Omega Boost: Difference between revisions
Odd how a game from a popular company has a page like this. Put it in my backlog for later. |
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'''''Omega Boost''''' is a three dimensional [[shoot 'em up]] developed by [[Polyphony Digital]] for the [[Sony]] [[PlayStation (console)|PlayStation]]. |
'''''Omega Boost''''' is a three dimensional [[shoot 'em up]] developed by [[Polyphony Digital]] for the [[Sony]] [[PlayStation (console)|PlayStation]]. Is is the companies first game in another genre than their stable, racing. |
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In the game, players take control of the Omega Boost, a giant [[robot]]. The player is charged with travelling back in time to stop an [[artificial intelligence]] called Alpha Core from altering [[ENIAC]], the first computer, and thus making itself more powerful in the future. The gameplay takes place in waves, meaning that enemies will appear in the same groups and formations in the same order every playthrough. The player doesn't get to choose what order to engage an entire stage's enemies, just the ones in the current wave. This rail-shooter element does not hamper the player's freedom to fly where they choose in most stages. On some stages, the player has complete control of Omega Boost, specifically areas where they are in Planet ETA's atmosphere. Other stages limit the player in terms of speed (falling through the timeshaft). |
In the game, players take control of the Omega Boost, a giant [[robot]]. The player is charged with travelling back in time to stop an [[artificial intelligence]] called Alpha Core from altering [[ENIAC]], the first computer, and thus making itself more powerful in the future. The gameplay takes place in waves, meaning that enemies will appear in the same groups and formations in the same order every playthrough. The player doesn't get to choose what order to engage an entire stage's enemies, just the ones in the current wave. This rail-shooter element does not hamper the player's freedom to fly where they choose in most stages. On some stages, the player has complete control of Omega Boost, specifically areas where they are in Planet ETA's atmosphere. Other stages limit the player in terms of speed (falling through the timeshaft). |
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The game has high production values with a few music tracks by the bands [[Loudmouth (band)|Loudmouth]] and the song "Otsegolation" by [[Static-X]]. The game also features a live action introduction and [[mecha]] designs by [[Shoji Kawamori]] of [[Macross]] fame. The US, Japanese and European releases feature different theme music with the US version using "Fly" by Loudmouth, the Japanese version using "Shade" by [[Feeder]] and the European version using "Dreamer" by [[Cast (band)|Cast]]. |
The game has high production values with a few music tracks by the bands [[Loudmouth (band)|Loudmouth]] and the song "Otsegolation" by [[Static-X]]. The game also features a live action introduction and [[mecha]] designs by [[Shoji Kawamori]] of [[Macross]] fame. The US, Japanese and European releases feature different theme music with the US version using "Fly" by Loudmouth, the Japanese version using "Shade" by [[Feeder]] and the European version using "Dreamer" by [[Cast (band)|Cast]]. |
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==Reception== |
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Being released late in the PlayStation's life, Omega Boost is said to have some of the best graphics on the console with parts of the game running at 60 [[Frames per second|frame/s]]. The game was criticised by some reviewers for being too short (Nine levels with nine unlockable special missions) and simplistic. However, it is still considered one of the best [[Macross]] style [[mecha]] simulation games produced and is thought of by many as a [[sleeper hit]] due to its poor marketing. |
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Omega Boost received average reviews with critics, scoring a 73.46% on review aggregate gamerankings.<ref name="Omega Boost Aggregate">{{cite web|url=http://www.gamerankings.com/ps/198233-omega-boost/index.html|title=OmegaBoost|publisher=Gamerankings|date=??|accessdate=March 13, 2014}}</ref> |
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==Merchandise== |
==Merchandise== |
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Many fans of the game have found it easier to rip the soundtrack from the game disc itself, however, this leads to confusion over the official titles of the tracks, mainly because they are labeled as "areas" in-game instead of the official names given by the creators. |
Many fans of the game have found it easier to rip the soundtrack from the game disc itself, however, this leads to confusion over the official titles of the tracks, mainly because they are labeled as "areas" in-game instead of the official names given by the creators. |
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==Trivia== |
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Similarities between ''Omega Boost'' and [[Sega]]'s ''[[Panzer Dragoon]]'' series led to a rumor that former members of [[Team Andromeda]], dissolved in 1998, had joined [[Polyphony Digital]]. This rumor turned out to be true as the lead designer and programmer on ''Omega Boost'' was Yuji Yasuhara [http://www.mobygames.com/developer/sheet/view/developerId,68692/], who had worked on [[Panzer Dragoon Zwei]]. |
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''Omega Boost'' is mentioned in the song ''My Console'' by [[Eiffel 65]] |
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Among the games created by [[Polyphony Digital]], ''Omega Boost'' was the only [[shoot 'em up]], while [[Gran Turismo (series)|the others]] are vehicle racing simulators. |
Among the games created by [[Polyphony Digital]], ''Omega Boost'' was the only [[shoot 'em up]], while [[Gran Turismo (series)|the others]] are vehicle racing simulators. |
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==References== |
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{{reflist}} |
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== External links == |
== External links == |
Revision as of 16:39, 13 March 2014
Omega Boost | |
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Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Engine | Gran Turismo |
Platform(s) | PlayStation |
Genre(s) | Rail shooter |
Mode(s) | Single player |
Omega Boost is a three dimensional shoot 'em up developed by Polyphony Digital for the Sony PlayStation. Is is the companies first game in another genre than their stable, racing.
