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'''Guild Software''' is a small [[computer game developer]] located in [[Milwaukee, Wisconsin]] ([[United States|USA]]) founded in 1998. Guild Software is best known for creating ''[[Vendetta Online]]'',<ref>{{cite web|url=http://www.jsonline.com/blogs/entertainment/136749328.html|title=Small Milwaukee studio's big game on small phones|work=JSOnline|date=January 5, 2012}}</ref><ref>{{cite web|url=http://web.archive.org/web/20050213060818/http://www.mmhell.com/articles/110404/the_fab_four_behind_vendetta.html|title=The Fab Four Behind Vendetta|work=MMHell|date=November 4, 2004}}</ref><ref>{{cite web|url=http://web.archive.org/web/20060922092638/http://rpgvault.ign.com/articles/561/561164p1.html|title=Vendetta Online Team Q&A|work=IGN|date=October 28, 2004}}</ref><ref>{{cite web|url=http://web.archive.org/web/20090220070652/http://ncfc.taloncrossing.com/qa.html|title=Nintendo Community Fangame Convention 2008, Guild Software Q&A|work=NCFC|date=October 25, 2008}}</ref> a first-person [[MMORPG]] that uses their in-house NAOS<ref>{{cite web|url=http://www.insidemacgames.com/news/story.php?ArticleID=18663|title=Guild Software Announces NAOS Engine|work=Inside Mac Games|date=March 8, 2010}}</ref> [[game engine]]. In 2009, the studio was voted a ''Reader's Choice Award'' for ''Favorite Company'' by MMOsite.com.<ref>{{cite web|url=http://news.mmosite.com/content/2009-02-18/20090218232831531.shtml|title=MMOsite Readers Choice Award 2008 Winners Announced|work=MMOsite.com|date=February 19, 2009}}</ref>
'''Guild Software''' is a small [[computer game developer]] located in [[Milwaukee, Wisconsin]] ([[United States|USA]]) founded in 1998. Guild Software is best known for creating ''[[Vendetta Online]]'',<ref>{{cite web|url=http://www.jsonline.com/blogs/entertainment/136749328.html|title=Small Milwaukee studio's big game on small phones|work=JSOnline|date=January 5, 2012}}</ref><ref>{{cite web|url=http://www.mmhell.com/articles/110404/the_fab_four_behind_vendetta.html |title=The Fab Four Behind Vendetta |work=MMHell |date=November 4, 2004 |deadurl=yes |archiveurl=https://web.archive.org/web/20050213060818/http://www.mmhell.com/articles/110404/the_fab_four_behind_vendetta.html |archivedate=February 13, 2005 }}</ref><ref>{{cite web|url=http://rpgvault.ign.com/articles/561/561164p1.html |title=Vendetta Online Team Q&A |work=IGN |date=October 28, 2004 |deadurl=yes |archiveurl=https://web.archive.org/web/20060922092638/http://rpgvault.ign.com/articles/561/561164p1.html |archivedate=September 22, 2006 }}</ref><ref>{{cite web|url=http://ncfc.taloncrossing.com/qa.html |title=Nintendo Community Fangame Convention 2008, Guild Software Q&A |work=NCFC |date=October 25, 2008 |deadurl=yes |archiveurl=https://web.archive.org/web/20090220070652/http://ncfc.taloncrossing.com/qa.html |archivedate=February 20, 2009 }}</ref> a first-person [[MMORPG]] that uses their in-house NAOS<ref>{{cite web|url=http://www.insidemacgames.com/news/story.php?ArticleID=18663|title=Guild Software Announces NAOS Engine|work=Inside Mac Games|date=March 8, 2010}}</ref> [[game engine]]. In 2009, the studio was voted a ''Reader's Choice Award'' for ''Favorite Company'' by MMOsite.com.<ref>{{cite web|url=http://news.mmosite.com/content/2009-02-18/20090218232831531.shtml|title=MMOsite Readers Choice Award 2008 Winners Announced|work=MMOsite.com|date=February 19, 2009}}</ref>


