Jump to content

FortressCraft: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
I tell you the truth about this game
Tag: blanking
Undid revision 495272174 by JOSHOUSSSSSSKI (talk)
Line 1: Line 1:
{{Infobox video game
This game is an indie game. It is a rip off of mineraft. People who play this are pathetic
| image = [[File:FortressCraftContentPatch9BoxArt.png|thumb|center]]
| caption =
| developer = ProjectorGames
| publisher =
| designer = Adam Sawkins
| artist = DMPDesign(2D); Andyr00222(3D)
| composer = Akroes; [[Mark_Knight_(musician)|TDK]] (credits page)
| engine =
| released = April 8, 2011
| version = Content Patch 9
| genre = [[Sandbox game|Sandbox]]
| modes = [[Single-player]], [[multiplayer]]
| ratings =
| platforms = [[Xbox 360]] ([[Xbox Live Indie Games|XBLIG]])
| media = [[online distribution|Download]]
}}

'''''FortressCraft''''' is a video game released on [[Xbox Live]] [[Xbox Live Indie Games|Indie Games]] on April 8, 2011. ''FortressCraft'' cites ''[[Minecraft]]'', ''[[Infiniminer]]'' and ''[[Dwarf Fortress]]'' as direct inspirations for the design aspect of the game.<ref name="FortressCraftCreditCites"/> The game utilizes textured [[voxels]] to simulate landscapes, traditionally reminiscent of other titles in the genre.

''FortressCraft'' makes use of Xbox Live Avatars that are associated with each player's [[Gamer_Tag#Gamertag|Gamertag]]. The first chapter of ''FortressCraft'' has no set parameters, quests, or objectives—gamers are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.

==Gameplay==
Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more.

There are currently a total of 61 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique--the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump.

There are four game modes playable in the latest version of ''FortressCraft'':
* ''Freezetag'' – a variation of "[[tag (game)|tag]]", one player holds a freeze-ray and has to shoot another player to pass it on.
* ''Spleef'' – all players start on a canvas block arena, they have to shoot out the canvas from underneath the other players. Once a player touches a block that isn't canvas, they are "spleefed" and out of the game, last man standing wins.
* ''Hunt'' – one player is "the hunter", a character that has partial invisibility and sees with vision similar to thermal imaging. This player has to find and attack the other players who have none of the perks listed above, the last player who hasn't been 'hunted' is the round winner. A new hunter is chosen for the next round.
* ''FPS mode (Fight, Protect, Survive)'' – this game mode was introduced in the 1.1 alpha patch. Two types of mob are spawned in the map: "harvesters" and "wasps". The player is required to kill the mobs to collect gears which are used to buy various items used in the game mode. This game mode is in very early stages of development and is likely to change in future patches.

The game also features a "Workshop", where the player can place down blocks to make an 8 x 8 x 8 block scale model which is then transformed into a single custom block allowing players to make unique blocks. These blocks can have effects added to them to allow them to rotate, wiggle, emit smoke, and many other actions when placed.

In a recent update new custom block effects were added, one such instance makes custom blocks emit lasers. When these lasers hit a "factory" custom type, the factory emits a "doodad". In its default state the doodad appears as a crate with the ProjectorGames logo, but the appearance can be changed upon placing a custom block on top of the factory. The doodads are affected by gravity and can be moved about on "conveyor" custom blocks or launched from "jumppad" customs.

The games has gotten a recent update in May 2012. The update includes new axes, realistic lights, and a higher server rank.

==Ports==
It has been announced that ''FortressCraft'' is to be released on the [[OnLive]] marketplace in 2012.<ref name="OnLiveFans"/> Adam Sawkins stated that he is looking forward to having ''FortressCraft'' playable on not only the desktop version of [[OnLive]], but also the mobile versions.<ref name="MobiPlats"/> It was also announced that ''FortressCraft'' will be a part of the OnLive PlayPack subscription service.<ref name="OnLiveFans2"/>

