Jump to content

Growth Engineering: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m Added {{linkrot}} tag to article (TW)
Changed bare URLs to full citations
Line 1: Line 1:
{{linkrot|date=August 2017}}
{{linkrot|date=August 2017}}
{{advert|date=August 2017}}
{{advert|date=August 2017}}
Growth Engineering is a [[Software as a service|SAAS]]/[[Cloud storage|Cloud]] platform for [[E-learning|e-Learning]],<ref name="auto">{{Cite news|url=https://talentedlearning.com/lms-reviews-growth-engineering/|title=LMS Review: Growth Engineering Academy LMS - Talented Learning|date=2014-06-13|work=Talented Learning|access-date=2017-08-23|language=en-US}}</ref> also known as a [[learning management system]]. Established in 2004,<ref>{{Cite news|url=http://www.learninglight.com/engineering-training-elearning/|title=Engineering Training and eLearning - Learning Light|date=2015-06-07|work=Learning Light|access-date=2017-08-23|language=en-US}}</ref> Growth Engineering offers a learning portal for companies and their employees, partners and customers.<ref>{{Cite news|url=https://www.raconteur.net/technology/gamification-can-engage-staff-and-help-professional-development|title=Gamification can engage staff and help professional development - Raconteur|date=2016-09-28|work=Raconteur|access-date=2017-08-23|language=en-GB}}</ref> Growth Engineering is compatible with [[Sharable Content Object Reference Model|SCORM]] 1.2 and 2004 as well as [[XAPI (e-learning)|xAPI]].<ref name="auto"/> It is notable for its [[gamification]] focused approach in which gamification is used to engage the platform's users.<ref>{{Cite web|url=http://www.businesswire.com/news/home/20170420005941/en/Top-4-Vendors-Global-Corporate-Game-based-Learning|title=Top 4 Vendors in the Global Corporate Game-based Learning Market from 2017-2021: Technavio|website=www.businesswire.com|language=en|access-date=2017-08-23}}</ref><ref>{{Cite web|url=http://www.prnewswire.com/news-releases/global-corporate-game-based-learning-market-2017-2021-300439105.html|title=Global Corporate Game-Based Learning Market 2017-2021|last=ReportBuyer|website=www.prnewswire.com|language=en|access-date=2017-08-23}}</ref>
Growth Engineering is a [[Software as a service|SAAS]]/[[Cloud storage|Cloud]] platform for [[E-learning|e-Learning]],<ref name=":2">{{Cite web|url=https://talentedlearning.com/lms-reviews-growth-engineering/|title=LMS Review: Growth Engineering|last=|first=|date=June 13, 2016|website=Talented Learning|archive-url=|archive-date=|dead-url=|access-date=August 13, 2017}}</ref> also known as a [[learning management system]]. Established in 2004,<ref>{{Cite web|url=http://www.learninglight.com/engineering-training-elearning/|title=Engineering Training and eLearning|last=Srivastava|first=Av|date=August 30, 2017|website=Learning Light|archive-url=|archive-date=|dead-url=|access-date=August 30, 2017}}</ref> Growth Engineering offers a learning portal for companies and their employees, partners and customers.<ref>{{Cite web|url=https://www.raconteur.net/technology/gamification-can-engage-staff-and-help-professional-development|title=Gamification can Engage Staff and Help Professional Development|last=Everett|first=Cath|date=September 28, 2016|website=Raconteur|archive-url=|archive-date=|dead-url=|access-date=August 30, 2017}}</ref> Growth Engineering is compatible with [[Sharable Content Object Reference Model|SCORM]] 1.2 and 2004 as well as [[XAPI (e-learning)|xAPI]].<ref name=":2" /> It is notable for its [[gamification]] focused approach in which gamification is used to engage the platform's users.<ref>{{Cite web|url=http://www.businesswire.com/news/home/20170420005941/en/Top-4-Vendors-Global-Corporate-Game-based-Learning|title=Top 4 Vendors in the Global Corporate Game-based Learning Market from 2017-2021: Technavio|last=|first=|date=2017-08-30|website=www.businesswire.com|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}</ref><ref>{{Cite web|url=http://www.prnewswire.com/news-releases/global-corporate-game-based-learning-market-2017-2021-300439105.html|title=Global Corporate Game-Based Learning Market 2017-2021|last=ReportBuyer|first=|date=2017-04-12|website=www.prnewswire.com|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}</ref>


