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==Reception==
==Reception==


The game was well received by the magazines ''[[Acorn Computing]]''<ref name="acorncomputing mating game" /> and ''[[Archimedes World]]''.<ref name="archimedesworld cyber chess" /> The retail price of £35 was criticised by ''[[The Icon Bar]]'' in an article about the marketing of {{nowrap|RISC OS}} games.<ref name="iconbar stifling">{{cite web | url=http://www.iconbar.com/articles/How_lack_of_advertising_is_still_stifling_RISC_OS/index866.html | title=How lack of advertising is still stifling RISC OS | work=[[The Icon Bar]] | date=December 7, 2000 | accessdate=January 10, 2012 | author=Fountain, Tim | quote=[...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.}}</ref>
The game was well received by the magazines ''[[Acorn Computing]]''<ref name="acorncomputing mating game" /> and ''[[Archimedes World]]''.<ref name="archimedesworld cyber chess" /> In ''[[Acorn User]]'''s games review of 1993/94, it was listed number 55 in the Best 100 Games.<ref name="acornuser 1994">
{{ citation | year = 1994| month = | title = Games Review | periodical = [[Acorn User]] | series = | publication-place = | place = | publisher = | location = | volume = | issue = | pages = | page = | at = | url = | archiveurl = | archivedate = | issn = | pmid = | pmc = | doi = | oclc = | accessdate = | postscript = | ref =}}</ref> The retail price of £35 was criticised by ''[[The Icon Bar]]'' in an article about the marketing of {{nowrap|RISC OS}} games.<ref name="iconbar stifling">{{cite web | url=http://www.iconbar.com/articles/How_lack_of_advertising_is_still_stifling_RISC_OS/index866.html | title=How lack of advertising is still stifling RISC OS | work=[[The Icon Bar]] | date=December 7, 2000 | accessdate=January 10, 2012 | author=Fountain, Tim | quote=[...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.}}</ref>


==References==
==References==

Revision as of 08:12, 1 May 2012

Cyber Chess
Developer(s)William Tunstall-Pedoe
Publisher(s)The Fourth Dimension
Platform(s)Acorn Archimedes
Release1993[citation needed]
Genre(s)Chess

Cyber Chess is a chess-playing computer program developed by William Tunstall-Pedoe.[1][2] It was natively written for the Acorn Archimedes[original research?] and published commercially by The Fourth Dimension.[2][3][4][5][6][7]

Development

Evaluation of moves was tuned by use of a genetic algorithm.[8]

Gameplay

The game provides play against another human or the computer (at various levels of difficulty). Saved games and graphics export as vector Drawfiles are supported.[9]

Reception

The game was well received by the magazines Acorn Computing[5] and Archimedes World.[6] In Acorn User's games review of 1993/94, it was listed number 55 in the Best 100 Games.[10] The retail price of £35 was criticised by The Icon Bar in an article about the marketing of RISC OS games.[11]

References

  1. ^ Shackle, Eric. "Web Sites Are Wise Bets For Anagrams". The Globe and Mail. Retrieved January 12, 2012. [...] highly qualified computer boffin, William Tunstall-Pedoe [...] developed a complete commercial chess-playing program, Cyber Chess.
  2. ^ a b Hersee, Andrew (Winter 1993/4). "SuperGram II" (PDF). Eureka. No. 10. p. 13. Retrieved January 17, 2012. William Tunstall-Pedoe is also the author of Cyber Chess, available from The Fourth Dimension [...] {{cite news}}: Check date values in: |date= (help); Text "Eureka" ignored (help)
  3. ^ Moore, Gareth (July 3, 2000). "Acorn Gaming: Database". Acorn Gaming. Retrieved January 4, 2012.
  4. ^ "Cyber Chess". Archive. Vol. 5, no. 12. September 1992. Retrieved January 17, 2012. {{cite news}}: Text "Archive" ignored (help)
  5. ^ a b Sinha, Raj (October 1992). "Cyber Chess...the mating game". Acorn Computing. p. 63. Cyber Chess is the best game of chess on the Archimedes {{cite news}}: |access-date= requires |url= (help)
  6. ^ a b Evans, Jonathan (October 1992). "Cyber Chess". Archimedes World. p. 76. Cyber Chess is being promoted as 'The definitive chess-playing program' for Acorn... a grand claim indeed but the program goes a long way towards fulfilling it {{cite news}}: |access-date= requires |url= (help)
  7. ^ Tunstall-Pedoe, William. "CV". Retrieved January 4, 2012. I developed a complete commercial chess-playing program from scratch including a high quality chess engine, animated graphics, sound effects and a full state-of-the-art user interface. The product was marketed as Cyber Chess and published by The Fourth Dimension.
  8. ^ Tunstall-Pedoe, W. (1991). "Genetic Algorithms Optimising Evaluation Functions". ICCA Journal. 14 (3). International Computer Chess Association: 119–128.
  9. ^ Bradforth, David. "Cyber Chess". RISC World. Retrieved January 10, 2012. Cyber Chess is a RISC OS 4 and StrongARM compliant chess program [...] can be played against the computer, at varying levels, or between two players [...] can save the current board setup as a native Cyber Chess file for returning to later; and additionally you can save the board layout as a Draw file.
  10. ^ "Games Review", Acorn User, 1994 {{citation}}: Cite has empty unknown parameter: |month= (help)
  11. ^ Fountain, Tim (December 7, 2000). "How lack of advertising is still stifling RISC OS". The Icon Bar. Retrieved January 10, 2012. [...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.