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==External links==
==External links==
* [https://github.com/ValveSoftware/vogl/wiki vogl's github repository]
* [https://github.com/ValveSoftware/vogl/wiki vogl's github repository]
* [http://www.youtube.com/watch?v=45O7WTc6k2Y Moving Your Games to OpenGL] from Timeframe 33:47 till the end of the video there is an introduction into VOGL
* [http://www.youtube.com/watch?v=45O7WTc6k2Y Moving Your Games to OpenGL] From 33:47 till the end of the video there is an introduction to VOGL
* [http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.pdf Moving Your Games to OpenGL] Steam Dev Days 2014 Presentation PDF
* [http://richg42.blogspot.de/2014/03/vogl-gl-debugger-source-is-on-github.html Rich Geldreich's Blog]
* [http://richg42.blogspot.com/2014/03/vogl-gl-debugger-source-is-on-github.html Rich Geldreich's Blog]
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Revision as of 05:58, 22 March 2014

VOGL
Original author(s)RAD Game Tools and Valve
Initial releaseMarch 12, 2014; 10 years ago (2014-03-12)
Repository
Written inC++
TypeDebugger
LicenseMIT License[1]
Websitegithub.com/ValveSoftware/vogl
Mesa 3D comprises an implementation of OpenGL as well as the user-space device drivers. There are additional components inside the Linux kernel: the DRM and the KMS.

VOGL is a Debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally authored by RAD Game Tools and Valve Corporation. VOGL is free and open-source software subject to the terms of the MIT License.

VOGL high-level goals

  • Free and open-source
  • Steam integration
  • Vendor and driver version neutral
  • No special app builds needed
  • Frame capturing, full stream tracing, trace trimming
  • Optimized replayer
  • OpenGL usage validation
  • Regression testing, benchmarking
  • Robust API support: OpenGL v3/4.x, core or compatibility contexts
  • UI to edit captures, inspect state, diff snapshots, control tracing

See also

References

  1. ^ "VOGL License".