In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,<ref name="auto1">{{Cite web|url=https://elearninfo247.com/2015/01/27/top-10-lmss-of-2015/|title=Top 10 LMSs of 2015|last=Weiss|first=Craig|date=2015-01-28|website=The Craig Weiss Blog|access-date=2017-08-23}}</ref> and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification.<ref name=":0">{{Cite web|url=https://elearninfo247.com/2016/12/06/insight-the-top-50-lms-2017-report/|title=Insight – The Top 50 LMS 2017 Report|last=Weiss|first=Craig|date=2016-12-07|website=The Craig Weiss Blog|access-date=2017-08-23}}</ref>
In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,<ref name="auto1">{{Cite web|url=https://elearninfo247.com/2015/01/27/top-10-lmss-of-2015/|title=Top 10 LMSs of 2015|last=Weiss|first=Craig|date=2015-01-28|website=The Craig Weiss Blog|access-date=2017-08-23}}</ref> and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification.<ref name=":0">{{Cite web|url=https://elearninfo247.com/2016/12/06/insight-the-top-50-lms-2017-report/|title=Insight – The Top 50 LMS 2017 Report|last=Weiss|first=Craig|date=2016-12-07|website=The Craig Weiss Blog|access-date=2017-08-23}}</ref>
Line 7: Line 7:
== History ==
== History ==


Growth Engineering was founded in 2004 by Juliette Denny.<ref>{{Cite news|url=http://www.independent.co.uk/news/business/sme/profile-juliette-denny-growth-engineering-494718.html|title=Profile: Juliette Denny, Growth Engineering|date=2005-06-19|work=The Independent|access-date=2017-08-23|language=en-GB}}</ref> She founded the company as a consultancy targeted at new businesses in need of sales management expertise.<ref name="auto"/> Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.<ref>{{Cite news|url=https://www.hrtechnologist.com/articles/learning-management-systems/learning-management-systems-to-look-out-for/|title=Learning Management Systems to Look Out For|access-date=2017-08-23}}</ref> The product focused on using gamification to engage learners.<ref>{{Cite web|url=http://www.lsbf.org.uk/blog/news/innovation-technology/uk-based-company-enters-top-20-gamification-list/104099|title=UK-based company enters top 20 gamification list|website=www.lsbf.org.uk|access-date=2017-08-23}}</ref><ref>{{Cite news|url=http://news.softpedia.com/news/Is-Gamification-of-Learning-the-Future-of-Education-445639.shtml|title=Is Gamification of Learning the Future of Education?|last=Iosub|first=Ancuta|work=softpedia|access-date=2017-08-23|language=en-us}}</ref> In 2016 Growth Engineering was listed on the [[Mishcon de Reya|Mishcon]] Leap 100<ref name=":1">{{Cite web|url=https://www.mishcon.com/news/firm_news/the_leap_100_list_the_definitive_list_of_fast-growth_companies_for_2016_04_2016|title=The Leap 100: The definitive list of fast-growth companies for 2016|website=Mishcon de Reya|language=en|access-date=2017-08-23}}</ref> and named as the number one LMS by e-Learning 24/7.<ref>{{Cite news|url=http://www.growthengineering.co.uk/academy-lms-1-learning-management-system-world/|title=Academy LMS: the World's #1 Learning Management System|date=2015-01-28|work=Growth Engineering|access-date=2017-08-23|language=en-US}}</ref>
Growth Engineering was founded in 2004 by Juliette Denny.<ref>{{Cite news|url=http://www.independent.co.uk/news/business/sme/profile-juliette-denny-growth-engineering-494718.html|title=Profile: Juliette Denny, Growth Engineering|date=2005-06-19|work=The Independent|access-date=2017-08-23|language=en-GB}}</ref> She founded the company as a consultancy targeted at new businesses in need of sales management expertise.<ref name="auto">{{Cite news|url=https://talentedlearning.com/lms-reviews-growth-engineering/|title=LMS Review: Growth Engineering Academy LMS - Talented Learning|date=2014-06-13|work=Talented Learning|access-date=2017-08-23|language=en-US}}</ref> Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.<ref>{{Cite news|url=https://www.hrtechnologist.com/articles/learning-management-systems/learning-management-systems-to-look-out-for/|title=Learning Management Systems to Look Out For|last=Kulkarni|first=Rhucha|date=2017-08-23|work=|access-date=2017-08-23|archive-url=|archive-date=|dead-url=}}</ref> The product focused on using gamification to engage learners.<ref>{{Cite web|url=http://www.lsbf.org.uk/blog/news/innovation-technology/uk-based-company-enters-top-20-gamification-list/104099|title=UK-based company enters top 20 gamification list|last=O'Neil|first=Erin|date=2016-09-29|website=www.lsbf.org.uk|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}</ref><ref>{{Cite news|url=http://news.softpedia.com/news/Is-Gamification-of-Learning-the-Future-of-Education-445639.shtml|title=Is Gamification of Learning the Future of Education?|last=Iosub|first=Ancuta|date=2014-06-06|work=softpedia|access-date=2017-08-23|archive-url=|archive-date=|dead-url=|language=en-us}}</ref> In 2016 Growth Engineering was listed on the [[Mishcon de Reya|Mishcon]] Leap 100<ref name=":1">{{Cite web|url=https://www.mishcon.com/news/firm_news/the_leap_100_list_the_definitive_list_of_fast-growth_companies_for_2016_04_2016|title=The Leap 100: The definitive list of fast-growth companies for 2016|last=|first=|date=2016-04-20|website=Mishcon de Reya|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}</ref> and named as the number one LMS by e-Learning 24/7.<ref>{{Cite news|url=http://www.growthengineering.co.uk/academy-lms-1-learning-management-system-world/|title=Academy LMS: the World's #1 Learning Management System|date=2015-01-28|work=Growth Engineering|access-date=2017-08-23|language=en-US}}</ref>


