Alexis Kennedy: Difference between revisions
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== Career == |
== Career == |
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In 2009, Kennedy developed the browser game [[Fallen London]] and founded Failbetter Games. Failbetter initially focused on browser-based interactive fiction, chiefly [[Fallen London]] but also client projects |
In 2009, Kennedy developed the browser game [[Fallen London]] and founded Failbetter Games. Failbetter initially focused on browser-based interactive fiction, chiefly [[Fallen London]] but also client projects<ref>Cassandra Khaw, [http://www.pcworld.com/article/2011429/failbetter-games-alexis-kennedy-is-trying-to-make-browser-games-that-dont-suck.html "FailBetter Games' Alexis Kennedy is trying to make browser games that don't suck"], ''PCWorld'', October 9, 2012. Retrieved 2016-06-26.</ref>; under Kennedy's direction, the company later refocused on narrative-centric PC and mobile games, starting with [[Sunless Sea]] and an iOS port of [[Fallen London]]. |
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Early in 2016, Kennedy opened Fundbetter, an initiative at Failbetter to fund promising narrative games and interactive fiction projects. As of May 2016, Fundbetter had announced five funded projects.<ref>Charlie Hall, [http://www.polygon.com/2016/3/2/11148122/sunless-sea-developer-opens-international-fund-mentorship-for "Sunless Sea developer opens international fund, mentorship for interactive fiction"], ''Polygon'', March 2, 2016. Retrieved 2016-06-26.</ref> |
Early in 2016, Kennedy opened Fundbetter, an initiative at Failbetter to fund promising narrative games and interactive fiction projects. As of May 2016, Fundbetter had announced five funded projects.<ref>Charlie Hall, [http://www.polygon.com/2016/3/2/11148122/sunless-sea-developer-opens-international-fund-mentorship-for "Sunless Sea developer opens international fund, mentorship for interactive fiction"], ''Polygon'', March 2, 2016. Retrieved 2016-06-26.</ref> |
Revision as of 16:50, 28 June 2016
Alexis Kennedy is a British writer and game designer, best known as the founder of Failbetter Games.
Career
In 2009, Kennedy developed the browser game Fallen London and founded Failbetter Games. Failbetter initially focused on browser-based interactive fiction, chiefly Fallen London but also client projects[1]; under Kennedy's direction, the company later refocused on narrative-centric PC and mobile games, starting with Sunless Sea and an iOS port of Fallen London.
Early in 2016, Kennedy opened Fundbetter, an initiative at Failbetter to fund promising narrative games and interactive fiction projects. As of May 2016, Fundbetter had announced five funded projects.[2]
In June 2016, Kennedy split amicably from Failbetter, citing a desire to work on a greater variety of projects. He currently operates a microstudio, Weather Factory.[3]
Kennedy writes a monthly column for Eurogamer.
Works
- Fallen London, 2009 (original developer, lead writer) Best Browser Game, Escapist, 2009
- Machine Cares!, 2012 (creative director)
- Dragon Age: The Last Court, 2014 (creative director)
- Sunless Sea, 2015 (creative director, lead writer) Bestest Best Words in Gaming, Rock Paper Shotgun, 2015; Best Setting, XYZZY Awards, 2016; nominated for Best Writing in a Videogame, Writer's Guild of Great Britain, 2016
References
- ^ Cassandra Khaw, "FailBetter Games' Alexis Kennedy is trying to make browser games that don't suck", PCWorld, October 9, 2012. Retrieved 2016-06-26.
- ^ Charlie Hall, "Sunless Sea developer opens international fund, mentorship for interactive fiction", Polygon, March 2, 2016. Retrieved 2016-06-26.
- ^ Brendan Sinclair, "Alexis Kennedy leaving Failbetter Games", GameIndustry.biz, May 25, 2016. Retrieved 2016-06-26.