Keiji Inafune: Difference between revisions
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=== Later projects and beyond === |
=== Later projects and beyond === |
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One of Keiji's recent additions is the now-popular [[MegaMan Battle Network]] series, which is set outside the continuity of the rest of the Mega Man storylines and introduced |
One of Keiji's recent additions is the now-popular [[MegaMan Battle Network]] series, which is set outside the continuity of the rest of the Mega Man storylines and introduced [[Console role-playing game|RPG]] and [[Strategy game|strategy]] elements. According to Inafune, he received the basis for creating the series from observing his son. On [[April 2]], [[2005]], Inafune was promoted from corporate officer to senior corporate officer. Keiji also developed another series, called [[Onimusha]], which has spawned various sequels, and focuses on past Japan, [[Samurai]] warriors, and magic. Also, Inafune is invloved in Inticreates' creation of the latest ''Mega Man'' project, [[Mega Man ZX]]. |
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Inafune and his team are currently working on two games for the [[Xbox 360]]. They are finishing off ''[[Dead Rising]]''. ''Dead Rising'' will be a zombie-slaying game slated for release by Capcom in the second quarter of 2006. It is heavily influenced by the two [[Dawn of the Dead]] movies and the series of zombie movies released by [[George Romero]]. It marks the second zombie game Inafune has worked on as he was involved in part on [[Resident Evil 2]]. Though he was involved in [[Resident Evil 4]], the game does not actually involve zombies. |
Inafune and his team are currently working on two games for the [[Xbox 360]]. They are finishing off ''[[Dead Rising]]''. ''Dead Rising'' will be a zombie-slaying game slated for release by Capcom in the second quarter of 2006. It is heavily influenced by the two [[Dawn of the Dead]] movies and the series of zombie movies released by [[George Romero]]. It marks the second zombie game Inafune has worked on as he was involved in part on [[Resident Evil 2]]. Though he was involved in [[Resident Evil 4]], the game does not actually involve zombies. |
Revision as of 16:59, 23 June 2006
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Keiji_Inafune.jpg/200px-Keiji_Inafune.jpg)
Keiji Inafune (稲船敬二) is the creator of the Mega Man and Onimusha video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. In most game credits, he uses the name "INAFKING". Characters from the Street Fighter and Mega Man series have become some of the most well-known and recognizable video game characters, making Keiji Inafune a large part of Capcom's success.
Biography
Early Projects
In 1987, Keiji joined the corporation of Capcom not long after graduating in search of a job as an illustrator. His first assignment as a designer was Street Fighter (1987), which became a very popular fighting game series after the release of Street Fighter II in 1991. At the time, Capcom focused on the expansion of the home video gaming market; paticularly the Famicom from Nintendo. Previously, most games released to the system were ports (release of a game to a different system). Now wanting to capitilize on the fledgling Nintendo system, Keiji's surperiors directed him to create a new video game called "Rock Man". Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was directed to be one of the leading artists to the new project.
When it came to the design for the Rockman game (which was later changed to "Mega Man" in North America), Keiji developed all the character art and designs. Due to the small taskforce, he also constructed the characters into pixel form, as well as the game's respective logo, package design, and instruction booklet. As the Famicom was an early gaming system, 56 pixels were avalible for color extrusion, the majority of which were blue-tinted. This affected the decision to color the character, and Keiji noted he went with that, coloring the character blue (which later fans noting the character as the "blue bomber" as result). The designs of Keiji's character was also heavily influenced by Japanese animation, and he notes that he took observations from other video game characters present at the time, such as Mario.
In development of the game, Keiji incorparated many references to various music genres, such as Rock, which is the source of the Japanese name of "Rockman. Along with this, the team made a gaming system pertaining to the rock-paper-scissors concept, one which the various Mega Man series still revolves around today. The first Rock Man/Mega Man game was released in December 1987, after which sells in both countries were competent, but as Keiji later notes, " "While it did sell more than we had expected, [Rockman 1] wasn't a huge success as far as the numbers go,". Noting this, Capcom surperiors dictated that the team begin on a new project called Professional Baseball Murder Mystery, which was only released in Japan. However, the team felt strongly about the RockMan series, and urged that they be permitted to construct another iteration in order to amend the previous failings of the original and continue in the light of creativity. Capcom allowed Keiji's team to continue, with the prereqisites of completing Professional Baseball Murder Mystery as well. The team did so, completing the project on their own time, and on December 24, 1988, released Rockman 2, with Mega Man 2 being released later in North America in 1989. The project proved to be a huge success, earning more than its previous iteration. The company realized that the Mega Man series was a profitable investment, and many ports were constructed along with regular installments released on a yearly basis.