==Reception==
''FortressCraft'' has been met with favorable sales. Within the first two days of the game's release it was downloaded 40,000 times and purchased around 35,000 times.<ref name="FortCraftSales"/> In August of 2011, ''FortressCraft'' became the highest-grossing Xbox Live Indie Game title, with over one million dollars in sales.<ref>{{cite web|last=Albert|first=Brian|title=FortressCraft sales top 750k on XBLIG|url=http://www.escapistmagazine.com/news/view/112211-FortressCraft-Burrows-Past-the-1-Million-Sales-Mark|publisher=[[Escapist Magazine]]|accessdate=2012-05-23|date=2012-05-01}}</ref> ''FortressCraft'' retained this record until May of 2012, when ''[[Total Miner]]'' was announced to have sold 800,000 copies.<ref>{{cite web | last = Priestman | first = Chris | url = http://www.indiegamemag.com/place-your-bets-fortresscraft-sells-750k-total-miner-surpasses-800k/ |title = Place Your Bets: 'FortressCraft' Sells 750k, 'Total Miner' Surpasses 800k | publisher = Indie Game Magazine ‬| date = 2012-05-04| accessdate=2012-05-27}}</ref> As of May 1, 2012, the game has sold 750,000 units.<ref>{{cite web|last=Dutton|first=Fred|title=FortressCraft sales top 750k on XBLIG|url=http://www.eurogamer.net/articles/2012-05-01-fortresscraft-sales-top-750k-on-xblig|publisher=Eurogamer|accessdate=5 May 2012|date=1 May 2012}}</ref>

[[Markus Persson]], the creator of ''Minecraft'', has commented on the game, saying "''FortressCraft'' is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful."<ref name="Ars"/> Adam Sawkins first responded to the criticism with an open letter to Persson, citing ''Minecraft'' as an inspiration, but crediting the differences present in ''FortressCraft''.<ref>{{cite web | last = Sawkins | first = Adam | url = http://projectorgames.net/blog/?p=36 | title = Open Letter to Notch | date = 2011-07-27}}</ref> Sawkins later defended the credibility of ''FortressCraft'' in a feature run by [[IGN]], stating, "It might do well on the name alone, but if you want sexy graphics and shaders and the creative aspect, you have ''FortressCraft''. If you want to fight monsters and share stuff with your friends, you have ''Total Miner''. Nobody will pay for ''Minecraft'' when they can pay $3.00 for ''Total Miner'' or ''FortressCraft''".<ref>{{cite web | last = Goldfarb | first = Andrew | url = http://xbox360.ign.com/articles/119/1195522p1.html | title = FortressCraft Creator Talks Minecraft Comparisons | publisher = [[IGN]] | date = 2011-09-20}}</ref> When asked about [[Mojang]]'s perception of ''FortressCraft'', the company's business chief Daniel Kaplan stated that they were bored with the [[Video game clone|video game clones]], but that no legal action would be taken against Projector Games.<ref>{{cite web | last = Yin-Poole | first = Wesley | url = http://www.eurogamer.net/articles/2012-02-14-mojang-wont-sue-fortresscraft-dev-bored-by-minecraft-clones | title = Mojang won't sue FortressCraft dev, "bored" by Minecraft clones | publisher = [[Eurogamer]] | date = 2012-02-14}}</ref> In an interview with Eurogamer Adam Sawkins responded to Kaplan's comments, pointing out key differences between the vox games on the Xbox Live marketplace and ''Minecraft''. He also addressed how he believed the word "clone" was being unfairly used against recent vox games, whereas ''Minecraft'', originally a clone of ''[[Zachary Barth#Infiniminer|Infiniminer]]'', did not receive the same treatment.<ref>{{cite web | last = Yin-Poole | first = Wesley | url = http://www.eurogamer.net/articles/2012-02-17-fortresscraft-creator-rejects-minecraft-clone-claims | title = FortressCraft creator rejects Minecraft-clone-claims | publisher = [[Eurogamer]] | date = 2012-02-17}}</ref>

