SWIV 3D: Difference between revisions
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SCi attempted to license some tracks by [[Hallucinogen (musician)|Hallucinogen]] for the soundtrack, but due to a difficulty with getting royalties cleared they were not able to secure the license in time for the game's release.<ref>{{cite magazine |last=|first= |title=The Future Sound of Game Music|magazine=[[Next Generation (magazine)|Next Generation]]|issue=24 |publisher=[[Imagine Media]]|date=December 1996|page=90}}</ref> |
SCi attempted to license some tracks by [[Hallucinogen (musician)|Hallucinogen]] for the soundtrack, but due to a difficulty with getting royalties cleared they were not able to secure the license in time for the game's release.<ref>{{cite magazine |last=|first= |title=The Future Sound of Game Music|magazine=[[Next Generation (magazine)|Next Generation]]|issue=24 |publisher=[[Imagine Media]]|date=December 1996|page=90}}</ref> |
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In early 1997 [[Interplay Productions]] bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the [[PlayStation (console)| |
In early 1997 [[Interplay Productions]] bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the [[PlayStation (console)|PlayStation]] in June 1997.<ref>{{cite magazine |title=Inside Scoop|magazine=[[GamePro]]|issue=104 |publisher=[[International Data Group|IDG]]|date=May 1997|page=24}}</ref> However, this version of the game was never released. |
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==References== |
==References== |
Revision as of 21:39, 26 February 2019
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Developer(s) | Sales Curve Interactive |
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Publisher(s) | Sales Curve Interactive |
Series | SWIV |
Platform(s) | Microsoft Windows, DOS |
Release | 1996 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive in 1996. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.
In SWIV 3D the player must pilot a helicopter navigating through a series of landscapes destroying buildings to fulfil mission goals. There are also opportunities to use an armoured Jeep.
SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared they were not able to secure the license in time for the game's release.[1]
In early 1997 Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released.
References
- ^ "The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 90.
- ^ "Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.