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==Game Rules== |
==Game Rules== |
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The game rules were designed for fast and simple play. |
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The game rules were fairly simple. Each character had 4 abilities, which were rated from 1 to 30, with 10 being the non-powered human maximum. Abilities that were considered Superhuman (Hulk's Strength, Spider Man's Agility, Mr. Fantastic's Intellect, and Dr. Strange's Willpower) were rated between 11 and 20. Only Cosmic level characters, such as Galactus, could have an Ability between 21 and 30. Each character also had an Edge rated from 0 to 4, (Cosmic level characters could have an Edge of 5). A character had a starting Hand Size equal to the character's Edge plus 2. The Edge was the character's level rating, a 0 was a supporting character (though there were villains who had an Edge of 0, such as the X-Men villain Proteus, or the Avengers villain the Super Adaptoid). Edge 1 was an inexperienced hero such as Jubilee of the X-Men. Edge 2 were experienced heroes, such as The Human Torch, Jean Grey, or Hawkeye. Edge 3 were expert level characters, such as Mr. Fantastic, Iron Man, Cyclops, and Professor X. Edge 4 characters were the very best at what they did, such as Dr. Doom, Magneto, or Captain America. |
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Each character had 4 abilities, rated from 1 to 30. Normal human abilities ranked between 1 and 10; superhuman abilities, such as Thor's strength, ranged between 11 and 20; cosmic-level characters, such as Galactus, could have abilities between 21 and 30. Each character also had an Edge, ranked between 0 and 5, which was to represent their experience as a hero or villain. The character's Edge determined the player's Hand Size (2 plus the Edge value). Supporting characters and minions typically had an Edge of 0; Inexperienced characters, hero such as Jubilee of the X-Men, had an Edge of 1; Experienced heroes, such as Hawkeye, had an Edge of 2; Expert characters, such as Iron Man, held an Edge of 3; Characters that were the very best at what they did, such as Captain America, had an Edge of 4; cosmic-level characters, such as the Watcher, had an Edge of 5. |
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==References== |
==References== |
Revision as of 18:37, 19 January 2017
This article needs additional citations for verification. (August 2014) |
Publishers | TSR |
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Publication | 1998 |
Genres | Superheroes |
Systems | SAGA System |
The Marvel Super Heroes Adventure Game is a role-playing game published by TSR, Inc. that uses the SAGA System. It should not be confused with the earlier Marvel Super Heroes Game (also published by TSR) or the later Marvel Universe Roleplaying Game (published by Marvel Comics).
Publication history
The SAGA-based Marvel Super Heroes Adventure Game was published in 1998, and lasted into 2000.[1]
See List of Marvel RPG Supplements.
Contents
The game box contained a Fate Deck, roster book, and instruction manual.
Fate Deck
The Fate Deck was a deck of 96 cards used instead of dice in order to determine the outcome of actions and to help determine results. Each card contained a picture of a character, a Calling, an Aura (positive, neutral, or negative), and a Suit.
There were five Suits, each of which represented by a character. The Suits were:
- Strength Suit (color Green), represented by the Incredible Hulk
- Agility Suit (color Red), represented by Spider-Man
- Intellect Suit (color Blue), represented by Mister Fantastic
- Willpower Suit (color Purple), represented by Doctor Strange
- Doom Suit (color Black), represented by Doctor Doom
Roster Book
The roster book contained the game details and biographies of 31 Heroes and 19 Villains.
The Game Book
The game book was an instruction manual that guided players in how to play the game and create their own characters.
Game Rules
The game rules were designed for fast and simple play.
Each character had 4 abilities, rated from 1 to 30. Normal human abilities ranked between 1 and 10; superhuman abilities, such as Thor's strength, ranged between 11 and 20; cosmic-level characters, such as Galactus, could have abilities between 21 and 30. Each character also had an Edge, ranked between 0 and 5, which was to represent their experience as a hero or villain. The character's Edge determined the player's Hand Size (2 plus the Edge value). Supporting characters and minions typically had an Edge of 0; Inexperienced characters, hero such as Jubilee of the X-Men, had an Edge of 1; Experienced heroes, such as Hawkeye, had an Edge of 2; Expert characters, such as Iron Man, held an Edge of 3; Characters that were the very best at what they did, such as Captain America, had an Edge of 4; cosmic-level characters, such as the Watcher, had an Edge of 5.
Characters also had 111 Powers, further customized by Stunts (additional abilities) and Limits (limitations of the power). There were 100 Skills to choose from, each of which had one of the Ability Suits as its Trump Suit.
References
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 284. ISBN 978-1-907702-58-7.
External links