Jump to content

Operation Europe: Path to Victory: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
KVN1978 (talk | contribs)
Mode Campaign
Line 20: Line 20:


Weapons are automatically replenished at the end of each scenario. Units cannot be built from scratch; they must be requested from the head of the brigade instead.
Weapons are automatically replenished at the end of each scenario. Units cannot be built from scratch; they must be requested from the head of the brigade instead.

The Japanese version of the game has 3 game modes: Campaign, the game is for one player and a game for 2 players. While the American version of the game does not have a campaign mode. In this mode, the player can only play for the Germans. Starting this mode with the invasion of France, and ends - Berlin defense. Experience generals retained after the battle. But the troops are replaced by the same type. Most often give stronger instead of weaker or make up losses in the battalion for the strong units. Although the campaign mode and is not available in the US version of the game, he still is present in the game. All the text is translated, the formula for calculating the quantity and quality of units operating.


==Reception==
==Reception==

Revision as of 11:16, 14 May 2016

Operation Europe: Path to Victory
Europa Sensen
North American Genesis cover art
North American Genesis cover art
Developer(s)Koei
Publisher(s)Koei
Platform(s)Super NES
Genesis
MS-DOS
NEC PC-9801
FM Towns
ReleaseSuper NES: Genesis: MS-DOS:
Genre(s)Turn-based strategy
Role-playing game
Mode(s)Single-player, Multiplayer (up to 2 players)

Operation Europe: Path to Victory, released in Japan as Europa Sensen (ヨーロッパ戦線), is a combat strategy video game for multiple platforms where one or two players can compete in World War II action. The MS-DOS version of the game was only released to North America.

Gameplay

The object of the game is to fulfill any one of the military objectives for either the Axis or the Allied forces. Players engage in modern warfare around Western Europe, Eastern Europe, Central Europe, and North Africa.[4] This game uses abstract numbers and figures in the map view and saves the concrete illustrations of soldiers only when they lock horns on the battlefield or in an urban setting. Urban settings give a traditional 1930s view of housing and office buildings that provide extra protection for units that are guarding them. However, there are massive numbers to crunch and the lack of graphics help enhance the number crunching ability of game's artificial intelligence.

As a way to utilize the Nobunaga's Ambition video game engine while simulating modern warfare, each general's statistics are completely randomized by a roulette system. 84 different characters are used for generals; including those from the classic American television show Combat!. Examples of non-fictional characters include Adolf Hitler, Josef Stalin and Walter Bedell Smith.

Weapons are automatically replenished at the end of each scenario. Units cannot be built from scratch; they must be requested from the head of the brigade instead.

The Japanese version of the game has 3 game modes: Campaign, the game is for one player and a game for 2 players. While the American version of the game does not have a campaign mode. In this mode, the player can only play for the Germans. Starting this mode with the invasion of France, and ends - Berlin defense. Experience generals retained after the battle. But the troops are replaced by the same type. Most often give stronger instead of weaker or make up losses in the battalion for the strong units. Although the campaign mode and is not available in the US version of the game, he still is present in the game. All the text is translated, the formula for calculating the quantity and quality of units operating.

Reception

Reviewing the SNES version, GamePro applauded the intelligent AI (stating "even if you don't have a friend to go head-to-head with, the game is still enjoyable and challenging") and the huge amount of content, arguing that the six scenarios essentially amount to six complete games on a single cart. Though noting that its lack of action gameplay would make it unappealing to the average gamer, they concluded "its challenging strategy makes it a game that no serious WW II buff should be without."[6]

References

  1. ^ "Release date (Super NES version)". GameFAQs. Retrieved 2008-10-09.
  2. ^ "Release date (Sega Genesis version)". GameFAQs. Retrieved 2012-03-28.
  3. ^ "Release date (MS-DOS version)". GameFAQs. Retrieved 2012-03-28.
  4. ^ "Basic overview". GameSpot. Retrieved 2008-10-14.
  5. ^ Mega review, issue 23, page 71, August 1994
  6. ^ "ProReview: Operation Europe: Path to Victory". GamePro. No. 60. IDG. July 1994. p. 78.

Handbook of European front. Honor. 1992. ISBN 978-4-906300-55-6.