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==Contents==
==Contents==
The ''Greyhawk'' supplement introduces new combat rules, [[Character class (Dungeons & Dragons)|character classes]] ([[Rogue (Dungeons & Dragons)|thief]], [[Paladin (Dungeons & Dragons)|paladin]]), [[Magic of Dungeons & Dragons|spells]], monsters, and treasures.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=143}}</ref>
The ''Greyhawk'' supplement introduces new combat rules, [[Character class (Dungeons & Dragons)|character classes]] ([[Paladin (Dungeons & Dragons)|paladin]], illusionist, and [[Ranger (Dungeons & Dragons)|ranger]]), [[Magic of Dungeons & Dragons|spells]], monsters, and treasures.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=143}}</ref>


The sixty eight page supplement focuses on game rules that were used in Gygax's ''[[Greyhawk]]'' campaign. The supplement removes the game's dependency on the ''[[Chainmail (game)|Chainmail]]'' rules by providing its own set of combat rules.<ref>{{Cite news | last = Pulsipher | first = Lewis | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = [[White Dwarf (magazine)|White Dwarf]] | place = London, England | publisher = [[Games Workshop]] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 | postscript = <!--None--> }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> This made it much easier for new, non-wargaming players to grasp the concepts of play.
The sixty eight page supplement focuses on game rules that were used in Gygax's ''[[Greyhawk]]'' campaign. The supplement removes the game's dependency on the ''[[Chainmail (game)|Chainmail]]'' rules by providing its own set of combat rules.<ref>{{Cite news | last = Pulsipher | first = Lewis | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = [[White Dwarf (magazine)|White Dwarf]] | place = London, England | publisher = [[Games Workshop]] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 | postscript = <!--None--> }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> This made it much easier for new, non-wargaming players to grasp the concepts of play.

Revision as of 15:04, 15 August 2012

Dungeons & Dragons Supplement I: Greyhawk
The original Greyhawk booklet by Gygax and Kuntz.
AuthorGary Gygax and Robert J. Kuntz
GenreRole-playing game
PublisherTSR, Inc.
Publication date
1975
Pages68

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 2003.

Contents

The Greyhawk supplement introduces new combat rules, character classes (paladin, illusionist, and ranger), spells, monsters, and treasures.[1]

The sixty eight page supplement focuses on game rules that were used in Gygax's Greyhawk campaign. The supplement removes the game's dependency on the Chainmail rules by providing its own set of combat rules.[2] This made it much easier for new, non-wargaming players to grasp the concepts of play.

The Greyhawk supplement was not intended as a reference for the eponymous setting; however, it introduced the thief and paladin classes,[3] and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many others.

Publication history

The Greyhawk digest (designated Supplement I) was published by TSR, Inc. in 1975,[4] as an expansion to the original Dungeons & Dragons boxed set rules, with the Blackmoor supplement following later the same year. Many of the new rules presented in the supplement eventually became standard parts of the AD&D game.

Illustrations for the supplement were provided by Greg Bell.[5]

Reception

Lawrence Schick, in his 1991 book Heroic Worlds, calls this book "The first and most important supplement to Original D&D".[1]

References

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN 0-87975-653-5.
  2. ^ Pulsipher, Lewis (February/March 1981). "An Introduction to Dungeons & Dragons". White Dwarf. No. 23. London, England: Games Workshop. pp. 8–9. {{cite news}}: Check date values in: |date= (help) "Chainmail was needed to conduct combat...." "Greyhawk introduced a new combat system...."
  3. ^ "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
  4. ^ "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  5. ^ "Greyhawk (1976)". Pen & Paper RPG Database. Retrieved 2009-01-17.