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==Gameplay==
==Gameplay==
Players progress through a series of graphic screens, and FMV video to find a series of connections. Items can be manipulated using hotspots. The game is narrated by James Burke.<ref>{{Cite web|url=https://web.archive.org/web/20000407085217/http://www.avault.com:80/reviews/review_temp.asp?game=connection&page=1|title=The Adrenaline Vault {{!}} Review {{!}} Connections|date=2000-04-07|access-date=2017-09-19}}</ref> Players can toggle a hints system, adjust volume, save the game, and choose their gender (although the latter option doesn't have any tangible difference).<ref>{{Cite web|url=https://web.archive.org/web/20080622132634/http://www.quandaryland.com:80/jsp/dispArticle.jsp?index=685|title=Connections: It's a Mind Game Review by Quandary|date=2008-06-22|access-date=2017-09-19}}</ref>
Players progress through a series of graphic screens, and FMV video to find a series of connections. Items can be manipulated using hotspots. The game is narrated by [[James Burke]].<ref>{{Cite web|url=https://web.archive.org/web/20000407085217/http://www.avault.com:80/reviews/review_temp.asp?game=connection&page=1|title=The Adrenaline Vault {{!}} Review {{!}} Connections|date=2000-04-07|access-date=2017-09-19}}</ref> Players can toggle a hints system, adjust volume, save the game, and choose their gender (although the latter option doesn't have any tangible difference).<ref>{{Cite web|url=https://web.archive.org/web/20080622132634/http://www.quandaryland.com:80/jsp/dispArticle.jsp?index=685|title=Connections: It's a Mind Game Review by Quandary|date=2008-06-22|access-date=2017-09-19}}</ref>


==Critical reception==
==Critical reception==

Revision as of 00:02, 20 March 2019

Connections
Developer(s)Discovery Channel Multimedia
Publisher(s)Discovery Channel Multimedia, The Learning Channel, Some Interactive
Platform(s)Windows 3.x, Windows, Macintosh
Release1995
Genre(s)Adventure game
Mode(s)Single-player

Connections is a 1995 educational adventure video game.

Plot

Based on the show Connections on The Learning Channel, the game revolves around a plot of the player aiming to fix a computer program, by finding a series of connections that glue the world together.

Gameplay

Players progress through a series of graphic screens, and FMV video to find a series of connections. Items can be manipulated using hotspots. The game is narrated by James Burke.[1] Players can toggle a hints system, adjust volume, save the game, and choose their gender (although the latter option doesn't have any tangible difference).[2]

Critical reception

Lisa Karen Savignano of Allgame wrote that the game was "exceptional" but that it had the potential to leave players endlessly frustrated.[3] GameZone's Craig Majaski thought the game would appeal to players who had enjoyed Myst or Return to Zork.[5] Meanwhile, The AV Club contributor Brian Clair said the game succeeded as a learning tool.[6] MacWorld's George and Ben Beekman thought the game was well below the industry standard for the genre.[7] Entertainment Weekly thought the game was a missed opportunity; instead of being interesting and unique it was merely "Myst with a twist".[8]

The November 1996 edition of Computer Gaming World deemed the video game the #13 Top Sleeper Of All Time.

References

  1. ^ "The Adrenaline Vault | Review | Connections". 2000-04-07. Retrieved 2017-09-19.
  2. ^ "Connections: It's a Mind Game Review by Quandary". 2008-06-22. Retrieved 2017-09-19.
  3. ^ a b Lisa Karen Savignano. "Connections - Review - allgame". Allgame. Archived from the original on November 15, 2014. Retrieved September 23, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ LeVitus, Bob (August 1996). "The Game Room". MacUser. Archived from the original on February 21, 2001. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ "Connections". 2008-12-04. Retrieved 2017-09-19.
  6. ^ "The Adrenaline Vault | Review | Connections". 2000-10-29. Retrieved 2017-09-19.
  7. ^ "Review: Connections". 1999-04-20. Retrieved 2017-09-19.
  8. ^ "Digital Review | Entertainment Weekly". 2009-04-27. Retrieved 2017-09-19.