==References==
{{Reflist|refs=
<ref name="FortressCraftCreditCites">{{cite web | url=http://twitpic.com/6ph7a2|work=Twitpic |title=FortressCraft Credits |first=Adam |last=Sawkins| date=2012-09-24| accessdate=2012-02-21}}</ref>
<ref name="FortCraftSales">{{cite web |url=http://n4g.com/news/740385/fortresscraft-sells-30k-copies/com|title=FortressCraft Sells 30k Copies |work=[[N4G]] |date=2011-04-10 |accessdate=2011-04-11}}</ref>
<ref name="Ars">{{cite web | url=http://arstechnica.com/gaming/news/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones.ars|work=[[Ars Technica]]|title=Living under a blocky shadow: the world of ''Minecraft'' clones |first=Andrew| last=Webster| date=2011-07-27| accessdate=2011-07-29}}</ref>
<ref name="OnLiveFans">{{cite web | url=http://onlivefans.com/news/fortresscraft-and-steam-heroes-reportedly-are-coming-to-onlive/3619/|work=OnLiveFans |title=FortressCraft, Steam Heroes & SkyKids are Reportedly Coming to OnLive |first=Maurice| last=Handler| year=2011| accessdate=2011-11-23}}</ref>
<ref name="OnLiveFans2">{{cite web | url=http://onlivefans.com/news/fortresscraft-is-confirmed-to-be-an-onlive-playpack-title-coming-before-january-5/5023/|work=OnLiveFans |title=FortressCraft is Confirmed to be an OnLive PlayPack Title |first=Ralph| last=Moran| year=2011| accessdate=2011-11-23}}</ref>
<ref name="MobiPlats">{{cite web | url=https://twitter.com/#!/Fortress_Craft/status/168482304782635009|work=Twitter |title=I am looking forwards to having FortressCraft playable on mobile platforms for Onlive |first=Adam |last=Sawkins| date=2012-02-12| accessdate=2012-02-12}}</ref>
}}
*[http://www.eurogamer.net/articles/2011-02-23-minecraft-clone-fortresscraft-hits-xblig Minecraft clone FortressCraft hits XBLIG]
*[http://www.destructoid.com/xbox-live-indie-fortresscraft-looks-familiar-194871.phtml Xbox Live Indie FortressCraft looks familiar]
*[http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/ Minecraft clone coming to Xbox Live Indie Games: FortressCraft]
*[http://www.gameinformer.com/b/news/archive/2011/02/22/fortresscraft-looks-a-lot-like-minecraft-coming-to-xbox-360.aspx FortressCraft Looks A Lot Like Minecraft, Coming To Xbox 360]

==See also==
* ''[[CastleMiner]]''
* ''[[Total Miner]]''

==External links==
* {{Official website|http://www.fortresscraft.com}}

[[Category:2011 video games]]
[[Category:Indie video games]]
[[Category:Xbox 360 Live Indie games]]
[[Category:Xbox 360-only games]]
[[Category:Video game clones]]
[[Category:Video games with voxel graphics]]

Revision as of 10:07, 31 May 2012

FortressCraft
File:FortressCraftContentPatch9BoxArt.png
Developer(s)ProjectorGames
Designer(s)Adam Sawkins
Artist(s)DMPDesign(2D); Andyr00222(3D)
Composer(s)Akroes; TDK (credits page)
Platform(s)Xbox 360 (XBLIG)
ReleaseApril 8, 2011
Genre(s)Sandbox
Mode(s)Single-player, multiplayer

FortressCraft is a video game released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game.[1] The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.

FortressCraft makes use of Xbox Live Avatars that are associated with each player's Gamertag. The first chapter of FortressCraft has no set parameters, quests, or objectives—gamers are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.

Gameplay

Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more.

There are currently a total of 61 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique--the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump.

There are four game modes playable in the latest version of FortressCraft:

  • Freezetag – a variation of "tag", one player holds a freeze-ray and has to shoot another player to pass it on.
  • Spleef – all players start on a canvas block arena, they have to shoot out the canvas from underneath the other players. Once a player touches a block that isn't canvas, they are "spleefed" and out of the game, last man standing wins.
  • Hunt – one player is "the hunter", a character that has partial invisibility and sees with vision similar to thermal imaging. This player has to find and attack the other players who have none of the perks listed above, the last player who hasn't been 'hunted' is the round winner. A new hunter is chosen for the next round.
  • FPS mode (Fight, Protect, Survive) – this game mode was introduced in the 1.1 alpha patch. Two types of mob are spawned in the map: "harvesters" and "wasps". The player is required to kill the mobs to collect gears which are used to buy various items used in the game mode. This game mode is in very early stages of development and is likely to change in future patches.

The game also features a "Workshop", where the player can place down blocks to make an 8 x 8 x 8 block scale model which is then transformed into a single custom block allowing players to make unique blocks. These blocks can have effects added to them to allow them to rotate, wiggle, emit smoke, and many other actions when placed.

