DirectCompute: Difference between revisions
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*[http://msdn.microsoft.com/en-us/library/ff476331%28v=VS.85%29.aspx Compute Shader Overview] |
*[http://msdn.microsoft.com/en-us/library/ff476331%28v=VS.85%29.aspx Compute Shader Overview] |
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*[http://www.microsoft.com/video/en/us/details/6ef116dc-b1d9-41db-8a7b-db1932ff72a5 Example of DirectCompute for Next Generation Game Effects] {{Dead link|date=March 2013}} |
*[http://www.microsoft.com/video/en/us/details/6ef116dc-b1d9-41db-8a7b-db1932ff72a5 Example of DirectCompute for Next Generation Game Effects] {{Dead link|date=March 2013}} |
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*[https://channel9.msdn.com/Tags/directcompute-lecture-series DirectCompute Lecture Series] |
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*[http://www.gdcvault.com/play/1013698/Advanced-DirectX-11-DirectCompute-by Advanced DirectX 11: DirectCompute by Example] |
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*[http://on-demand-gtc.gputechconf.com/gtcnew/on-demand-gtc.php?searchByKeyword=DirectCompute&searchItems=&sessionTopic=&sessionEvent=&sessionYear=&sessionFormat=&submit=&select=+ GTC On-Demand] |
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*[http://benchmarkreviews.com/index.php?option=com_content&task=view&id=8374&Itemid=47 AMD and CyberLink announcement about Accelerated Video Applications with Windows 7 DirectX 11 DirectCompute] |
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*[http://www.ngohq.com/news/16710-first-directcompute-benchmark-released.html DirectCompute Benchmark] |
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Revision as of 09:15, 25 September 2015
Microsoft DirectCompute is an application programming interface (API) that supports general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7, and Windows 8. DirectCompute is part of the Microsoft DirectX collection of APIs, and was initially released with the DirectX 11 API but runs on graphics processing units that use either DirectX 10 or DirectX 11.[1] The DirectCompute architecture shares a range of computational interfaces with its competitors: OpenCL from Khronos Group, compute shaders in OpenGL, and CUDA from NVIDIA.
See also
References
- ^ "DirectCompute". developer.nvidia.com. NVIDIA. Retrieved 22 March 2015.