In 2013, Guild Software's [[Vendetta Online]] was widely reported as the first [[MMORPG]] to support the [[Oculus Rift]],<ref>{{cite web|url=http://www.pcgamer.com/vendetta-online-is-the-first-mmo-to-get-oculus-rift-support/|title=Vendetta Online is the first MMO to get Oculus Rift support|work=PCGamer|date=July 23, 2013}}</ref><ref>{{cite web|url=http://www.polygon.com/2013/7/24/4552076/vendetta-online-takes-its-digital-galaxies-to-oculus-rift|title=Vendetta Online takes its digital galaxies to the Oculus Rift|work=Polygon|date=July 24, 2013}}</ref> making it potentially the first persistent online world with native support for a consumer [[Virtual reality]] headset.
In 2013, Guild Software's [[Vendetta Online]] was widely reported as the first [[MMORPG]] to support the [[Oculus Rift]],<ref>{{cite web|url=http://www.pcgamer.com/vendetta-online-is-the-first-mmo-to-get-oculus-rift-support/|title=Vendetta Online is the first MMO to get Oculus Rift support|work=PCGamer|date=July 23, 2013}}</ref><ref>{{cite web|url=http://www.polygon.com/2013/7/24/4552076/vendetta-online-takes-its-digital-galaxies-to-oculus-rift|title=Vendetta Online takes its digital galaxies to the Oculus Rift|work=Polygon|date=July 24, 2013}}</ref> making it potentially the first persistent online world with native support for a consumer [[Virtual reality]] headset.

Revision as of 23:17, 29 March 2016

Guild Software
IndustryInteractive entertainment
Founded1998
Headquarters,
Key people
John Bergman
Ray Ratelis
Michael Warnock
ProductsVideo games
Vendetta Online

Guild Software is a small computer game developer located in Milwaukee, Wisconsin (USA) founded in 1998. Guild Software is best known for creating Vendetta Online,[1][2][3][4] a first-person MMORPG that uses their in-house NAOS[5] game engine. In 2009, the studio was voted a Reader's Choice Award for Favorite Company by MMOsite.com.[6]

In 2013, Guild Software's Vendetta Online was widely reported as the first MMORPG to support the Oculus Rift,[7][8] making it potentially the first persistent online world with native support for a consumer Virtual reality headset.

Beyond game development, the company also created and maintains the free and popular[9] Android app Barometer HD, allowing simple measurement and graphing of barometric pressure on devices equipped with pressure sensors.[10]

Notable Staff

  • John Bergman - CEO, Game Design, Artwork
  • Ray Ratelis - VP of Engineering

References

  1. ^ "Small Milwaukee studio's big game on small phones". JSOnline. January 5, 2012.
  2. ^ "The Fab Four Behind Vendetta". MMHell. November 4, 2004. Archived from the original on February 13, 2005. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ "Vendetta Online Team Q&A". IGN. October 28, 2004. Archived from the original on September 22, 2006. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ "Nintendo Community Fangame Convention 2008, Guild Software Q&A". NCFC. October 25, 2008. Archived from the original on February 20, 2009. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ "Guild Software Announces NAOS Engine". Inside Mac Games. March 8, 2010.
  6. ^ "MMOsite Readers Choice Award 2008 Winners Announced". MMOsite.com. February 19, 2009.
  7. ^ "Vendetta Online is the first MMO to get Oculus Rift support". PCGamer. July 23, 2013.
  8. ^ "Vendetta Online takes its digital galaxies to the Oculus Rift". Polygon. July 24, 2013.
  9. ^ "Barometer HD on the Android Market". Guild Software, Inc. 2012.
  10. ^ Max Lee (February 9, 2012). "Barometer HD App for Galaxy Nexus and Galaxy Note!". HighOnAndroid.com.