preview". Eurogamer. p. 1. Retrieved July 3rd, 2011.
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(help) - ^ Lahti, Evan (January 11th, 2011). "Red Orchestra 2: Heroes of Stalingrad hands-on". PC Gamer. p. 1. Retrieved July 3rd, 2011.
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(help) - ^ Smith, Quintin (September 2nd, 2010). "Red Orchestra: Heroes of Stalingrad: Vehicles". Rock, Paper, Shotgun. Retrieved July 3rd, 2011.
Beyond this we have added a whole new level of functionality and interaction to the tanks. The first thing that we've done is what we call a virtual interior. The player can actually look around in the interior and very easily interact with the interior. Want to look out of a view slit, just look at the slit and press a button. Want to stick your head out of the hatch, look up and press a button. It is all very streamlined and allows the player to do a lot of things but very simply. We're actual giving players very near to a tank simulation's level of functionality, but streamlined so it is easy to use and accessible.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help) - ^ Porter, Will (March 29th, 2011). "Red Orchestra 2: Heroes of Stalingrad - Preview". Eurogamer. p. 2. Retrieved July 3rd, 2011.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help) - ^ Wilson, Alan (June 21st, 2011). "RO2 Anti-cheat". Tripwire Interactive. Retrieved 2011-07-03.
{{cite web}}
: Check date values in:|date=
(help) - ^ "PBBans supports Red Orchestra 2". Retrieved 2011-07-03.
- ^ "Tripwire Interactive announces "Rising Storm" Expansion for Red Orchestra 2: Heroes of Stalingrad". heroesofstalingrad.com. Retrieved 18 May 2010.
- ^ Wilson, Alan (June 10, 2010). "Composer Sam Hulick chosen as Heroes of Stalingrad Maestro". Tripwire. Retrieved 2011-02-19.