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Jett: The Far Shore

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Jett: The Far Shore
Developer(s)Superbrothers
Pine Scented Software
Publisher(s)Superbrothers
Pine Scented Software
Designer(s)Craig Adams
Programmer(s)Patrick McAllister
Composer(s)Scntfc
EngineUnity[1]
Platform(s)
ReleaseOctober 5, 2021
Genre(s)Action-adventure
Mode(s)Single-player

Jett: The Far Shore (stylized as JETT: The Far Shore) is an upcoming action-adventure exploration video game developed and published by Superbrothers and Pine Scented Software. It will be Superbrothers' first game released since Superbrothers: Sword & Sworcery EP (2011). The game is set to be released on October 5, 2021 for Windows, PlayStation 4 and PlayStation 5.

Gameplay

Jett: The Far Shore is a action-adventure exploration game. In the game, the player assumes control of Mei, a "jett scout" who must explore an ocean planet and examine its wildlife, while tracing the source of a mysterious signal known as the "hymnwave". In the game, Mei commands a vehicle named "jett" in order to quickly navigate the sea and the land. Mei can speed up the jett scout using thrusters, and used abilities such as hopping into the air and rolling, though performing these actions in short succession may short-circuit the engine.[2]

As one of the first explorers of the ocean planet, Mei must investigate the planet's flora and fauna. The ship has three essential tools: the flashlight, the scanner, and a grappling hook, which can be used to interact with the wildlife. The goal was to observe the reactions of these wildlife to these external stimuli.[3] The game does not emphasize combat, and requires the players to carefully interact with these native creatures so as to minimize the disturbance.[4] Players must also make use of the landscape of the planet to avoid or escape from conflict.[5][3] Occasionally, the game cuts to first-person, in which the player can visit the home base and talk to other non-playable characters.[2]

Development

Jett: The Far Shore was developed by Superbrothers in conjunction with Pine Scented Software. It was the studio's second game since Superbrothers: Sword & Sworcery EP, which was released a decade earlier. Scntfc, who have previously worked on the music of Oxenfree, served as the game's composer.[6] Superbrothers founder Craig Adams and Pine Scented Software's programmer Patrick McAllister first met with each other in 2007 and agreed to collaborate on a new game. The game's development commenced in mid 2013. The two worked on their own until 2016, when they realized that the development time took too long and both of them were running out of capital to continue the game's development. Therefore, the team prepared a demo of the game and presented it to Sony Interactive Entertainment and Epic Games in order to attract additional talents. As a result, the team recruited the "Jett squad", which was a group of contributors working remotely to add content for the game. Members of the squad included Randy Smith, Terri Brosius, and singer-songwriter Jim Guthrie.[7]

It placed a heavy emphasis on transveresal. According to designer Craig Adams, the team designed the spaceship so that it move in a way that would feel novel and compelling. The game was inspired by a range of titles, such as Monster Hunter, MotorStorm: Pacific Rift, SSX3, and Wave Race 64.[8] Craig, in particular, was influenced by works of Fumito Ueda, including Shadow of the Colossus and Ico, and thatgamecompany's Flower. Initially the game features procedural generation, but this focus was shifted to refining the game's narrative and world design after No Man's Sky became a breakout success.[9] As development progressed, the team looked into more video games, including Thirty Flights of Loving, Firewatch and Below for insiprations.[7]

The game was officially announced during Sony's PlayStation 5 reveal livestream.[10] Initially set to be released in late 2020, the game was delayed to 2021 as the team wanted to spend more time refining the game.[11] The game is currently scheduled to be released for PlayStation 4, PlayStation 5 and Windows via the Epic Games Store on October 5, 2021.[12]

References

  1. ^ https://twitter.com/unity3d/status/1271475627019898880?s=19
  2. ^ a b Dornbush, Jonathon (August 26, 2019). "JETT: The Far Shore Captures the Wonder of Exploration". IGN. Retrieved September 13, 2021.
  3. ^ a b Thorn, Ed (August 26, 2021). "Jett: The Far Shore's early hours have some sweeping, epic highs, but also some fiddly, frustrating lows". Rock, Paper, Shotgun. Retrieved September 13, 2021.
  4. ^ Saed, Sherif (July 9, 2021). "Jett: The Far Shore wants you to explore the planet without harming native life". VG 247. Retrieved September 13, 2021.
  5. ^ Grubb, Jeff (July 8, 2021). "Jett: The Far Shore is the Star Trek game I want". VentureBeat. Retrieved September 13, 2021.
  6. ^ Peterson, Craig (July 9, 2021). "Jett: The Far Shore is an immersive sim about scouting an alien world". Rock, Paper, Shotgun. Retrieved September 13, 2021.
  7. ^ a b McAllister, Patrick (August 25, 2021). "Jett: The Far Shore to deploy October 5 on PS4 and PS5". PlayStation Blog. Retrieved September 13, 2021.
  8. ^ Klepek, Patrick (July 29, 2021). "Why Sword & Sworcery's Designer Waited 10 Years to Release a New Game". Vice. Retrieved September 13, 2021.
  9. ^ Tyler, Ben (July 13, 2021). "How Jett: The Far Shore was originally more like No Man's Sky". GamesRadar. Retrieved September 13, 2021.
  10. ^ Juba, Joe (June 11, 2020). "Jett: The Far Shore Revealed, Releasing This Holiday". Game Informer. Retrieved September 13, 2021.
  11. ^ Bonthuys, Darryn (September 18, 2020). "PS5 Galaxy Exploring Game Jett: The Far Shore Delayed To 2021". GameSpot. Retrieved September 13, 2021.
  12. ^ Diaz, Ana (August 25, 2021). "Sword & Sworcery co-creator's new game, Jett: The Far Shore, is coming this fall". Polygon. Retrieved September 13, 2021.