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|engine =
|engine =
|engine = td2
|engine = td2
|version = 1.32
|version = 1.376
|released = October 14, 2011
|released = May 16, 2012
|genre = [[Sim racing]]
|genre = [[Sim racing]]
|modes = [[Single player]], [[Multiplayer]]
|modes = [[Single player]], [[Multiplayer]]
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}}
}}


'''''X-Motor Racing''''' (''XMR'') is an [[Independent video game development|indie]] [[Sim racing|racing simulator]].<ref>[http://uk.gamespot.com/pc/driving/nobrakesxracing/index.html] Accessed May 22, 2010</ref><ref>[http://uk.pc.ign.com/objects/830/830451.html] Accessed May 22, 2010</ref><ref>[http://pc.gamezone.com/products/item/x_motor_racing_pc] Accessed May 22, 2010</ref><ref>[http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/] Accessed May 22, 2010</ref><ref>[http://www.1up.com/do/gameOverview?cId=3157989] Accessed May 22, 2010</ref> The game features high precision [[physics]] simulation.
'''''X-Motor Racing''''' (''XMR'') is an [[Independent video game development|indie]] [[Sim racing|racing simulator]].<ref>[http://uk.gamespot.com/pc/driving/nobrakesxracing/index.html] Accessed May 22, 2010</ref><ref>[http://uk.pc.ign.com/objects/830/830451.html] Accessed May 22, 2010</ref><ref>[http://pc.gamezone.com/products/item/x_motor_racing_pc] Accessed May 22, 2010</ref><ref>[http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/] Accessed May 22, 2010</ref><ref>[http://www.1up.com/do/gameOverview?cId=3157989] Accessed May 22, 2010</ref> The game features high precision [[physics]] simulation, online multiplayer and open architecture.


Featured is a fully customizable physics model &mdash; the tire model, suspension, or motor are available to tune in the game, including an advanced tire model with adjustable parameters, such as temperature and tire grip. ''X-Motor Racing'' has an advanced graphics engine, supporting True [[High dynamic range rendering|HDR rendering]] and [[FSAA]]. ''XMR'' SDK allows exporting all in-game physics data to build a motion platform, telemetry system or external controlling of the vehicles.
Featured is a fully customizable physics model &mdash; the tire model, suspension, or motor are available to tune in the game, including an advanced tire model with adjustable parameters, such as temperature and tire grip. ''X-Motor Racing'' has an advanced graphics engine, supporting True [[High dynamic range rendering|HDR rendering]] and [[FSAA]]. ''XMR'' SDK allows exporting all in-game physics data to build a motion platform, telemetry system or external controlling of the vehicles.
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* [[New Hampshire Motor Speedway]]
* [[New Hampshire Motor Speedway]]
* [[Nurburgring]]
* [[Nurburgring]]

* [[Laguna Seca]]
Third-party mods:
* [[BMW M3]]
* [[Lamborghini Gallardo]]
* [[Nissan 370Z]]
* [[Nissan Skyline GT-R]]
* [[Mazda Raceway Laguna Seca]]
and more.


All mods and add-ons are compatible with the full version only.
All mods and add-ons are compatible with the full version only.
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VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.
VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.


==Tools==
==Tools And Modding ==
[[Image:X Motor Racing TDEdit2.jpg|thumb|X Motor Racing Editor]]
[[Image:A_screen-shot_of_the_game,_2012.jpg|thumb|Third-party XMR Mod]]
Modding is one of the strongest sides of XMR due to tools and open platform. High quality mods are available for downloading.
Power XMR tools were released on October 6, 2007.
Power XMR tools were released on October 6, 2007.
WYSIWYG editor could create and edit tracks or cars.
WYSIWYG editor could create and edit tracks or cars.

Revision as of 12:42, 10 June 2012

X-Motor Racing
File:Cd rom cover 250 2.jpg
Developer(s)Exotypos
Publisher(s)Exotypos
Enginetd2
Platform(s)Windows
ReleaseMay 16, 2012
Genre(s)Sim racing
Mode(s)Single player, Multiplayer

X-Motor Racing (XMR) is an indie racing simulator.[1][2][3][4][5] The game features high precision physics simulation, online multiplayer and open architecture.

Featured is a fully customizable physics model — the tire model, suspension, or motor are available to tune in the game, including an advanced tire model with adjustable parameters, such as temperature and tire grip. X-Motor Racing has an advanced graphics engine, supporting True HDR rendering and FSAA. XMR SDK allows exporting all in-game physics data to build a motion platform, telemetry system or external controlling of the vehicles.

