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The game allows players to build outlandish medieval [[siege engine]]s to pit against castles or armies. Players select from a collection of mechanical parts that can be connected together to build a machine. Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.<ref>{{cite news|last1=Noordin|first1=Shaun A.|title=Besiege: Engineering madness|url=http://www.thestar.com.my/Tech/Tech-News/2015/02/23/Besiege-Engineering-madness/|accessdate=31 October 2015|date=23 February 2015|work=The Star (Malaysia)}}</ref>
The game allows players to build outlandish medieval [[siege engine]]s to pit against castles or armies. Players select from a collection of mechanical parts that can be connected together to build a machine. Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.<ref>{{cite news|last1=Noordin|first1=Shaun A.|title=Besiege: Engineering madness|url=http://www.thestar.com.my/Tech/Tech-News/2015/02/23/Besiege-Engineering-madness/|accessdate=31 October 2015|date=23 February 2015|work=The Star (Malaysia)}}</ref>


Despite the medieval theme to the game, players are able to build modern vehicles such as tanks, automobiles, bomber planes, propeller planes, [[dirigible]]s, and battleships.
Despite the medieval theme to the game, players are able to build modern vehicles such as tanks, automobiles, bomber planes, propeller planes, [[airships]]s, and battleships.


Marsh Davies of ''[[Rock, Paper, Shotgun]]'' praised an early version of the game, comparing its "bouncily caricatured" science to a 12th-century version of ''[[Kerbal Space Program]]''. Davies also praised the game's stylized graphics and sound.<ref>{{cite news|last1=Davies|first1=Marsh|title=Premature Evaluation: Besiege|url=http://www.rockpapershotgun.com/2015/02/09/besiege-alpha-review/|accessdate=31 October 2015|work=Rock, Paper, Shotgun|date=9 February 2015}}</ref>
Marsh Davies of ''[[Rock, Paper, Shotgun]]'' praised an early version of the game, comparing its "bouncily caricatured" science to a 12th-century version of ''[[Kerbal Space Program]]''. Davies also praised the game's stylized graphics and sound.<ref>{{cite news|last1=Davies|first1=Marsh|title=Premature Evaluation: Besiege|url=http://www.rockpapershotgun.com/2015/02/09/besiege-alpha-review/|accessdate=31 October 2015|work=Rock, Paper, Shotgun|date=9 February 2015}}</ref>

Revision as of 09:59, 24 October 2016

Besiege
Developer(s)Spiderling Studios
Publisher(s)Spiderling Studios
EngineUnity
Platform(s)Windows, OS X, Linux
Genre(s)Strategy video game
Mode(s)Single-player

Besiege is a physics-based game in development by Spiderling Studios in the United Kingdom for Windows, OS X and Linux. The game was released in early access on Steam on 28 January 2015.

The game allows players to build outlandish medieval siege engines to pit against castles or armies. Players select from a collection of mechanical parts that can be connected together to build a machine. Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.[1]

Despite the medieval theme to the game, players are able to build modern vehicles such as tanks, automobiles, bomber planes, propeller planes, airshipss, and battleships.

Marsh Davies of Rock, Paper, Shotgun praised an early version of the game, comparing its "bouncily caricatured" science to a 12th-century version of Kerbal Space Program. Davies also praised the game's stylized graphics and sound.[2]

References

  1. ^ Noordin, Shaun A. (23 February 2015). "Besiege: Engineering madness". The Star (Malaysia). Retrieved 31 October 2015.
  2. ^ Davies, Marsh (9 February 2015). "Premature Evaluation: Besiege". Rock, Paper, Shotgun. Retrieved 31 October 2015.