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Look at StarCraf,WarCraft,C&C,Sim City games or world of warcraft ANY OTHER HIGH PROFILE GAME, they all get an info box. Subspace is a real game and should have it. I followed the same layout as everyother game.
Look at StarCraf,WarCraft,C&C,Sim City games or world of warcraft ANY OTHER HIGH PROFILE GAME, they all get an info box. Subspace is a real game and should have it. I followed the same layout as everyother game.


Not many people use 800x600 reso these days and the client has not been updated OFFICAL Release since 2003, why would we lie, just becuase the client hasent been update ddosent mean zones dont update or that the game is dead?
and how many people use 800x600 reso these days?




-Death+ (SSCI Owner) June 13'th 2006, 5:08PM (PST)
-Death+ (SSCI Owner) June 13'th 2006, 5:08PM (PST)

Revision as of 00:21, 14 June 2006

SubSpace

...is the name of the game. The article has subsequently been moved from Continuum_(computer_game) to SubSpace_(computer_game).
Discussion welcome. ¦ Reisio 09:07, 5 Jun 2005 (UTC)

Old Discussion

I removed the zone site listings because I was concerned about possible POV. Both SubspaceHQ and SS/Continuum Resource, already in the links section, have lists of zones and their sites, so I see no need to list every zone here. Listing only a few zones may be seen as favoritist to those zones. -- Slowking Man

I added the "Trench Wars" zone because it is by far the most populated zone in Continuum. I agree that we shouldn't list all zones, but I think it is ok to link the most populated one. (For comparsion: Trench Wars has 602 users playing at this moment, while the next bigges one, Extreme Games, has just 263.) --Conti 22:00, 26 May 2004 (UTC)[reply]
Well, if you think it's relevant to the article, then go ahead. I'm not trying to lord over this article or anything. :) My goal is to (eventually) bring it up to featured status, though (I'm trying to get an answer on the copyright status of Continuum screenshots), so I'm just trying to avoid POV issues. -- Slowking Man 05:07, May 27, 2004 (UTC)
Hmm, if I add Trench Wars, I guess many people will add their favourite zone as well.. so it might not be a that good idea. But maybe a mentioning of it would be nice.
I don't really know about the copyright status of computer game screenshots, but Myth (computer game) got one, so I guess it's ok. This page should be moved to Continuum (computer game) by the way. --Conti 21:22, 27 May 2004 (UTC)[reply]
Yeah, but, being stupid, I didn't realize there was a "Move this page" link on the left. =\ It's moved now, as you can see. Concerning the screenshot, I'm not too confident that the Myth (computer game) picture is allowable. He states that it "should be under fair use," which doesn't seem too confident to me. I'll keep trying to get an answer. -- Slowking Man 02:49, May 28, 2004 (UTC)
I searched a bit through Wikipedia, regarding the screenshot issue. Wikipedia:Copyrights states that "Wikipedia contains some content (such as low resolution images, screenshots, and short quotations) that are not licensed under terms of the GNU FDL and are instead used under the fair use/fair dealing doctrine of copyright law.". Numerous other articles about computer games also got screenshots (Monkey Island, Mortal Kombat), and there also is a {{screenshot}} for using computer game screenshots. So I'd say it's safe to put some Continuum screenshots in the article. :-) --Conti 14:50, 28 May 2004 (UTC)[reply]
I ought to have you shot for all the inaccuracies you've put onto this article (originally, I see some got corrected since), blackie would've had you banned. And you talk of POV? How about you pimping the biggest newb zone of them all (trench). Continuum was not originally known as SubSpace, continuum is a 3rd party hack of a client made for the game SubSpace. Also, the ploy about continuum being made to battle cheating is a big lie. The VIE client & Server softwares are perfectly capable of fighting cheating, always were. Same goes to "not releasing continuum source for security reasons". Besides that, cheating at general died out in SubSpace long before continuum came. Furthermore, the highest level of access is a Billing Operator (ussually the host themselves). Moderators are unable to reward players in any truely meaningful way and they can modify access list (allowing/denying entry when permission mode set on). There are probably more of them, but I'm too tired to even try. - Gravitron
Few issues left, but you shouldn't have as much to complain about anymore, Grav. ¦ (Akai) Reisio 17:46, 14 Jun 2005 (UTC)

Pictures

All right, I added pictures! I put in some more content, too. -- Slowking Man 06:07, 30 May 2004 (UTC)[reply]

Nice work! But I think we don't really need the pictures of the balls/greens/flags, they don't really show anything in my opinion. Maybe another screenshot of the game that shows the diversity of it would be nice. I'm a bit busy at the moment, but I could do that in a few days. --Conti 00:09, 1 Jun 2004 (UTC)
Sounds good. I thought that it was kind of hard to describe the objects in text, so I wanted to provide a visual. But if you could get a screenshot of all that, it would probably be better. -- Slowking Man 03:57, Jun 1, 2004 (UTC)
An in-game screenshot of the balls, greens and flags would be good here. In what zone did you made the screenshot in the article? It would be nice to mention it on the page. --Conti 09:38, 1 Jun 2004 (UTC)
I added the info; it's from Star Warzone. I'll try to get another screenshot tomorrow for descriptive purposes, maybe from Alpha.