The success of the famicom began to fade into obscurity in light of its successor, the Super Famicom, and Keiji set his sights on the development on a new series called "Rock Man X", which continued the plot of the original series, but set a darker tone and took place 100 years after the previous storyline. Keiji developed the characters Mega Man X, and Zero, and as before, released yearly installments of the series, beginning with the first game, Mega Man X. Originally, Keiji had intended to end the series' plot at the installment of Mega Man X5, and had begun development on the Mega Man Zero series, in order to elaborate on the character of Zero. However, he had departed to another studio in cooperation with Inticreates, and unbeknowst to him, another installment (Mega Man X6) was created. This set a slight continuity error in Keiji's intention for the plot, but through some changes in the storyline, was alleviated. Around this time, Keiji also produced the three-dimensional Mega Man Legends series, which is currently on hiatus and has spawned the fewest sequels.
Later projects and beyond
One of Keiji's recent additions is the now-popular MegaMan Battle Network series, which is set outside the continuity of the rest of the Mega Man storylines and introduced RPG and strategy elements. According to Inafune, he received the basis for creating the series from observing his son. On April 2, 2005, Inafune was promoted from corporate officer to senior corporate officer. Keiji also developed another series, called Onimusha, which has spawned various sequels, and focuses on past Japan, Samurai warriors, and magic. Also, Inafune is invloved in Inticreates' creation of the latest Mega Man project, Mega Man ZX.
Inafune and his team are currently working on two games for the Xbox 360. They are finishing off Dead Rising. Dead Rising will be a zombie-slaying game slated for release by Capcom in the second quarter of 2006. It is heavily influenced by the two Dawn of the Dead movies and the series of zombie movies released by George Romero. It marks the second zombie game Inafune has worked on as he was involved in part on Resident Evil 2. Though he was involved in Resident Evil 4, the game does not actually involve zombies.
The second Xbox 360 title his team is working on is called Lost Planet and it is based on an entirely frozen planet. It's a science fiction action game with a similar camera angle to Resident Evil 4. It swaps between on foot and mech based gameplay, and showcases some very impressive weather effects. Keiji has said that the setting is based in part on John Carpenter's The Thing. It is due for release in the US in early 2007, and in Japan a few months prior to that.
Works
Note: Keiji Inafune has not been invloved directly with some iterations of the Mega Man series (such as Mega Man X6) but as a designer, has overseen production of every installment at one point or another. This applies to other titles such as Onimusha: Dawn of Dreams, Dead Rising, and Lost Planet
Mega Man
- Mega Man
- Mega Man 2
- Mega Man 3
- Mega Man 4
- Mega Man 5
- Mega Man 6
- Mega Man 7
- Mega Man 8
- Mega Man & Bass
- Mega Man Soccer
- Mega Man: The Power Battle
- Mega Man 2: The Power Fighters
- Mega Man X
- Mega Man X2
- Mega Man X3
- Mega Man X4
- Mega Man X5
- Mega Man X6
- Mega Man X7
- Mega Man X8
- Mega Man Xtreme
- Mega Man Xtreme 2
- Mega Man X: Command Mission
- MegaMan Battle Network
- MegaMan Battle Network 2
- MegaMan Battle Network 3
- MegaMan Battle Network 4
- MegaMan Battle Network 5
- MegaMan Battle Network 6
- MegaMan Battle Chip Challenge
- MegaMan Network Transmission
- Onimusha Warlords
- Onimusha 2: Samurai's Destiny
- Onimusha Blade Warriors
- Onimusha Tactics
- Onimusha 3: Demon Siege
- Onimusha: Dawn of Dreams
Other games
- Professional Baseball Murder Mystery (Japan Only)
- Mega Man ZX (not yet a series)
- Dawn of the Dead
- Lost Planet
- Dead Rising
References
- ^ MegaMan Network (2004). "Interview with Keiji Inafune". Capcom. Retrieved May 4.
{{cite web}}
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