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'''Charles Michael''' "'''Chuck'''" '''Carter''' is a video game and film artist. He and [[Robyn Miller]] designed and rendered the environments in the game ''[[Myst]]''.<ref name="GDC Classic Game Postmortem">{{cite web|url=http://www.gdcvault.com/play/1018048/Classic-Game-Postmortem|title=Classic Game Postmortem: Myst|publisher=GDC|accessdate=2014-12-31}}</ref><ref name="Macworld">{{cite web|date=2005-11-09|url=http://www.macworld.com/article/1047868/randmiller.html|title=A chat with the brains behind Myst|publisher=macworld|accessdate=2014-12-31}}</ref> After ''Myst'', he was an artist for [[Westwood Studios|Westwood]]'s ''[[Command & Conquer]]'' and [[Command & Conquer: Red Alert series|''Command & Conquer: Red Alert'' series]] and a digital matte painter on the television series [[Babylon 5]].<ref name="MaineMedia">{{cite web|url=http://www.mainemedia.edu/instructors/photo/chuck-carter|title=Profile: Chuck Carter|publisher=Maine Media|accessdate=2014-12-31}}</ref> His digital art clients include [[Disney]], [[NASA]], [[National Geographic Society|National Geographic]], [[Scientific American]], and [[BBC]].<ref name="MaineMedia"/> |
'''Charles Michael''' "'''Chuck'''" '''Carter''' is a video game and film artist. He and [[Robyn Miller]] designed and rendered the environments in the video game ''[[Myst]]''.<ref name="GDC Classic Game Postmortem">{{cite web|url=http://www.gdcvault.com/play/1018048/Classic-Game-Postmortem|title=Classic Game Postmortem: Myst|publisher=GDC|accessdate=2014-12-31}}</ref><ref name="Macworld">{{cite web|date=2005-11-09|url=http://www.macworld.com/article/1047868/randmiller.html|title=A chat with the brains behind Myst|publisher=macworld|accessdate=2014-12-31}}</ref> After ''Myst'', he was an artist for [[Westwood Studios|Westwood]]'s ''[[Command & Conquer]]'' and [[Command & Conquer: Red Alert series|''Command & Conquer: Red Alert'' series]] and a digital matte painter on the television series [[Babylon 5]].<ref name="MaineMedia">{{cite web|url=http://www.mainemedia.edu/instructors/photo/chuck-carter|title=Profile: Chuck Carter|publisher=Maine Media|accessdate=2014-12-31}}</ref> His digital art clients include [[Disney]], [[NASA]], [[National Geographic Society|National Geographic]], [[Scientific American]], and [[BBC]].<ref name="MaineMedia"/> Most recently Chuck has founded his own video game studio, [[Eagre Games]], and released the video game ''[[ZED (game)|ZED]]''. |
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==References== |
==References== |
Revision as of 23:44, 11 June 2019
Chuck Carter | |
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Born | August 1, 1957 |
Occupation(s) | Video game and film artist |
Known for | Myst |
Charles Michael "Chuck" Carter is a video game and film artist. He and Robyn Miller designed and rendered the environments in the video game Myst.[1][2] After Myst, he was an artist for Westwood's Command & Conquer and Command & Conquer: Red Alert series and a digital matte painter on the television series Babylon 5.[3] His digital art clients include Disney, NASA, National Geographic, Scientific American, and BBC.[3] Most recently Chuck has founded his own video game studio, Eagre Games, and released the video game ZED.
References
- ^ "Classic Game Postmortem: Myst". GDC. Retrieved 2014-12-31.
- ^ "A chat with the brains behind Myst". macworld. 2005-11-09. Retrieved 2014-12-31.
- ^ a b "Profile: Chuck Carter". Maine Media. Retrieved 2014-12-31.
External links
- Chuck Carter convention appearances on AnimeCons.com
- http://www.gdcvault.com/play/1018048/Classic-Game-Postmortem
- http://www.mainemedia.edu/instructors/photo/chuck-carter
- http://mrillustrated.com/mystnoticed.php