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  • for example. The International Journal of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to...
    11 KB (850 words) - 18:10, 15 September 2024
  • source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked...
    23 KB (2,452 words) - 09:31, 30 August 2024
  • Thumbnail for Pixelh8
    to thank Matthew for taking the time to come to London. The work Creative Computing Club do is outstanding, and it is clear how committed they are to...
    16 KB (1,481 words) - 12:54, 3 August 2024
  • College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared...
    10 KB (1,261 words) - 02:36, 18 August 2024
  • Thumbnail for William Higinbotham
    the Brookhaven exhibition as a teenager, wrote a cover story for Creative Computing in which he dubbed Higinbotham the "Grandfather of Video Games". Independently...
    13 KB (1,200 words) - 14:43, 19 June 2024
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    finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice...
    32 KB (3,647 words) - 04:46, 13 September 2024
  • versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the...
    27 KB (2,989 words) - 07:26, 27 August 2024
  • Thumbnail for Computational creativity
    creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is...
    56 KB (6,809 words) - 22:25, 22 August 2024
  • more popular benchmarks of the home computer era, another being the Creative Computing Benchmark of 1983, and the Rugg/Feldman benchmarks, mostly seen in...
    12 KB (1,554 words) - 15:49, 15 June 2024
  • Thumbnail for Atari XEGS
    difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981...
    13 KB (1,348 words) - 10:49, 16 May 2024
  • magazine devoted to this class of computers was Creative Computing. Byte was an influential technical journal that published until the 1990s. In 1983 an average...
    16 KB (1,481 words) - 09:11, 3 August 2024
  • Thumbnail for Jim Warren (computer specialist)
    Francisco, April 16–17, 1977)". The Best of Creative Computing, Volume 3. Morristown, New Jersey: Creative Computing Press. ASIN B007RQORGS. "West Coast Computer...
    20 KB (2,191 words) - 19:36, 24 June 2024
  • Thumbnail for Gilbert Shelton
    Magazine archive Best of Creative Computing, Volume 2 cover art "Gilbert Shelton Interview". No. 187. (Online excerpts) The Comics Journal. May 1996. Archived...
    20 KB (2,282 words) - 16:55, 24 September 2024
  • Thomas, Wes (Sep–Oct 1977). "Radio Shack's $600 Home Computer". Creative Computing. 3 (5): 94–95. Reed, Matthew. "Was there a Level I Model III?". TRS-80...
    9 KB (878 words) - 13:33, 22 August 2023
  • Thumbnail for Osborne 1
    that a computer that weighs 30 pounds "really isn't very portable", Creative Computing in 1984 concluded that "the main reason that the Osborne was a success...
    28 KB (3,009 words) - 07:05, 31 August 2024
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    Old World Quality", Creative Computing, April 1980, Volume 6 Number 4 pg. 3F. Retrieved 2013-04-11. Back cover of Creative Computing, April 1980, Volume...
    45 KB (6,118 words) - 20:03, 2 October 2024
  • that a computer that weighs 30 pounds "really isn't very portable", Creative Computing concluded that "the main reason that the Osborne was a success was...
    29 KB (3,657 words) - 05:13, 26 August 2024
  • Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards.: 108  Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first...
    7 KB (758 words) - 17:02, 18 May 2024
  • thereafter he launched ASCII magazine (a Japanese equivalent of Byte or Creative Computing) and, in 1978, ASCII Corporation, which began by making a rough translation...
    6 KB (571 words) - 04:50, 28 July 2024
  • Thumbnail for Winchester School of Art
    research in Games Design, Fine Art, Curation, Leadership, Media Arts, Creative Computing and Technologies. The Department of Fashion and Textiles includes...
    9 KB (798 words) - 16:41, 18 January 2024
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