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'''''Fatal Inertia''''' is a futuristic hovercar racing game from [[Koei]]. Originally an exclusive for the [[PlayStation 3]], it was released for the [[Xbox 360]] in 2007 and then released on the PlayStation 3 on May 29, 2008 in [[Japan]], June 19, 2008 in North America and July 15, 2008 in Europe as a download on the [[PlayStation Network]] under the title '''''Fatal Inertia EX'''''. The PlayStation 3 version was initially delayed because of difficulties with the [[Unreal Engine 3]] on the console, due to the [[cell processor]]'s architecture.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=15784 Gamasutra - Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release<!-- Bot generated title -->]</ref>
'''''Fatal Inertia''''' is a futuristic hovercar racing game from [[Koei]]. Originally an exclusive for the [[PlayStation 3]], it was released for the [[Xbox 360]] in 2007 and then released on the PlayStation 3 on May 29, 2008 in [[Japan]], June 19, 2008 in North America and July 15, 2008 in Europe as a download on the [[PlayStation Network]] under the title '''''Fatal Inertia EX'''''. The PlayStation 3 version was initially delayed because of difficulties with the [[Unreal Engine 3]] on the console, due to the [[cell processor]]'s architecture.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=15784 Gamasutra - Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release<!-- Bot generated title -->]</ref>


The game is set in the mid-22nd century [[Earth]], and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.<ref name="game_brief">{{cite web|author=Shoemaker, Brad|publisher=GameSpot|date=2006-10-22|title=Fatal Inertia First Look|url=http://www.gamespot.com/ps3/driving/fatalinertia/news.html?sid=6134675}}</ref> Competitions take place far from cities due to the high level of danger.<ref name="hexus_review">{{cite web|author=HEXUS.gaming|publisher=HEXUS|date=2006-10-22|title= Review|url=http://gaming.hexus.net/content/item.php?item=9742}}</ref>
The game is set in the mid-22nd century [[Earth]], and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.<ref name="game_brief">{{cite web|author=Shoemaker, Brad |publisher=GameSpot |date=2006-10-22 |title=Fatal Inertia First Look |url=http://www.gamespot.com/ps3/driving/fatalinertia/news.html?sid=6134675 |deadurl=yes |archiveurl=https://web.archive.org/web/20060212093628/http://www.gamespot.com:80/ps3/driving/fatalinertia/news.html?sid=6134675 |archivedate=2006-02-12 |df= }}</ref> Competitions take place far from cities due to the high level of danger.<ref name="hexus_review">{{cite web|author=HEXUS.gaming|publisher=HEXUS|date=2006-10-22|title= Review|url=http://gaming.hexus.net/content/item.php?item=9742}}</ref>


There are six different racing environments that are divided into fifty-one courses.<ref name="">{{cite web|author=Alexis Dunham|publisher=ign.com|date=2007-08-31 |title=Fatla Inertia goes Gold|url=http://games.ign.com/articles/817/817345p1.html}}</ref>
There are six different racing environments that are divided into fifty-one courses.<ref name="">{{cite web|author=Alexis Dunham |publisher=ign.com |date=2007-08-31 |title=Fatla Inertia goes Gold |url=http://games.ign.com/articles/817/817345p1.html |deadurl=yes |archiveurl=https://web.archive.org/web/20070905132532/http://games.ign.com:80/articles/817/817345p1.html |archivedate=2007-09-05 |df= }}</ref>


==Race Craft==
==Race Craft==

Revision as of 03:33, 30 December 2016

Fatal Inertia
Fatal Inertia
Developer(s)Koei Canada
Publisher(s)Koei
EngineUnreal Engine 3
Platform(s)Xbox 360, PlayStation 3
ReleaseXbox 360
  • JP: September 30, 2007
  • NA: September 11, 2007
  • EU: September 11, 2007
  • AU: October 23, 2007
PlayStation 3
  • JP: May 29, 2008
  • NA: June 19, 2008
  • EU: July 15, 2008
Genre(s)Racing
Mode(s)Single-player, Multiplayer

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[3]

There are six different racing environments that are divided into fifty-one courses.[4]

Race Craft

Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:

  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Weapons and Items

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

  • Magnets: Small magnetic spheres that attach to the hull of the targeted vehicle and weigh it down which, in time, overload and explode, damaging the craft. A craft may use a barrel roll to remove any attached magnets.
  • Cluster Magnets: A canister of magnets, with a metal proximity sensor that explodes near to one or more crafts, unleashing a barrage of magnets.
  • Rocket: A thruster weapon that, when fired at an opposing craft, attaches to it, igniting the thruster and throwing it off balance. The secondary fire uses the thruster as a booster to your own vehicle, propelling it forward.
  • Force Blast: a bomb that, when projected forward, unleashes a powerful wave of energy which violently disrupts the course of any craft within the blast radius of the explosion. Secondary fire works a boost to your craft and also shakes off any weapons attached to it.
  • Smoke Bomb: creates a smoke screen to blind opposing pilots, either in front of your craft (primary fire) or behind it (secondary fire).
  • Cable: Elastic cable that can be used for multiple purposes. Primary fire releases a magnetic-ended cable, for example to stick enemies together, while secondary fire releases a spike-ended cable, which can be used for attaching to an enemy craft and then anchoring them to the terrain.
  • Force Field: provides temporary protection from magnetic weapons and minimizes damage from environmental impact.
  • EMP: generates a spherical field disrupting any electrical and magnetic forces, deactivating any magnets and shutting down any nearby crafts.
  • Time Dilator: slows down time for all opponents.

Trial Versions

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[5]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.[6]

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download[7]

Fatal Inertia EX

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008[8] in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[8] The development team have also adjusted gameplay, including weapons and physics.[8] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[8]

Reception

The reception for the Xbox 360 version was mixed, with a Metacritic average of 61 out of 100.[13] The PlayStation Network release received a slightly improved score of 63 out of 100.[14]

See also

References

  1. ^ Gamasutra - Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release
  2. ^ Shoemaker, Brad (2006-10-22). "Fatal Inertia First Look". GameSpot. Archived from the original on 2006-02-12. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ HEXUS.gaming (2006-10-22). "Review". HEXUS.
  4. ^ Alexis Dunham (2007-08-31). "Fatla Inertia goes Gold". ign.com. Archived from the original on 2007-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Major Nelson (2007-08-02). "Demo: Fatal Inertia". MajorNelson.com.
  6. ^ Fatal Inertia EX
  7. ^ PSN Store Update 15 July 2008
  8. ^ a b c d Patrick Klepek. "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month".
  9. ^ "Fatal Inertia for Xbox 360". GameRankings. Retrieved 12 July 2015.
  10. ^ "Fatal Inertia EX for PlayStation 3 Reviews". GameRankings. Retrieved 12 July 2015.
  11. ^ "Fatal Inertia for Xbox 360 Reviews". Metacritic. Retrieved 12 July 2015.
  12. ^ "Fatal Inertia EX for PlayStation 3 Reviews". Metacritic. Retrieved 12 July 2015.
  13. ^ Metacritic. "Fatal Inertia (xbox360: 2007): Reviews".
  14. ^ Metacritic. "Fatal Inertia EX(ps3: 2008): Reviews".