In the game, players take control of the Omega Boost, a giant robot. The player is charged with travelling back in time to stop an artificial intelligence called Alpha Core from altering ENIAC, the first computer, and thus making itself more powerful in the future. The gameplay takes place in waves, meaning that enemies will appear in the same groups and formations in the same order every playthrough. The player doesn't get to choose what order to engage an entire stage's enemies, just the ones in the current wave. This rail-shooter element does not hamper the player's freedom to fly where they choose in most stages. On some stages, the player has complete control of Omega Boost, specifically areas where they are in Planet ETA's atmosphere. Other stages limit the player in terms of speed (falling through the timeshaft).
The "Boost" part of the mech's name comes from Omega Boost's booster pack, allowing the player to move in any direction and circle strafe enemies with a scanning and lock-on feature. Omega Boost also learns the Viper Boost maneuver once it is levelled up. Viper Boost, when engaged, will cause Omega Boost to glow blue as it tears through enemies on screen. Destroying enemies will cause the gauge to refill incrementally. However, the game can be completed without ever using Viper Boost. If Viper Boost is used, the final ranking will have "Pixy" added onto the title, showing the attack during play.
The game has high production values with a few music tracks by the bands Loudmouth and the song "Otsegolation" by Static-X. The game also features a live action introduction and mecha designs by Shoji Kawamori of Macross fame. The US, Japanese and European releases feature different theme music with the US version using "Fly" by Loudmouth, the Japanese version using "Shade" by Feeder and the European version using "Dreamer" by Cast.
Reception
Omega Boost received average reviews with critics, scoring a 73.46% on review aggregate gamerankings.[1]
Merchandise
A series of action figures was created by Blue Box Toys, featuring mecha from the game, including: Omega Boost and Beta Boost. A third figure, Herbarcher, was shown on the back of the boxes, however it was never released.
Audio
The Omega Boost Original Sound Track was released on June 19, 1999 , the album had a limited print and is considered very rare. The Album was made up by few people as listed here. Tracks 2-11, 13, 15-17 where composed, arranged & performed by CMJK, track 12 was composed, & performed by Singo Okumura which was arranged by Daiki Kasho, track 18 composed & performed by Dip in the Pool, and tracks 1, and 14 was Arranged by Takafumi Fujisawa. (The album inserts didn't give any credit for tracks 1 & 14, so It was given it to the sound producer.) The intro music was not entered in the Album release.
Album Track List:
- BOOST I
- SPLIT THE NEBULA
- RING BUFFER
- ORBITAL FIGHT
- BETA BETA
- ATTACK IN WAVES
- GROUND AND THE SKY
- THE ODD LIFE FORCE
- A MEASURING WORM
- BACK TO THE 1946
- SPARK OF DRUM
- TENSE UP
- PATHAKA
- BOOST II
- FIERCE RESISTANCE
- ELIMINATION UP
- LET'S TIE LIKE A LINE
- Ismeel
Many fans of the game have found it easier to rip the soundtrack from the game disc itself, however, this leads to confusion over the official titles of the tracks, mainly because they are labeled as "areas" in-game instead of the official names given by the creators.
Among the games created by Polyphony Digital, Omega Boost was the only shoot 'em up, while the others are vehicle racing simulators.
References
- ^ "OmegaBoost". Gamerankings. ??. Retrieved March 13, 2014.
{{cite web}}
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External links
- Omega Boost at MobyGames
- Omega Boost at IGN
- Template:GameFAQs
- Omega Boost at Game Set Watch