In a recent update new custom block effects were added, one such instance makes custom blocks emit lasers. When these lasers hit a "factory" custom type, the factory emits a "doodad". In its default state the doodad appears as a crate with the ProjectorGames logo, but the appearance can be changed upon placing a custom block on top of the factory. The doodads are affected by gravity and can be moved about on "conveyor" custom blocks or launched from "jumppad" customs.

The games has gotten a recent update in May 2012. The update includes new axes, realistic lights, and a higher server rank.

Ports

It has been announced that FortressCraft is to be released on the OnLive marketplace in 2012.[2] Adam Sawkins stated that he is looking forward to having FortressCraft playable on not only the desktop version of OnLive, but also the mobile versions.[3] It was also announced that FortressCraft will be a part of the OnLive PlayPack subscription service.[4]

Reception

FortressCraft has been met with favorable sales. Within the first two days of the game's release it was downloaded 40,000 times and purchased around 35,000 times.[5] In August of 2011, FortressCraft became the highest-grossing Xbox Live Indie Game title, with over one million dollars in sales.[6] FortressCraft retained this record until May of 2012, when Total Miner was announced to have sold 800,000 copies.[7] As of May 1, 2012, the game has sold 750,000 units.[8]

Markus Persson, the creator of Minecraft, has commented on the game, saying "FortressCraft is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful."[9] Adam Sawkins first responded to the criticism with an open letter to Persson, citing Minecraft as an inspiration, but crediting the differences present in FortressCraft.[10] Sawkins later defended the credibility of FortressCraft in a feature run by IGN, stating, "It might do well on the name alone, but if you want sexy graphics and shaders and the creative aspect, you have FortressCraft. If you want to fight monsters and share stuff with your friends, you have Total Miner. Nobody will pay for Minecraft when they can pay $3.00 for Total Miner or FortressCraft".[11] When asked about Mojang's perception of FortressCraft, the company's business chief Daniel Kaplan stated that they were bored with the video game clones, but that no legal action would be taken against Projector Games.[12] In an interview with Eurogamer Adam Sawkins responded to Kaplan's comments, pointing out key differences between the vox games on the Xbox Live marketplace and Minecraft. He also addressed how he believed the word "clone" was being unfairly used against recent vox games, whereas Minecraft, originally a clone of Infiniminer, did not receive the same treatment.[13]

References

  1. ^ Sawkins, Adam (2012-09-24). "FortressCraft Credits". Twitpic. Retrieved 2012-02-21.
  2. ^ Handler, Maurice (2011). "FortressCraft, Steam Heroes & SkyKids are Reportedly Coming to OnLive". OnLiveFans. Retrieved 2011-11-23.
  3. ^ Sawkins, Adam (2012-02-12). "I am looking forwards to having FortressCraft playable on mobile platforms for Onlive". Twitter. Retrieved 2012-02-12.
  4. ^ Moran, Ralph (2011). "FortressCraft is Confirmed to be an OnLive PlayPack Title". OnLiveFans. Retrieved 2011-11-23.
  5. ^ "FortressCraft Sells 30k Copies". N4G. 2011-04-10. Retrieved 2011-04-11.
  6. ^ Albert, Brian (2012-05-01). "FortressCraft sales top 750k on XBLIG". Escapist Magazine. Retrieved 2012-05-23.
  7. ^ Priestman, Chris (2012-05-04). "Place Your Bets: 'FortressCraft' Sells 750k, 'Total Miner' Surpasses 800k". Indie Game Magazine ‬. Retrieved 2012-05-27.
  8. ^ Dutton, Fred (1 May 2012). "FortressCraft sales top 750k on XBLIG". Eurogamer. Retrieved 5 May 2012.
  9. ^ Webster, Andrew (2011-07-27). "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Retrieved 2011-07-29.
  10. ^ Sawkins, Adam (2011-07-27). "Open Letter to Notch".
  11. ^ Goldfarb, Andrew (2011-09-20). "FortressCraft Creator Talks Minecraft Comparisons". IGN.
  12. ^ Yin-Poole, Wesley (2012-02-14). "Mojang won't sue FortressCraft dev, "bored" by Minecraft clones". Eurogamer.
  13. ^ Yin-Poole, Wesley (2012-02-17). "FortressCraft creator rejects Minecraft-clone-claims". Eurogamer.

See also