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{{Blender Foundation}}
{{Blender Foundation}}
[[Category:Blender Foundation]]
[[Category:Computer-animated films]]
[[Category:Computer-animated films]]
[[Category:Creative Commons-licensed films]]
[[Category:Creative Commons-licensed films]]

Revision as of 10:19, 27 September 2012

Tears of Steel
promotional poster
Directed byIan Hubert
Written byIan Hubert
Produced byTon Roosendaal
StarringDerek de Lint,
Sergio Hasselbaink,
Rogier Schippers,
Vanja Rukavina,
Denise Rebergen,
Jody Bhe,
Chris Haley
CinematographyJoris Kerbosch
Music byJoram Letwory
Distributed byBlender Foundation
Release dates
September 26th, 2012
Running time
12 minutes 14 seconds
CountryNetherlands
LanguageEnglish

Tears of Steel is a live-action/CGI short film by producer Ton Roosendaal and director/writer Ian Hubert. The film was made using new enhancements to the visual effects capabilities of Blender, an open source all-in-one 3D computer graphics software package.

Overview

Work began in early 2012 as the Mango Open Movie Project. The film is a combination of live-action and computer generated sets, props and special effects. It was officially released online for viewing and download on September 26, 2012.[1]

Following Elephants Dream, Big Buck Bunny, Yo Frankie and Sintel, the short movie is the fifth project from the Blender Foundation. Tears of Steel was created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games.[2]

The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD, the Netherlands Film Fund and Cinegrid Amsterdam. The film itself and any material made in the studio will be released under the Creative Commons Attribution License.[3]

Plot

The short science fiction film is about a group of warriors and scientists who gather at the “Oude Kerk” in a future Amsterdam to stage a crucial event from the past in a desperate attempt to rescue the world from destructive robots.[4]

Technical information

The live-action footage was filmed digitally using a Sony F65 Cinealta digital motion picture camera. The finished film is available for viewing and download in HD resolutions, Dolby 5.1 audio and 2.35:1 aspect ratio format.

Filming was done in Amsterdam, the Netherlands.[5]

All visual effects, computer generated content and compositing work was done within the Blender software package.

The Mango Open Movie Channel on YouTube contains several videos explaining development and the techniques used by the team in making the film.[6]

Improvements to Blender

As with the previous Blender Open Movie Projects, the Blender developers and community worked together to provide a movie studio style production work flow for the team. The results are a complete open source pipeline for visual effects work in Blender including but not limited to camera tracking, rotoscoping, compositing and color grading.

These features are available with Blender v. 2.64.[7]

Reviews

None yet.

Trivia

Watch for boxes of juice labeled Mango.

References

  1. ^ "Mango Open Movie Project » Blog » Tears of Steel Release". Ton Roosendaal. Retrieved September 26, 2012.
  2. ^ "Blender Institute". Blender Foundation. Retrieved 2008-02-04.
  3. ^ "Complete Press Release" (PDF). Ton Roosendaal. 2012. {{cite web}}: Unknown parameter |month= ignored (help)
  4. ^ "Mango Open Movie Project » Blog » Tears of Steel Press Release". Ton Roosendaal. Retrieved September 26, 2012. {{cite web}}: Unknown parameter |name= ignored (help)
  5. ^ "Filming Location". IMDB.com. 2012. {{cite web}}: Unknown parameter |month= ignored (help)
  6. ^ "Mango Open Movie YouTube Channel". Mango Team. 2012. {{cite web}}: Unknown parameter |month= ignored (help)
  7. ^ "Blender Release notes for version 2.64". Blender Foundation. 2012. {{cite web}}: Unknown parameter |month= ignored (help)