The posse must defend the people of Baton Rouge against first a band of pirates and then a terrible horror from the depths of the bayou
1998
Something About a Sword
The posse must battle mutants and rad-priests in a race to find a legendary Templar sword lost somewhere in Wyoming
1999
Urban Renewal
The posse are tasked with clearing squatters and mutants from an abandoned building in Junkyard, though all is not what it initially appears
2000
The Boise Horror
The posse find themselves involved in the politics of the Templars, at their headquarters in Boise.
2000
The Unity
The conclusion of the primary Hell on Earth storyline.[5]: 286 This adventure involves a ghost ship named Unity, the secret of the sand worms, a new appearance of Dr Hellstromme and a glimpse of the planet Banshee, the setting of the third gameplay setting, Deadlands: Lost Colony.
As with Deadlands: The Weird West, these Dime Novels contained a work of short fiction followed by rules for implementing elements from it into an existing game.
Title
Description
Year
Leftovers
Dime Novel #1, Teller and his companions try to make peace between some townies and mutants. Leftovers won the Origins Awards for Best Game-Related Short Work of 1998.[6]
1998
Killer Clowns
Wasteland wanderer Teller and his companions battle through an abandoned amusement part in order to rescue a set of hostages from a road gang
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title
Description
Year
Starter Pack
A basic set of standups matching the starting archetypes and common enemies of the main game
Horrors of the Wasted West
Standups of all monsters from Monsters, Muties 'n' Misfits
Road Wars!
Vehicle standups for use with the Road Warrior expansion
The Combine
Standups of the various forces of The Combine, as introduced in the Denver expansion
adaptation of the original Hell on Earth setting core rulebook for the d20 System ruleset. Requires d20 SRD or Dungeons & Dragons 3rd Edition for complete rules.
Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth setting. Requires the core Savage Worlds book to play.
2012
Hell on Earth Players Guide
Contains the portions of the core rulebook aimed solely at players, with none of the gamemaster information. Designed as a cheaper product so that players only purchase the information they need.
2012
Hell on Earth Companion
Contains expanded setting rules for players and game masters, including rules for playing cyborgs, librarians and witches. It also contains an adventure generator and rules for creating survivor settlements.
2014
The Worms' Turn
A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure (which was a Deadlands Classic adventure listed above).