Framed (video game): Difference between revisions
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As of July 2015, FRAMED has received over 30 awards and accolades <ref>http://framed-game.com/presskit/sheet.php?p=framed#awards</ref>. It has been praised by critics for it's "brilliantly simple idea", "pitch perfect" execution, "subtle story telling, which seamlessly integrates into the mechanics of the game", and it's "gorgeous visuals, finger-snapping music, brilliant design, and a wonderful central concept".<ref name="pocketgamer"/><ref name="smh"/><ref name="kotakubestaus"/> |
As of July 2015, FRAMED has received over 30 awards and accolades <ref>http://framed-game.com/presskit/sheet.php?p=framed#awards</ref>. It has been praised by critics for it's "brilliantly simple idea", "pitch perfect" execution, "subtle story telling, which seamlessly integrates into the mechanics of the game", and it's "gorgeous visuals, finger-snapping music, brilliant design, and a wonderful central concept".<ref name="pocketgamer"/><ref name="smh"/><ref name="kotakubestaus"/> |
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In November 2014, [[Hideo Kojima]], creator of the [[Metal Gear]] series stated that FRAMED was his |
In November 2014, [[Hideo Kojima]], creator of the [[Metal Gear]] series stated that FRAMED was his [[Game of the Year]]. He praised FRAMED for it's "high sense of gameplay, graphic, & sound", adding, "my best game in this year without any doubt" <ref>http://www.gamespot.com/articles/hideo-kojima-s-favorite-game-of-2014/1100-6423792/</ref><ref>http://www.kotaku.com.au/2014/11/hideo-kojimas-game-of-the-year-was-made-in-melbourne/</ref>. Since then, Kojima and Loveshack's director, Boggs, have maintained close contact, with Boggs helping Kojima emotionally during crunch on [[Metal Gear Solid V: The Phantom Pain]] <ref>https://twitter.com/HIDEO_KOJIMA_EN/status/552735484569350144</ref>. |
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== References == |
== References == |
Revision as of 04:55, 31 July 2015
FRAMED | |
---|---|
Developer(s) | Loveshack |
Director(s) | Joshua Boggs |
Designer(s) | Joshua Boggs |
Artist(s) | Oliver Browne |
Composer(s) | Adrian Moore |
Platform(s) | iOS |
Release | 12 November 2014 |
Genre(s) | Puzzle, Narrative |
Mode(s) | Single-player |
FRAMED is a multi-award winning noir-puzzle game where you re-arrange panels of animated comic book to change the outcome of the story. Developed by the Australian studio Loveshack, FRAMED is an experience that sees the player changing the order of the narrative-based puzzles to a dance-meets-jazz score.[1]
Gameplay
Players take control of morally ambiguous characters as they slink their way across dark alleys and buildings in an effort to avoid the authorities and other obstacles. The goal of the game is to reorganize a series of comic panels so that your protagonist does not get caught by the police. In order to accomplish this feat, players must move frames around so that the sequence allows the main character to sneak past, avoid, or knock out their would-be captors. [2][3]
Reception
Aggregator | Score |
---|---|
GameRankings | 87.14%[4] |
Metacritic | 85/100[5] |
Publication | Score |
---|---|
Pocket Gamer | 9/10[6] |
Sydney Morning Herald | 9/10[7] |
Gamezebo | [8] |
Touch Arcade | [9] |
148 Apps | [10] |
Apple'n'Apps | [11] |
Pocket Tactics | [12] |
Publication | Award |
---|---|
IGF China | Excellence in Design[13] |
Indiecade | Excellence in Visual Design[14] |
IGF | Finalist - Excellence in Design[15] |
Kotaku | 2014 Best Australian Game[16] |
Kotaku | 2014 Best Mobile Game[17] |
Freeplay | 2013 Best Game[18] |
Freeplay | 2013 Best Design[18] |
IMGAwards | 2014 Best Upcoming Game[19] |
BIG Festival | 2014 Best Narrative [20] |
Intel Level Up | 2014 Best Puzzle Game [21] |
PAX Prime | PAX 10 2014 [22] |
Tokyo Game Show | Sense of Wonder Night 2013 [23] |
As of July 2015, FRAMED has received over 30 awards and accolades [24]. It has been praised by critics for it's "brilliantly simple idea", "pitch perfect" execution, "subtle story telling, which seamlessly integrates into the mechanics of the game", and it's "gorgeous visuals, finger-snapping music, brilliant design, and a wonderful central concept".[6][7][16]
In November 2014, Hideo Kojima, creator of the Metal Gear series stated that FRAMED was his Game of the Year. He praised FRAMED for it's "high sense of gameplay, graphic, & sound", adding, "my best game in this year without any doubt" [25][26]. Since then, Kojima and Loveshack's director, Boggs, have maintained close contact, with Boggs helping Kojima emotionally during crunch on Metal Gear Solid V: The Phantom Pain [27].
References
- ^ "FRAMED Review". LA Times. 15 November 2014.
- ^ http://www.148apps.com/reviews/framed-review/
- ^ http://www.idownloadblog.com/2014/11/26/framed-review/
- ^ "FRAMED for iOS (iPhone/iPad)". CBS Interactive. Retrieved 30 July 2015.
- ^ "FRAMED". Metacritic. Retrieved 30 July 2015.
- ^ a b Harry Slater (19 November 2014). "FRAMED review". Pocket Gamer.
- ^ a b James Dominguez (27 November 2014). "FRAMED Review". Sydney Morning Herald.
- ^ Eli Cymet (17 November 2014). "FRAMED Review: Get Your Mind Into The Gutter". Gamezebo.
- ^ Carter Dotson (28 November 2014). "FRAMED Review". Touch Arcade.
- ^ Campbell Bird (25 November 2014). "FRAMED Review". 148 Apps.
- ^ http://applenapps.com/review/framed-piecing-together-new-puzzle-adventure#.VbrkRbfrk0I
- ^ http://www.pockettactics.com/reviews/review-framed/
- ^ "IGF China 2013 Winners". GDC China.
- ^ "2014 Indiecade Awards". Indiecade.
- ^ "The 17th Annual Independent Games Festival Finalists". Independent Games Festival.
- ^ a b "Kotaku Awards 2014: Australian Game Of The Year". Kotaku.
- ^ "Kotaku Awards 2014: Mobile Game Of The Year". Kotaku.
- ^ a b "Freeplay Awards". Freeplay.
- ^ "IMGAwards". International Mobile Game Awards.
- ^ "BIG Festival". Brazilian Independent Games Festival.
- ^ "And the winners are". [Intel]].
- ^ "PAX Prime 2014's featured indies include Mushroom 11, Duet, Framed". Polygon.
- ^ "Sense of Wonder Night 2013". Tokyo Game Show.
- ^ http://framed-game.com/presskit/sheet.php?p=framed#awards
- ^ http://www.gamespot.com/articles/hideo-kojima-s-favorite-game-of-2014/1100-6423792/
- ^ http://www.kotaku.com.au/2014/11/hideo-kojimas-game-of-the-year-was-made-in-melbourne/
- ^ https://twitter.com/HIDEO_KOJIMA_EN/status/552735484569350144