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'''Daily active users''' (DAU) is a way of gauging the success of an [[internet]] product such as a [[social networking service]], [[online game]], or [[mobile app]]. It uses the measurement of how many users visited or interacted with an internet product or service on a single given day.<ref name=":0">Henry, Theresa F., et al. "Socially awkward: social media companies' nonfinancial metrics can send a mixed message." ''Journal of Accountancy'', Sept. 2014, p. 52+. ''Business Collection'', <nowiki>http://link.galegroup.com/apps/doc/A381838689/ITBC?u=clackamasccl&sid=ITBC&xid=81e00621</nowiki>. Accessed 25 Oct. 2018.</ref> DAU measures the "stickiness" of an online product by answering the question, "How many users visit the product daily?"
#REDIRECT [[Active users]]
Usually the only requirement for a product user to be considered "active" is that they somehow view the product or engage with the product. Examples of this type of product usage would range from visiting the [[splash screen|splash page]] of the product or commenting on a product post by the product's Facebook page, to actually playing the product itself.<ref>{{cite book|last1=Seif El-Nasr|first1=Magy|last2=Drachen|first2=Anders|last3=Canossa|first3=Alessandro|title=Game Analytics: Maximizing the Value of Player Data|url=https://www.springer.com/computer/hci/book/978-1-4471-4768-8|date=March 30, 2013|publisher=Springer|isbn=978-1-4471-4769-5|pages=56–57}}</ref>


A similar measurement is [[monthly active users]] (MAU) which gathers the same data but over a month or period of 30 days.
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Daily active users are calculated using the internal data of the specific company.<ref name=":1">Facebook.inc. ''UNITED STATES SECURITIES AND EXCHANGE COMMISSION'', July 26, 2018. http://d18rn0p25nwr6d.cloudfront.net/CIK-0001326801/e91c6e86-f7e9-4dc2-9c39-9ff0ec6ea77d.pdf. November 9, 2018.</ref> There is no singular way to calculate DAU's. Facebook, for example, constantly makes changes to their calculations to make them more accurate. <ref name=":1" /> Each company will have their own unique method for calculation DAU. Many companies do not share specific details regarding how they calculate DAU.<ref name=":0" />
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==See also==

*[[Monthly active users|Monthly Active Users]]
*[[Customer engagement]]
*[[Web analytics]]
*[[List of most-played video games by player count]]
*[[List of most-played mobile games by player count]]
*[[List of virtual communities with more than 100 million active users]]

[[Category:Video game terminology]]
[[Category:Marketing performance measurement]]
[[Category:Internet terminology]]
==References==
{{Reflist}}

[[Category:Video game terminology]]
[[Category:Marketing performance measurement]]
[[Category:Internet terminology]]


{{videogame-culture-stub}}
{{marketing-stub}}
{{Videogame-gameplay-stub}}

Revision as of 05:38, 16 February 2019

Daily active users (DAU) is a way of gauging the success of an internet product such as a social networking service, online game, or mobile app. It uses the measurement of how many users visited or interacted with an internet product or service on a single given day.[1] DAU measures the "stickiness" of an online product by answering the question, "How many users visit the product daily?" Usually the only requirement for a product user to be considered "active" is that they somehow view the product or engage with the product. Examples of this type of product usage would range from visiting the splash page of the product or commenting on a product post by the product's Facebook page, to actually playing the product itself.[2]

A similar measurement is monthly active users (MAU) which gathers the same data but over a month or period of 30 days.

Daily active users are calculated using the internal data of the specific company.[3] There is no singular way to calculate DAU's. Facebook, for example, constantly makes changes to their calculations to make them more accurate. [3] Each company will have their own unique method for calculation DAU. Many companies do not share specific details regarding how they calculate DAU.[1]

See also

References

  1. ^ a b Henry, Theresa F., et al. "Socially awkward: social media companies' nonfinancial metrics can send a mixed message." Journal of Accountancy, Sept. 2014, p. 52+. Business Collection, http://link.galegroup.com/apps/doc/A381838689/ITBC?u=clackamasccl&sid=ITBC&xid=81e00621. Accessed 25 Oct. 2018.
  2. ^ Seif El-Nasr, Magy; Drachen, Anders; Canossa, Alessandro (March 30, 2013). Game Analytics: Maximizing the Value of Player Data. Springer. pp. 56–57. ISBN 978-1-4471-4769-5.
  3. ^ a b Facebook.inc. UNITED STATES SECURITIES AND EXCHANGE COMMISSION, July 26, 2018. http://d18rn0p25nwr6d.cloudfront.net/CIK-0001326801/e91c6e86-f7e9-4dc2-9c39-9ff0ec6ea77d.pdf. November 9, 2018.