Well, I added a screenshot showing the weapons and items. I'm going to work on fleshing out some of the sections next. -- Slowking Man 06:33, Jun 3, 2004 (UTC)

I uploaded Image:Continuumscreenshots.png now. It shows four types of events, partly with completely different graphics. They were all made in SSCU Trench Wars. The screenshot is a bit big, but maybe we could add it somewhere in the artcile. What do you think? --Conti 11:56, 3 Jun 2004 (UTC)


Hey, I have redone ContiE's picture to show real game customization. We do not need a Trench Wars advertisement on this. If we want to show arenas with different graphics my new screen is far better. I took the BEST looking possible arenas to illustrate how highly customizable SubSpace can be.

I also added pictures of Continuum 0.38/Subspace 1.35 side by side for client confussion page.

AND i added the info box with the cover art.


-Death+ (SSCI Owner) June 13'th 2006, 5:08PM (PST)

History inaccuracy

Subspace was originally called "Sniper" and its beta started in 1995

FYI - fixed a while ago. ¦ Reisio 07:34, 6 Jun 2005 (UTC)
While the game may have been in a closed alpha in 1995, Rodvik put out the first open call for testers in February of 1996. The first report of someone actually playing the game came that March. --einexile 00:37, 7 June 2006 (UTC)[reply]

Inaccuracies

I edited the sections on Friday, Feb 3rd because they were not true and demonstrated a complete lack of understanding of fundamentals of how SVS Subspace works. I thought that the mistakes were basic enough that any person who had played SVS Subspace would realize that they were incorrect, so I did not bother to add any details about the changes. I guess I should not have assumed that.

Terriors drain energy from bullets at approximately the same rate as any other ship. This can be tested quite easily. Their two bullets do not count as two independent bullets in either doing damage or draining energy.

Two L3 bombs will not kill a full energy opponent because on direct hits. L3 bombs simply have more prox, and thus do more damage on indirect hits. However, they will never get to the 850 per bomb needed to kill on two direct hits only.

I also made some additional minor changes to various ship information. -- Krazikarl 2005 Feb. 5

~~ Aye, even if the terrier has a wider multifire it still does the same damage that a normal L3 bullet would do. And prox does not increase damage, just the range of it. --X`terrania 04:07, 23 February 2006 (UTC)[reply]

One day I'll return to review this entire fiasco and correct it proper. --Ori Klein 10:33, 25 March 2006 (UTC)[reply]

SnrrrubSpace

To the best of my knowledge I was unaware that Snrrrub actually "completed" SubSpace. Is there a source for this statement? The farthest SnrrrubSpace got was as a graphical chat client, and the reasons for not continuing development was Snrrrub not having enough time & it being a moot point with Continuum-only servers. --i88gerbils, somewhat of a SubSpace historian.

Probably just exaggeration. Fixed. ¦ Reisio 02:13, 2005 July 22 (UTC)

~~ I could've swore he gave up on that project. Hopefully one day Priitk will return to save us. --X`terrania 04:08, 23 February 2006 (UTC)[reply]


It would help to link Subspace to Continuum in the searches. Considering SubSpace isn't a dead game and is now played as Continuum which has been worked on by PriitK and Mr. Ekted. Also, there is a poor representation of SVS (Standard Vie Settings) on the page. Storm Cat 16:18, 19 April 2006 (UTC)[reply]

Changes

Slight rewrite, bit of copy editing; moved some names and definitions around, added some information, corrected a few errors. Why it was (or is) an MMO, some mention of Rod Humble, and a fairer explanation of the CLASS crack's prominence. SOE is not SCE, Infantry had a publisher prior to SOE but the actual publication never happened, the bit about Continuum's closed source code was speculation. Linked a new SVS stub. --einexile 02:04, 7 June 2006 (UTC)[reply]

Concerning the Infobox

Please re-edit the page as the Infobox destroys the layout, especially in 800x600 and/or windowed mode. Also, edit it as it makes the game sound dead. --Io Katai


Response... Look at StarCraf,WarCraft,C&C,Sim City games or world of warcraft ANY OTHER HIGH PROFILE GAME, they all get an info box. Subspace is a real game and should have it. I followed the same layout as everyother game.

Not many people use 800x600 reso these days and the client has not been updated OFFICAL Release since 2003, why would we lie, just becuase the client hasent been update ddosent mean zones dont update or that the game is dead?


-Death+ (SSCI Owner) June 13'th 2006, 5:08PM (PST)