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==Development==
==Development==


[[Tale of Tales (company)|Tale of Tales]], a Belgian video game company made up of Auriea Harvey and Michaël Samyn, announced development had begun in March 2014.<ref>{{cite web|url=http://www.vg247.com/2014/03/14/sunset-in-development-at-tale-of-tales-for-linux-mac-and-pc/|title=Sunset in development at Tale of Tales for Linux, Mac and PC|last=Nunneley|first=Stephany|work=[[VG247]]|date=2014-03-14|accessdate=2015-05-21}}</ref> ''Sunset'' had a [[Kickstarter]] campaign which started on June 17, 2014, and ran for a month. It aimed to raise $25,000 but raised $67,636.<ref>{{cite web|url=http://www.polygon.com/2014/7/17/5912599/tale-of-tales-sunset-kickstarter-successful|title=Tale of Tales' Sunset ends with more than double its funding goal on Kickstarter|last=Corriea|first=Alexa Ray|work=[[Polygon (website)|Polygon]]|date=2014-07-17|accessdate=2015-05-21}}</ref> The only stretch goal was more of protagonist Angela Burnes, including reflective images of her to give the players an idea of what she looks like. Burnes was inspired by [[Angela Davis]] and [[Nina Simone]].<ref>{{cite web|url=http://www.polygon.com/2014/6/26/5843918/sunset-stretch-goal-kickstarter-tale-of-tales|title=Why the only stretch goal in Sunset is the chance to see its heroine|last=Farokhmanesh|first=Megan|work=[[Polygon (website)|Polygon]]|date=2014-06-26|accessdate=2015-05-21}}</ref>
[[Tale of Tales (company)|Tale of Tales]], a Belgian video game company made up of [[Auriea Harvey & Michaël Samyn]], announced development had begun in March 2014.<ref>{{cite web|url=http://www.vg247.com/2014/03/14/sunset-in-development-at-tale-of-tales-for-linux-mac-and-pc/|title=Sunset in development at Tale of Tales for Linux, Mac and PC|last=Nunneley|first=Stephany|work=[[VG247]]|date=2014-03-14|accessdate=2015-05-21}}</ref> ''Sunset'' had a [[Kickstarter]] campaign which started on June 17, 2014, and ran for a month. It aimed to raise $25,000 but raised $67,636.<ref>{{cite web|url=http://www.polygon.com/2014/7/17/5912599/tale-of-tales-sunset-kickstarter-successful|title=Tale of Tales' Sunset ends with more than double its funding goal on Kickstarter|last=Corriea|first=Alexa Ray|work=[[Polygon (website)|Polygon]]|date=2014-07-17|accessdate=2015-05-21}}</ref> The only stretch goal was more of protagonist Angela Burnes, including reflective images of her to give the players an idea of what she looks like. Burnes was inspired by [[Angela Davis]] and [[Nina Simone]].<ref>{{cite web|url=http://www.polygon.com/2014/6/26/5843918/sunset-stretch-goal-kickstarter-tale-of-tales|title=Why the only stretch goal in Sunset is the chance to see its heroine|last=Farokhmanesh|first=Megan|work=[[Polygon (website)|Polygon]]|date=2014-06-26|accessdate=2015-05-21}}</ref>


The soundtrack is composed by [[Austin Wintory]], who also composed the soundtrack for ''[[Journey (2012 video game)|Journey]]''.<ref>{{cite web|url=http://www.pcgamer.com/luxuria-superbia-studio-tale-of-tales-goes-to-kickstarter-with-sunset-a-first-person-war-game-without-guns/|title=Luxuria Superbia studio Tale of Tales announces Sunset, a first-person war game without guns|last=Chalk|first=Andy|work=[[PC Gamer]]|date=2014-06-16|accessdate=2015-05-21}}</ref>
The soundtrack is composed by [[Austin Wintory]], who also composed the soundtrack for ''[[Journey (2012 video game)|Journey]]''.<ref>{{cite web|url=http://www.pcgamer.com/luxuria-superbia-studio-tale-of-tales-goes-to-kickstarter-with-sunset-a-first-person-war-game-without-guns/|title=Luxuria Superbia studio Tale of Tales announces Sunset, a first-person war game without guns|last=Chalk|first=Andy|work=[[PC Gamer]]|date=2014-06-16|accessdate=2015-05-21}}</ref>