== Awards and recognition ==
== Awards and recognition ==

Revision as of 10:13, 30 August 2017

Growth Engineering is a SAAS/Cloud platform for e-Learning,[1] also known as a learning management system. Established in 2004,[2] Growth Engineering offers a learning portal for companies and their employees, partners and customers.[3] Growth Engineering is compatible with SCORM 1.2 and 2004 as well as xAPI.[1] It is notable for its gamification focused approach in which gamification is used to engage the platform's users.[4][5]

In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,[6] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification.[7]

History

Growth Engineering was founded in 2004 by Juliette Denny.[8] She founded the company as a consultancy targeted at new businesses in need of sales management expertise.[9] Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.[10] The product focused on using gamification to engage learners.[11][12] In 2016 Growth Engineering was listed on the Mishcon Leap 100[13] and named as the number one LMS by e-Learning 24/7.[14]

Awards and recognition

  • 2013 e-Learning Awards: e-Learning Development Company of the Year (Silver)[15]
  • 2014 e-Learning Awards: Outstanding Learning Organisation (Gold)[16]
  • 2015 Brandon Hall Group Excellence in Technology Awards: Best Advance in Content Authoring Technology (Bronze)[17]
  • 2015 e-Learning 24/7: Number One LMS[6]
  • 2016 The Learning Awards: Learning Provider of the Year (Gold)[18]
  • 2016 BESMA Excellence Awards: Training Centre of the Year (Bronze)[19]
  • 2016 Nectar Small Business Awards: Best Use of Technology (Gold)[20]
  • 2016 e-Learning 24/7: Second Overall LMS, First for Gamification LMS, First for Retail Sector, First Next Generation LMS, Second Social LMS, Second LMS for Technology Sector, Second LMS for Hospitality Sector, Second LMS for Mid-Sized Businesses, Third LMS for Video[7]
  • 2016 City A.M. Mishcon Leap 100[13]
  • 2016 Training Industry: Top 20 Authoring Tools Companies[7]
  • 2016 Training Industry: Top Learning Portal Companies Watch List[21]
  • 2016 Training Industry: Top 20 Gamification Companies[22]
  • 2017 Training Industry: Top 20 Authoring Tools Companies[23]

