Zombi (1986 video game): Difference between revisions
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==Reception== |
==Reception== |
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''[[Sinclair User]]'' |
The ZX Spectrum version was awarded 87% by ''[[Sinclair User]]'' magazine<ref>[http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue098/Pages/SinclairUser09800022.jpg Sinclair User issue 98 at World of Spectrum]</ref> and 77% by''[[Your Sinclair]]'',<ref>[http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue52/Pages/YourSinclair5200039.jpg Your Sinclair issue 52 at World of Spectrum]</ref> both reviewers were impressed with the immersive atmosphere. |
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''[[CU Amiga Magazine|CU Amiga]]'' awarded the game 85%, whilst German magazine ''Amiga Joker'' scored |
''[[CU Amiga Magazine|CU Amiga]]'' awarded the Amiga version of the game 85%, whilst German magazine ''Amiga Joker'' scored it at 69%.<ref>[http://amigareviews.classicgaming.gamespy.com/zombi.htm Amiga Joker March 1990 and CU Amiga May 1990 reviews at Amiga Reviews]</ref> |
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==References== |
==References== |
Revision as of 10:53, 14 July 2012
Zombi | |
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Developer(s) | Amstrad: Yannick Cadin, S L Coemelck, Patrick Daher, Philippe Marchiset Spectrum: G.M. Phillips, Colin Jones, S. Chance |
Publisher(s) | Ubisoft |
Programmer(s) | |
Platform(s) | ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, IBM PC |
Release | Amstrad CPC: Template:Vgy Other versions: Template:Vgy |
Genre(s) | Arcade adventure |
Mode(s) | Single-player |
Zombi is an icon-driven arcade adventure computer game. It was Ubisoft's first publication, released when the company was established in Template:Vgy.[1] In 2012, Zombi will have a Wii U exclusive reboot called ZombiU.
Gameplay
A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character's health was depleted, he turned into a zombie, which then roamed the room they died in. Zombies can also be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.
Development
The original Amstrad CPC version was programmed by Yannick Cadin, S L Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.[2]
It was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Colin Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux[3]), Amiga (Alexander Yarmitsky[4]), Atari ST and DOS.
Reception
The ZX Spectrum version was awarded 87% by Sinclair User magazine[5] and 77% byYour Sinclair,[6] both reviewers were impressed with the immersive atmosphere.
CU Amiga awarded the Amiga version of the game 85%, whilst German magazine Amiga Joker scored it at 69%.[7]
References
- ^ "Games, Games and More Games" article from Start magazine volume 3 issue 8, March 1989; retrieved from Atarimagazines.com
- ^ Zombi on Amstrad CPC
- ^ Zombi at Lemon64.com
- ^ Zombi at Hall of Light
- ^ Sinclair User issue 98 at World of Spectrum
- ^ Your Sinclair issue 52 at World of Spectrum
- ^ Amiga Joker March 1990 and CU Amiga May 1990 reviews at Amiga Reviews
See also
- Dead Rising; a modern interpretation of the Dawn of the Dead theme.
- List of zombie video games
External links
((Zombi series))