Revision as of 16:25, 4 July 2015

Sunset
Developer(s)Tale of Tales
Publisher(s)Tale of Tales
Platform(s)Microsoft Windows, OS X, Linux
Release
  • NA: 2015-05-21
  • EU: 2015-05-21
Genre(s)Interactive storytelling
Mode(s)Single-player

Sunset is a 2015 Belgian indie first person exploration game made by Tale of Tales. It was released on May 21, 2015. In Sunset, Angela, an African-American housekeeper, is working for Gabriel Ortega in the fictional country of Anchuria.

Gameplay

Sunset is played from a first person perspective. Angela Burnes has to perform numerous housekeeping tasks an hour before sunset. As she performs her tasks, the player finds out more about the Civil War and the dictator that currently leads Anchuria. As time goes by, changes occur both within the house and in the city which Angela can see through the windows.

Development

Tale of Tales, a Belgian video game company made up of Auriea Harvey & Michaël Samyn, announced development had begun in March 2014.[1] Sunset had a Kickstarter campaign which started on June 17, 2014, and ran for a month. It aimed to raise $25,000 but raised $67,636.[2] The only stretch goal was more of protagonist Angela Burnes, including reflective images of her to give the players an idea of what she looks like. Burnes was inspired by Angela Davis and Nina Simone.[3]

The soundtrack is composed by Austin Wintory, who also composed the soundtrack for Journey.[4]

Release

Sunset was released worldwide on May 21, 2015, for Microsoft Windows, OS X, and Linux.[5]

Reception

Michael Thomsen of The Washington Post wrote, "Sunset creates a beautiful and sometimes-unnervingly artificial platform for the alienating role-play bound up in employer-employee relationships, staged against a backdrop of historical revolution that threatens to spoil it."[6] Joe Donnelly of Digital Spy rated it 4/5 stars and wrote, "It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures."[5] IGN awarded it a score of 8.0 out of 10, saying "Taken slowly, Sunset is a beautiful, fascinating experience."[7] It has a 75% rating on Metacritic based on 23 reviews.[8]

Tale of Tales characterized Sunset as a commercial failure, as it has sold 4000 copies as of June 2015.[9]

References

  1. ^ Nunneley, Stephany (2014-03-14). "Sunset in development at Tale of Tales for Linux, Mac and PC". VG247. Retrieved 2015-05-21.
  2. ^ Corriea, Alexa Ray (2014-07-17). "Tale of Tales' Sunset ends with more than double its funding goal on Kickstarter". Polygon. Retrieved 2015-05-21.
  3. ^ Farokhmanesh, Megan (2014-06-26). "Why the only stretch goal in Sunset is the chance to see its heroine". Polygon. Retrieved 2015-05-21.
  4. ^ Chalk, Andy (2014-06-16). "Luxuria Superbia studio Tale of Tales announces Sunset, a first-person war game without guns". PC Gamer. Retrieved 2015-05-21.
  5. ^ a b Donnelly, Joe (2015-05-20). "Sunset review: A war story that lets you evoke your inner voyeur". Digital Spy. Retrieved 2015-05-21.
  6. ^ Thomsen, Michael (2015-05-19). "Sunset review: A beautiful game about a house cleaner's view of a revolution". The Washington Post. Retrieved 2015-05-21.
  7. ^ http://uk.ign.com/articles/2015/05/21/sunset-review
  8. ^ "Sunset". Metacritic. Retrieved 2015-06-25.
  9. ^ Samyn, Michaël; Harvey, Auriea. "And the sun sets…". Sunset. Tale of Tales. Archived from the original on 21 June 2015. Retrieved 21 June 2015.

Further reading