WildStar: Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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| title = WildStar |
| title = WildStar |
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| image = [[File:Wildstar logo.png| |
| image = [[File:Wildstar logo.png|266px]] |
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| developer = [[Carbine Studios]] |
| developer = [[Carbine Studios]] |
||
| producer = Jeremy Gaffney<br />Eric DeMilt |
| producer = Jeremy Gaffney<br />Eric DeMilt |
Revision as of 08:21, 18 June 2013
![]() | This article provides insufficient context for those unfamiliar with the subject.(June 18, 2013) |
WildStar | |
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Developer(s) | Carbine Studios |
Publisher(s) | NCsoft |
Producer(s) | Jeremy Gaffney Eric DeMilt |
Composer(s) | Jeff Kurtenacker |
Engine | Game-specific engine[2] |
Platform(s) | Microsoft Windows |
Release | 2013[1] |
Genre(s) | Online role-playing game |
Mode(s) | Online multiplayer |
WildStar is an upcoming science fiction massively multiplayer online role-playing game developed by Carbine Studios and published by NCsoft for Microsoft Windows.
WildStar takes place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared leaving behind a wealth of technology and secrets for players to explore.[3][4]
NCsoft announced WildStar on August 17, 2011 at Gamescom.[5] The game is set to be released at the second half of 2013.[1]
Gameplay
WildStar takes place in an open, persistant world environment.[6] WildStar will use trinity-based grouping system, with available roles of Tank, Healer and DPS. Each class will be able to perform in the roles of a tank or dps; healer and dps.[7][needs context]
Movement
Unlike most MMORPG, WildStar allows the player many liberties in movement, such as double jumping, sprinting, and dashing. This ties into the game in ways such as speed races and jumping puzzles.[8][9]
Moreover, there will be zones with altered gravity in the game, allowing the player to jump higher.[10]
Combat
WildStar uses a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player can dodge them by walking out of them, dashing, or jumping above them.[11][12]
Player attacks are also telegraphs, this means that the player have to cast them in the right direction if he wants to damage enemies. Players also have the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This makes it easier to get a particular enemy into his telegraph, but often won't catch as many enemies as a well-placed free-targeting attack would.[13]
Housing
In WildStar, players can own a sky plot. This plot is a part of land consisting of a house and severals "sockets", each socket can receive different "plugs". Plugs can consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.[14][15]
This plot can be accessed by anyone who is allowed by the owner. Every plug can be used by all the players who have access to this plot.
While housing is not a required part of the game, it offers many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, and quicker access to raids.
Character advancement
WildStar allows players to choose from six classes, eight races. Classes are limited to certain pre-determined races [16] while there are no restrictions on paths. The six classes consist of the Warrior, the Esper, the Spellslinger, the Stalker, and two unannounced classes. Playable races that belong to the Dominion faction are the Cassian, Draken, Mechari, while the Humans, Granok, and the Aurin belong to the Exiles. Two races have yet to be announced, with one belonging to the dominion, and the other to the Exiles.
WildStar uses a system of paths, where each player choose a path when creating a character, in addition to his class. The paths are loosely based on the Bartle player types.[17] The path the player chooses upon character creation determines what kind of extra content the player enjoys.[18] The four available paths are the Solider, Explorer, Settler, and Scientist.
Plot
This game takes place on the fictional planet Nexus, which had just been discovered. This world was once inhabited by the Eldan, a hyper-advanced race that disappeared long ago. Two factions, the Dominion and the Exiles, are fighting to take control of Nexus and all of its concealed technology.[19]
The Dominion is an intergalactic empire which decided that this planet belongs to them and should be explored to discover the lost technology.[20]
The Exiles are a group of refugees and outlaws who had all been driven out from their respective homelands by the Dominion and joined forces to fight them.[21]
Development
WildStar development started in 2005, after 17 members of Blizzard Entertainment founded Carbine Studios. In 2007, NCSOFT acquired Carbine Studios, saying they are working on a unannounced MMO project.[22]
WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011.[23]
The first phase of the closed beta test (officially called CBT1) started on April 10, 2013.[24]
The second phase of the closed beta test (CBT2) started on May 15, 2013.[25]
In addition to the beta, stress tests are planned to test the capacity of the servers.[26]
On May 24, Jeremy Gaffney, Executive producer on WildStar, stated in an interview that WildStar would be using a "Hybrid Business Model". [27]
Requirements | ||
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Microsoft Windows | ||
Operating system | Windows XP Service Pack 2 64 Bit or better | |
CPU | Intel Core 2 Duo 2.4 GHz, OR AMD Phenom X3 2.3 GHz, or better | |
Memory | 4 GB RAM | |
Graphics hardware | NVIDIA GeForce 8800 GT, ATI HD Radeon 3850 or better | |
Input device(s) | Keyboard and Mouse |
Audio
The soundtrack for WildStar was composed and arranged by Jeff Kurtenacker.
