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  • Thumbnail for Kahoot!
    effect of using Kahoot! for learning was published in the journal Computers & Education in 2020. This is the first literature review that investigates most...
    24 KB (2,380 words) - 19:45, 13 October 2024
  • Thumbnail for Media multitasking
    Sustainable Supportive Study Structures amongst Undergraduate Peers". Computers & Education. 59 (1): 3–18. doi:10.1016/j.compedu.2011.09.026. Lowther, D. L...
    30 KB (3,605 words) - 16:43, 26 July 2024
  • "Using podcasts to replace lecture: Effects on student achievement". Computers & Education. 57 (3): 1885–1892. doi:10.1016/j.compedu.2011.04.001. Warren, K...
    24 KB (2,880 words) - 08:06, 27 August 2024
  • Zingaro designed accessible computer games and published work in Computers & Education, International Computing Education Research (ICER) conference, Computer...
    9 KB (665 words) - 15:01, 6 August 2023
  • enabled users to share their comments on various topics, such as computers, education, sports, politics. Within months, Sezam had several thousand users...
    2 KB (214 words) - 13:41, 9 September 2024
  • painting: an experiment on sense-making through virtual reality". Computers & Education. 34 (3–4): 213–223. CiteSeerX 10.1.1.539.6582. doi:10.1016/s0360-1315(99)00046-9...
    29 KB (3,535 words) - 01:17, 20 August 2024
  • Thumbnail for Technological pedagogical content knowledge
    Advances in technological pedagogical content knowledge (TPCK)". Computers & Education. 52 (1): 154–168. doi:10.1016/j.compedu.2008.07.006. ISSN 0360-1315...
    32 KB (3,820 words) - 15:32, 2 November 2024
  • Expanded and the Social Sciences Citation Index, the other being Computers & Education (published by Elsevier). Its 2022 Scopus CiteScore is 7.5 (https://www...
    5 KB (445 words) - 11:54, 9 October 2024
  • Thumbnail for Information and communications technology
    Improving literacy and mathematics by ict-enhanced collaboration". Computers & Education. 99: 68–80. doi:10.1016/j.compedu.2016.04.004. "ICT in Education"...
    46 KB (5,096 words) - 06:58, 26 September 2024
  • students 'do' while studying? An investigation of multitasking". Computers & Education. 75: 19–29. doi:10.1016/j.compedu.2014.02.004. Frein, Scott T.;...
    42 KB (4,995 words) - 18:25, 1 October 2024
  • institutions cover areas like agriculture, arts, bio-technology, computers, education, physical education, engineering, horticulture, information technology...
    3 KB (452 words) - 06:58, 16 August 2023
  • virtual worlds: A comparative assessment of learning outcomes". Computers & Education. 60 (1): 288–298. doi:10.1016/j.compedu.2012.07.012. Ritz, Leah...
    21 KB (2,220 words) - 05:39, 28 September 2024
  • and information seeking activities on reading literacy" (PDF). Computers & Education. 67: 168–177. doi:10.1016/j.compedu.2013.03.001. ISSN 0360-1315...
    3 KB (259 words) - 07:38, 25 April 2024
  • Thumbnail for Computer literacy
    Contextual Factors on Early Childhood Educators' Tablet Computer Use". Computers & Education. 98: 57–69. doi:10.1016/j.compedu.2016.02.010. Beschorner, Beth;...
    19 KB (2,132 words) - 20:23, 6 July 2024
  • high-school students as they learn concepts in web-based environments," Computers & Education, 55(2), 673-680, 2010. Issa, N., Mayer, R. E., Schuller, M., Wang...
    39 KB (5,243 words) - 00:02, 7 September 2024
  • Thumbnail for Educational video game
    Games for Health and Physical Education: A Literature Review". Computers & Education. 53 (3): 603–622. doi:10.1016/j.compedu.2009.04.001. Shute, Valerie...
    62 KB (8,139 words) - 00:01, 31 October 2024
  • Thumbnail for Social network analysis
    network analysis for the study of classroom social interactions". Computers & Education. 41 (4): 353–368. CiteSeerX 10.1.1.114.7474. doi:10.1016/j.compedu...
    60 KB (6,346 words) - 13:18, 27 October 2024
  • literacy in a computer-supported collaborative learning environment". Computers & Education. 88: 182–191. doi:10.1016/j.compedu.2015.05.004. "What is collaborative...
    188 KB (20,418 words) - 20:40, 5 November 2024
  • games can develop graduate skills in higher education students". Computers & Education. 113: 86–97. doi:10.1016/j.compedu.2017.05.016. Barab et al., 2007...
    23 KB (3,015 words) - 05:21, 19 May 2024
  • developing students' problem solving and learning motivation". Computers & Education. 59 (2): 365–377. doi:10.1016/j.compedu.2012.01.012. Bhoopathi,...
    23 KB (2,581 words) - 15:36, 30 July 2024
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