References

  1. ^ a b "LMS Review: Growth Engineering". Talented Learning. June 13, 2016. Retrieved August 13, 2017. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  2. ^ Srivastava, Av (August 30, 2017). "Engineering Training and eLearning". Learning Light. Retrieved August 30, 2017. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  3. ^ Everett, Cath (September 28, 2016). "Gamification can Engage Staff and Help Professional Development". Raconteur. Retrieved August 30, 2017. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  4. ^ "Top 4 Vendors in the Global Corporate Game-based Learning Market from 2017-2021: Technavio". www.businesswire.com. 2017-08-30. Retrieved 2017-08-23. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  5. ^ ReportBuyer (2017-04-12). "Global Corporate Game-Based Learning Market 2017-2021". www.prnewswire.com. Retrieved 2017-08-23. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  6. ^ a b Weiss, Craig (2015-01-28). "Top 10 LMSs of 2015". The Craig Weiss Blog. Retrieved 2017-08-23.
  7. ^ a b c Weiss, Craig (2016-12-07). "Insight – The Top 50 LMS 2017 Report". The Craig Weiss Blog. Retrieved 2017-08-23.
  8. ^ "Profile: Juliette Denny, Growth Engineering". The Independent. 2005-06-19. Retrieved 2017-08-23.
  9. ^ "LMS Review: Growth Engineering Academy LMS - Talented Learning". Talented Learning. 2014-06-13. Retrieved 2017-08-23.
  10. ^ Kulkarni, Rhucha (2017-08-23). "Learning Management Systems to Look Out For". Retrieved 2017-08-23. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  11. ^ O'Neil, Erin (2016-09-29). "UK-based company enters top 20 gamification list". www.lsbf.org.uk. Retrieved 2017-08-23. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  12. ^ Iosub, Ancuta (2014-06-06). "Is Gamification of Learning the Future of Education?". softpedia. Retrieved 2017-08-23. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  13. ^ a b "The Leap 100: The definitive list of fast-growth companies for 2016". Mishcon de Reya. 2016-04-20. Retrieved 2017-08-23. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  14. ^ "Academy LMS: the World's #1 Learning Management System". Growth Engineering. 2015-01-28. Retrieved 2017-08-23.
  15. ^ Overton, Laura (2013-09-02). "E-Learning Awards 2013 - The Gold Standard!". Towards Maturity. Retrieved 2017-08-23.
  16. ^ Overton, Laura (2014-11-07). "Congratulations to the 2014 e-Learning Award Winners". Towards Maturity. Retrieved 2017-08-23.
  17. ^ "Past Winner - Excellence in Technology". www.brandonhall.com. Retrieved 2017-08-23.
  18. ^ Hearn, Giles (2016-02-05). "2016 Learning Awards winners announced - Learning and Performance Institute". Learning and Performance Institute. Retrieved 2017-08-23.
  19. ^ "Growth Engineering's online sales training shortlisted at BESMA 2016 - Learning News". learningnews.com. Retrieved 2017-08-23.
  20. ^ "Naked ambition - the secret of Small Business Awards winners". Mynewsdesk. Retrieved 2017-08-23.
  21. ^ "2016 Learning Portal Companies Watch List | Training Industry". www.trainingindustry.com. Retrieved 2017-08-23.
  22. ^ "2016 Top Gamification Companies List | Training Industry". www.trainingindustry.com. Retrieved 2017-08-23.
  23. ^ "2017 Top Authoring Tools Companies List | Training Industry". www.trainingindustry.com. Retrieved 2017-08-23.