Open physics model and tools for creating cars and track allows using X-Motor Racing as professional software for driver training as well as entertainment. The game is used in education, real motor sport and automotive industry for R&D by some teams, for example, McGill University, or ItalDesign.

The developer releases new versions, updates and additional content very frequently. X-Motor Racing is a digital delivery product.

Gameplay

File:X Motor Racing Menu.jpg
Game

The game has three game modes – arcade, simulator and developer. All the cars in arcade mode are front-wheel drive. On the other hand the sim mode has rear-wheel drive cars. Off-road races are against ghost racers. In a highway race, ghost or non-ghost computer racers are non-selectable. Up to 32 players can connect in multi-player mode. Developer mode is a special mode for the modders that can help build most optimized cars and tracks. It displays current graphical information like scene triangles, cars triangles, reflection triangles, refraction triangles, triangles of the rear view mirror. Also it helps to tweak sounds for the engine and environment effects, displays list of the plying samples and its properties. Physics contour displays all contours for the physics simulation to optimize and convenience during creation.


Cars and Tracks

Developer did not seek to license any cars, tracks or series at all, so included only fictitious cars and vehicles. XMR includes visual and physics counterparts of Fiat Palio (Palo), Škoda Octavia (Javia), Audi A2 (Tavi), Audi A4 (Roster), Audi TT (Tavi TT), Dodge Viper (Viperi), Mitsubishi GTO (GB3000), Porsche Boxster (Doxster), Porsche 911 Turbo (V911), MHRT.[6]

Nevertheless, a few mods are free, with real names and badges. Cars:

Track:

Third-party mods:

and more.

All mods and add-ons are compatible with the full version only. XMR allows people to vote for the cars and tracks that they want to see in-game.

Physics Engine

The physics engine covers all aspects of vehicle dynamics that can be tested immediately in the game. Many of the customizable car physics parameters include common mass and aerodynamic value, steering, brakes, engine, suspension, transmission properties and tyre model. XMR SDK allow reading internal physics information from the physics engine like position, speed, acceleration, forces, transform matrixes, suspension properties, tires data etc.

Telemetry

X-Motor Racing has a telemetry system that displays all general parameters to control vehicle dynamics and tune vehicle physics real-time. Telemetry system displays properties, like engine torque, rpm. Suspension properties like offset, bump/rebound velocity etc. Aerodynamic information like drag, lift and side forces. Dynamical camber angles for the each tire. Longitudinal and lateral slip, longitudinal, lateral and vertical forces. G-G diagram. Force Feedback telemetry displays each component that influences on the final FF to tweak it very carefully. Tire model telemetry[7] is a special mode that allows tweak tire model as much as possible precisely real-time. VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.

Tools And Modding

File:A screen-shot of the game, 2012.jpg
Third-party XMR Mod

Modding is one of the strongest sides of XMR due to tools and open platform. High quality mods are available for downloading. Power XMR tools were released on October 6, 2007. WYSIWYG editor could create and edit tracks or cars. These tools can also be used to import any tracks or cars from many other racing games like rFactor, GTR2, Grand Prix 4, GTL etc. The full version includes a tutorial for creating/editing tracks and cars. All objects can be created using 3D Max and then exported to X-Motor Racing Editor which then exports to the game. The tool includes 3D Max export utility that allows exports any objects from 3D Max. A video tutorial how to create cars and tracks could be found on YouTube.[8][9]

Vehicle Physics

Vehicle Physics is a special utility that allows the customization of vehicle physics. This is the first software of its kind that allows full customization of its tire model. Aerodynamics, steering system, braking system, engine, suspension, transmission, damage model and tire model are customizable in the Vehicle Physics utility.[10]

See also

References

  1. ^ [1] Accessed May 22, 2010
  2. ^ [2] Accessed May 22, 2010
  3. ^ [3] Accessed May 22, 2010
  4. ^ [4] Accessed May 22, 2010
  5. ^ [5] Accessed May 22, 2010
  6. ^ http://formulahybrid.mcgill.ca/Hybrid_Racing/Car.html MHRT
  7. ^ http://www.youtube.com/watch?v=2z9vraGIu9A Tire Model Telemetry
  8. ^ http://www.youtube.com/watch?v=7--kaeJVYog Car creating and Physics Tweaking #1
  9. ^ http://www.youtube.com/watch?v=bTf-8lcQ1VI Car creating and Physics Tweaking #2
  10. ^ http://www.youtube.com/watch?v=q08ftce-rDU Tire forces tweaking

Official sites