No. | Title | Length |
---|---|---|
1. | "Systematic Domination" (Dominion Faction Theme) | 2:30 |
2. | "The Last Beacon of Hope" | 2:30 |
3. | "The Cold Science of Supremacy" (Eldan Race Theme) | 2:48 |
4. | "Justice Doesn't Always Wear A Badge" (Algoroc Zone Theme) | 1:47 |
5. | "Enemy Territory" (Battle Theme) | 3:17 |
6. | "The Rescue Mission" | 1:06 |
7. | "The Hunt" (Deradune Zone Music) | 2:34 |
8. | "Fight for Survival" (Metal Maw Battle Music) | 2:29 |
9. | "Character Creation Screen" | 7:11 |
10. | "Ready for the Fight" | 1:21 |
11. | "Saving the Universe ... Destroying One Giant Robot At a Time" | 3:11 |
12. | "Defend The Gates" | 2:24 |
Reception
References
- ^ a b "WildStar Wednesday: Feburary State of the Game". WildStar-Online.com. February 6, 2013. Retrieved June 18, 2013.
- ^ "WildStar: The Engine Interview :: ZAM". ZAM_Network. April 22, 2013. Retrieved June 18, 2013.
- ^ Fahey, Mike (August 17, 2011). "I'm Falling in Love With WildStar, and I Don't Care Who Knows It". Kotaku. Retrieved June 18, 2013.
- ^ Caldwell, Brendan (May 30, 2013). "Viewed Prior To Release: Wildstar". Rock, Paper, Shotgun. Retrieved June 18, 2013.
- ^ a b "NCsoft announces new MMO: WildStar [Updated]". Joystiq. August 17, 2011. Retrieved June 18, 2013.
- ^ Chadwick, Eric (June 3, 2013). "Interview WildStar, Behind the Scenes". Polycount. Retrieved June 18, 2013.
- ^ Lefebvre, Eliot (June 25, 2012). "Massively Exclusive: An interview with WildStar's Jeremy Gaffney". Joystiq. Retrieved June 18, 2013.
- ^ Murphy, William (May 11, 2013). "WildStar Interviews: Why Movement Matters". MMORPG.com. Retrieved June 18, 2013.
- ^ "WildStar: More on Movement". zam.com. May 9, 2013. Retrieved June 18, 2013.
- ^ Lefebvre, Eliot (March 22, 2013). "PAX East 2013: A first look at WildStar's housing and new zones". Joystiq. Retrieved June 18, 2013.
- ^ Lefebvre, Eliot (September 12, 2012). "WildStar Wednesday shows off the telegraphs of combat". Joystiq. Retrieved June 18, 2013.
- ^ Prell, Sophie (March 29, 2013). "WildStar Wednesday shows off the telegraphs of combat". penny-arcade.com. Retrieved June 18, 2013.
- ^ Lefebvre, Eliot (September 12, 2012). "WildStar Wednesday shows off the telegraphs of combat". Joystiq. Retrieved June 18, 2013.
- ^ Ricciardi, Jay (March 27, 2013). "New Info About Wildstar Housing is Way Cooler Than We Had Hoped". Gamebreaker.tv. Retrieved June 18, 2013.
- ^ Petitte, Omri (March 26, 2013). "WildStar trailer shows player housing, rebellious coffee table placement". PCGamer.com. Retrieved June 18, 2013.
- ^ "WildStar Official Races Reveal". WildStar-Online.com. Retrieved June 18, 2013.
- ^ Lefebvre, Eliot (August 27, 2011). "PAX 2011: WildStar panel discusses playing with paths the Bartle way". Joystiq. Retrieved June 18, 2013.
- ^ Fillari, Alessandro (May 22, 2013). "WildStar's Paths accomodate specific MMO play styles". Destructoid. Retrieved June 18, 2013.
- ^ Robinson, Joe. "WildStar Preview". Strategy Informer. Retrieved June 18, 2013.
- ^ Harmer, Gareth (Feburary 13, 2013). "WildStar: The Dominion Opinion". ZAM Network. Retrieved June 18, 2013.
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(help) - ^ Royce, Brianna (Feburary 6, 2013). "You can't take the sky from me: WildStar's Exiles". Joystiq. Retrieved June 18, 2013.
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(help) - ^ Parfitt, Ben (October 5, 2007). "NCSOFT unveils Carbine Studios". MCV UK. Retrieved June 18, 2013.
- ^ Bayer, Rubi (August 31, 2011). "PAX 2011: Massively's hands-on with WildStar". Joystiq. Retrieved June 18, 2013.
- ^ Walker, Summer (April 10, 2013). "WildStar Beta starts today". Gamebreaker.tv. Retrieved June 18, 2013.
- ^ "Wildstar Wednesday: Welcome to closed beta 2!". May 15, 2013. Retrieved June 18, 2013.
- ^ Royce, Brianna (June 6, 2013). "WildStar's devs break all the things in the latest stress test". Joystiq. Retrieved June 18, 2013.
- ^ Ford, Suzie (May 23, 2013). "WildStar News: Payment Model is a 'Hybrid' Model". MMORPG.com. Retrieved June 18, 2013.